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SpaceNavy

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Everything posted by SpaceNavy

  1. Ohhh... I thought you were trying to say to just give the ODSTs super soldier mode with the Innies given higher damage/penetration to compensate which made no sense to me. For the most part, the ODST will simply be a "reskin" for all intents and purposes. It will have approximately the same weight and armor protection that say a uniform and plate carrier on a vanilla unit would have. The armor is for the mostly, to look awesome to be honest. Adding different armor properties like that just brings in too many variables for unfair gameplay so it is better for all of us if we just stick to what has been tried and tested referring to the vanilla assets. Those types of mission decisions would be more about the type of equipment the individual would bring rather than the uniform they wear, though I should say that you should NEVER drop directly into an Innie camp :P that would be very unwise. Yes, they would fire the same round (7.62x51mm). It would be pretty silly to me to change the damage for each just because of a magazine count different. :) I absolutely agree about the Kevlar armor values also. As with the head damage, that is far too much trouble for such a tiny detail. If you get shot or hit in the head by shrapnel, you should die. :P
  2. I disagree. If people want to use our units with vanilla assets and even other mod units we shouldn't limit that by giving our units an unfair advantage with higher armor and penatration values. This is one of the examples where the lore needs to step aside for game play reasons. I envy your #777 post count btw...
  3. Yes, there is a weigh system. Hence the reason they would weigh more :) Cloaking is absolutely not happening. I'll say that now. But if we decide to do SPARTAN-IIs, SPI armor is likely one of the variants we will make. I should also say, that armor will not be playing much of a part in the protection of any soldier. Obviously, there will be some means of protection but not nearly to the degree that the lore would have us believe. This is a "modern" day video game after all.
  4. Beautiful work. Updated the OP with new info and better Imgur screenshot albums
  5. I've already included a FAQ in the OP and the most recent pictures are added to the moddb page but I'll update the imgur albums as well. As with the LMG, it will have a higher magazine capacity, higher rate of fire, and better accuracy than the MA5B. Plus it will be something the Halo community hasn't seen before. The only issue we have with the 32/60rd magazines right now is that in nearly every situation it would be insane NOT to use the 60 rd magazines. The only balances we've come up with is either making the 60rd magazines much heavier and or making them take up two slots in the inventory. With the MA5K, yes we have thought about it but never really came to any conclusion. It seems that the role it would perform could be done by SMG or MA5 just fine. It will most likely be included at some point, just not immediately.
  6. We are going to be using the MA5C (even though it doesn't fit in the timeline) for the 32 round magazine. We will have a custom weapon that acts as the LMG/automatic rifle. Retracting this statement. We have decided to go with the MA5B for lore reasons, and we will give the player the option of using 32, or 60 round magazines. 32 sticks more with gameplay, while 60 remains true to the lore. Mission makers and players may choose which they use. Obviously, 60 round one will be heavier than the other.
  7. About the M12, yes. We are going to try to implement all the new features from the new DLC the best we can, especially the shooting out of vehicles. If we are on 343's radar, then good because we haven't heard anything official from them, Bungie, or Microsoft. If not, and they are not aware of us I would prefer to keep it that. Ignorance is bliss. Again, there just isn't anything to gain from contacting 343 about this mod. Only that which we can lose. Oh yes, a FAQ is a good idea. I'll get started on that now actually and add it to the original post. But sometimes I'm not even sure people bother to even read it sometimes, lol.
  8. Exactly. And only after the targets are neutralized can you then slowly step out of your pod. A scenario like this would be awesome to include in a video if anyone is willing. Again, if we do decide to do SPARTANs, there will be no changes of them from the other units. It would simply be a reskin. When it comes to the mod, gameplay is going to trump lore. One example of this is us including the Battle Rifle. Lore wise, the first prototypes of any type of battle rifle we not issued until about 10 years after our targeted timeline. But the BR is just too loved by all of us to not include. This doesn't mean that we are going to butcher the lore though. Everyone who works on this mod is a die-hard Halo fan (games and story) so we promise to do our best. As with the 343i... I think we all are a little bit scared to do so. As would any Halo modder be. Technically, we are competition to them. I can't even think of anything we would want to talk to or ask them about. What were you thinking of?
  9. No, if we decided to implement SPARTANs (final release at the earliest) then it will be open for all players. People just need to keep in mind, they are not invincible with the MJOLNIR armor and there are no energy shields. Speaking of dedicated servers, what will most likely happen, is that one of the dev members (or someone from the community if they are willing to share) will host a dedicated server themselves. Until the point where more people are wanting to play then we will entertain the idea of switching to a paid hosting service and we would also begin asking for donations. But if we even decide to do this, all donations would only go towards the server payment as they should. As with the world/map/terrain development, progress is slow for a few different reasons. One of which, being that the terrain is a goal for the final release, not the alpha or beta. So while it is important to us, it is not an immediate task we are working as hard as we can on. First and foremost are the units, vehicles and weapons themselves. Another reason is that the terrain maker we have is very busy with his real life and has had very little time to work on it. So if anyone has skills with developing a terrain for Arma (Arma 3 preferred) then please get in contact with me. Also, I posted a picture before but not on these forums of what the terrain itself will look like. But I'll post it now anyway: https://i.imgur.com/0ecni9C.jpg Will not tell where this is exactly (let that be a game or challenge for anyone willing) but I will tell you that the area we are looking at will be about 20x20km. The map you see here is not EXACTLY what we are looking for as some towns and other goodies will be added, however it will be most a desolate area with large woodland areas and sparsely places farmer houses. We are also waiting for the release of the X-Cam project by Silola and his team because the amount of detail we could put into the map would be greatly enhanced. While I am already at giving everyone a status update, we currently have Bad Benson rigging up our models (that way you KNOW they'll be good) and that means soon enough we will have some good pictures and videos of the units in-game. Other pictures of weapons/ODST pod will come soon enough, just stay tuned!
  10. This. Chronologically though, the Eridanus Insurrection was raging from 2513 to 2524, before the SPARTAN-II program was even initially started in 2517. So if there were any SPARTANs we were going to add, it would be them. Although, just because we can do something doesn't necessarily mean we should. In our opinion, SPARTANs would represent our mod in a similar method of gameplay to that of the original Halo games. Which is just something we do not want. We want people to know that you are NOT a super soldier. You will not be running out into fire taking round after round and shrugging it off because "lol energy shield!" (although this might happen anyway because "lol BI netcode!"). Arma is, and always will be a military SIMULATOR. We do not want or plan to change that.
  11. Sorry, but the SPARTANs are very useless to us. :) If you want to be a UNSC Army solider or Marine, then sure! But no Master Chief.
  12. SpaceNavy

