-
Content Count
24 -
Joined
-
Last visited
-
Medals
Everything posted by ephant
-
I think he should focus more on the mechanics than new Wanzer models, but yeah, the Zenith is pretty much a must have... It's the most iconic Wanzer after all.
-
I googled some facts about Wanzers: Source: http://www.gamefaqs.com/boards/924653-front-mission-5-scars-of-the-war/55626637 About the roller dash speed: Wanzers like the Frost were only 120km/h fast (like most of the standard Wanzers) --------------- I think the movement should be changed to something like this: Press W 1 time: slow walking Press W again: walking Press W again: running Press S to adjust your speed (running-> walking, slow walking-> stop etc) Controls like in every other vehicle would be great, but I have no idea if that's even possible. Press Shift: roller dash stance (higher acceleration and speed; usable at 0km/h) Here's another video from Front Mission Online: The transition between running and roller dashing is very short and dynamic. The current leg animations should also be a little bit faster to match it more with the "visual speed". Ganbatte, gmwo! It's awesome so far!
-
That's Front Mission Evolved (made by a different company) which isn't even canon. It's also horrible! I honestly wouldn't even look at FME. For the mod creator: Uniforms and U.C.N. helmets: http://imgur.com/a/yS4J5 (They also wear small backpacks) O.C.U. helmets: http://imgur.com/a/foCBY Crosshairs: http://imgur.com/a/TKJOK (not important) Good movement demostrations: FM5 gameplay: (!!!!)FM5 cutscene FM Online gameplay: https://www.youtube.com/watch?v=exwYpgFrMH0 I'll gladly provide more informations if needed.
-
Err, no. Especially not OpenTrack. I compared TrackIR 5 to my IR setup (PS3 Eye camera + clip) and yes, it was either a little bit more precise or a had a little bit faster response, but it was definitively not worth the price. Also, you should get OpenTrack too. It's basically a "parallel developed" and newer version of FaceTrackNoIR with more features and better filtering (Accela Mk4). http://sourceforge.net/p/facetracknoir/discussion/1150909/thread/8771c92d/?page=0 https://github.com/opentrack/opentrack/blob/master/README.md edit: Vielleicht probier ich's aber irgendwann mal aus. ;)
-
Excuse me... I have no idea what I'm doing. edit: That's my last "abnormal" video. I swear...
-
They do? This is freaking lame. Mods are mods and should be free for everyone. Want to make money from it? Buy a license of the engine and make a standalone game yourself. They should be taken down if this is really true.
-
Yeah they should really don't bother with optimisation at all. I mean, deal with it or stop playing. Yes, I joined the community a few months ago but I'm playing the "Arma" series since OPF (skipped Arma 1 though because my PC sucked back then). The thing is: People got used to performant engines. Just look how many people complained about the performance when they bought Arma 2 just for DayZ.
-
When you start the game with -world=empty and don't get much better fps than heavy battles in BF3, then there's something obviously wrong. Funny because (the extremly ugly current gen) BF3 has ballistics. Of course not as hardcore as Arma with Ace. And yeah, you really high LoD trees in areas which can't be accessed normally. I really hope to see a detailed destruction system in Arma 4. :j:
-
Why should I? This thread is about the performance. See you when both games are out.
-
Can't wait to quote this when the game is out. edit: Nevermind... Let's compare it with BF4 then.
-
BF3 has big maps (of course not Arma-big) and a long view distance. Even a 64 player battle with lots of explosions and phsyic based stuff runs better than a very small and empty editor map in Arma 3, so please stop using those arguments.
-
I don't use TrackIR for headtracking but you should be able to use Roll for leaning. And if you don't like the "cut-away effect" effect, just limit the range (e.g. 200° instead of 270°). edit: nvm roll is way too sensitive too.
-
global banned on arma 2 going over to arma 3
ephant replied to calvinrox's topic in ARMA 3 - GENERAL
That's why a global ban should be a global ban across all (Arma) games. -
Get the PlayStation Eye (NOT the PlayStation EyeToy) and download the CL Eye drivers. The eye can go up to 640x480@75 fps or 320x240@187 fps. edit: Not sure if >60 is supported by FaceAPI because I'm using the PointTracker... and oh well, sthalik already answered it. 6 DOF should work out of the box (for helicopters and jets). Left/right/up/down doesn't work on infantry but you can still rebind it to something else, for example:X and Roll axis both for "Lean" which works way better than single axis. Enable all axis in FT NoIR and rebind everything ingame (center your head and "rebind your head" like you would rebind a joystick). Also get rid of Z for zooming. I'm going to make a thread in the arma 3 section with a video in it by the end of next week.
-
http://i.imgur.com/7bZEvwH.jpg. Yup, exactly the same issue on my side. edit: I can also confirm that it's not just an animation issue. edit2: xbox 360 pad - same issue.
-
Character turning is delayed (like 1/4 sec.) after mouse movement, anyone else?
ephant replied to tortuosit's topic in ARMA 3 - TROUBLESHOOTING
Is vsync enabled? -
TrackIR for Arma 3, some questions for existing users.
ephant replied to chrisb's topic in ARMA 3 - GENERAL
FreeTrack is pretty bad compared to FaceTrackNoIR with the Point Tracker plugin. Especially with the Accela filter. -
i5 2500k @4GHz, 6950, 8gb ram 1333mhz 7CL, SSD 1920x1080 no vsync Visibility Overall: 1700m Object: 1100m AA, PPAA, Atoc, Post Proc. disabled HDR: Standard (didn't notice a loss in fps so it's personal preference) Anistropic Filtering: High PIP: Low (is enough imo) Dynamic Lights: Standard (didn't test them at night yet) Texture: High Object: Standard Terrain: Standard Cloud: Disabled (not a huge fps difference between of and ultra) Shadow: Disabled Particle: Standard Infantry Showcase beginning: 83-90fps Infantry Showcase 1st firefight: 72-80fps Infantry Showcase 2nd firefight: 68-7xfps My whole squad died so an ran into the village to see the fps there. Dropped to 58-7xfps Helicopter Showcase beginning: 41-42fps Shadows, AA, Visibility, Terrain Quality and Post Processing kills your fps. Also AI...
-
Can someone tell me why you'd make a game of 2013 very CPU heavy?
ephant replied to scaramoosh's topic in ARMA 3 - GENERAL
1/4 Stratis should run well then because that's the size of the bigger (and more detailed) BF3 maps. Also budget isn't everything and every version RV was meh in terms of performance (not sure about OPF because I had a shitty PC back then). -
Can someone tell me why you'd make a game of 2013 very CPU heavy?
ephant replied to scaramoosh's topic in ARMA 3 - GENERAL
Sorry but even with every simulation aspect disable BF3 still would run much better than Arma 3. Even with maps as big as in the Arma series. edit: I removed the link of the screenshot because it was too big. -
Most console player don't want to use M+K for gaming and check out Tom Clancy's EndWar which had voice commands. Didn't work so well.
-
Damn... Missed this thread and the point in the FAQ before writing Dwarden a pm. The think the license pdf should be updated then if monetization is allowed like with other BI-titles.