    ARMA 3 Addon Request Thread

    http://www.armaholic.com/forums.php?m=posts&s=158&q=28244&quote=165645&n=last#np http://www.armaholic.com/page.php?id=25930 Google is your friend.
  13. SpaceNavy

    ARMA 3 Addon Request Thread

    Children in video games has always been a very touchy subject. Especially games that are focused are using firearms. Why do you think there was never any children in Grand Theft Auto games? Because publishers are afraid of the consequences of users abusing these children (yes abusing virtual children is silly) and causing a media shit storm. I would like to think that the Arma community would be mature enough to handle children in a responsible manner (although after the integration of the DayZ kiddies I'm not too sure :P) but that doesn't mean it will happen. I think I remember BI saying that children would never be included in the arma series for this reason. A mod might not be that difficult to do if the children were only used for scenery instead of being controlled (less animations for custom skeletons) but the time it would take to make it doesn't seem worth it in the end to me. While I am already posting here I might as well throw out an idea I had and maybe get the community's opinion on it. Anyone see the alien movie, "Independence Day" with Will Smith? You better have because it was a cool ass movie! But a simple add on idea I had was the alien attacker fighter from the movie. It had some very interesting dogfights with the human aircraft that I think would be very cool to see in Arma! I am already in contact with a 3d artist who made a very detailed and already textured model (for use in cryengine I believe) that I may be able to use. If anyone likes the idea, let me know. http://img2.wikia.nocookie.net/__cb20130519155002/id4/images/9/92/5468037_1_l.jpg
  14. This is what I had in mind as well. And yes we will have both options of door opening available for different circumstantial uses. Another thing I wanted to get the communities opinion on it is should the player be allowed to use a weapon while still inside the pod? One scenario someone mentioned to me was what if you dropped very close in front of an enemy, you blow the hatch off pull out your sidearm and neutralize any threat that arises before exiting the pod. It does seem pretty Hollywood, but it wouldn't be a difficult addition and it has more pros than it does cons. This one scenario was all it took to convince me haha
  15. Yes! Actually we already have something like this implemented now. Displaying other unit's pods seems like a bit of a waste, but I think a camera showing the view of the bottom of the pod would be useful. Altitude and speed are also good ideas though. Any other ideas you had for them?
  16. Awesome! When the time comes where we start to integrate it, I will make sure to contact you.
  17. Someone asked this question in the comments of the Moddb page. Along with ACRE, TFRadio, AGM and perhaps a few other mods one of the goals of this mod is to make them compatible. It will not be upon alpha release, maybe not even beta. But hopefully by full v1.0 release.
  18. Indeed, it is quite exciting. For anyone wondering about the lack of content posts and updates, we are still working very diligently even if we do not post something here. Soon we should have some really nice screenshots of the updated and rigged units completely in game. Videos most likely as well. But Moddb is another place I post updates, including a couple new soundtracks Soundcloud user McChaffee (audio developer for another Halo mod; Homefront) has generously made for us. http://www.moddb.com/mods/the-eridanus-insurrection
  19. SpaceNavy

    Laser Guns? Proof of concept? WH40k

    Never was a big fan of Warhammer 40K, but nevertheless good luck in your project. Scifi mods like ours can make Arma simulations more interesting.
  20. Are you asking if the UNSC Army/Marines will have corpsman textures? If so, yes they will.
  21. Yeah, the sounds are placeholders. We have an audio person working on the sounds for all the weapons. Some weapons will get the Halo-game treatment but not all for good reasons. :) We also plan on adding a pump animation. The semi-auto and the "extended" variants will not be part of the final game. They were just fun side projects by Scorch. It'll just be the single, standard barrel pump M45.
  22. Finished M6G Magnum texture: https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/1896827_859920254018340_5319077497020219781_n.jpg?oh=f7706ff57cc178416cfb35f906667d2c&oe=54B59B27&__gda__=1422538470_96dd925f92ff9cc1f9c55ee452bed6ab https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/16347_859920250685007_6786487023755948055_n.jpg?oh=6f2efc5417f9d5c201d8dede5cdfd859&oe=54D116C4&__gda__=1422018745_2b85c55299f48eec3069af58dbe88ccc
  23. Just to clarify, the "Rifleman" is actually what the sniper variant will look like. The default rifleman will have the base ODST helmet: http://img1.wikia.nocookie.net/__cb20110403204330/halo/de/images/f/ff/Odst_bdu_helmet.png
  24. J Well thank you for your support! To answer your question yes we are planning a public alpha which is scheduled to launch before the year is over.
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