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Everything posted by shona
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B.E.C. "Battleye Extended Controls" - Admin Tool
shona replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
I make this before but it do not work for me Edit: After 4 hours now i can't get BEC to work with Arma 3 :eek: and it is really helpfull if no one is posting his whole config.cfg from Bec if your Bec is working..... :( -
B.E.C. "Battleye Extended Controls" - Admin Tool
shona replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
Sorry but i get with arma 3 no connection only "Waiting for Server startup" Server is running and i can connect.... Our config # This config file is only provided as an example file. # Edit it to sute your needs. # For more info on how to edit this file. use the Readme.txt file or visit http://www.ibattle.org/install-and-configure #-------------------------------------------------------------------------------------------------------- [bec] #-------------------------------------------------------------------------------------------------------- # Set the ip to your server. normaly 127.0.0.1 will be fine. Ip = 127.0.0.1 # Set the port to the server. default port is 2302 Port = 2302 # Set the path to the BattlEye directory that is currently in use by the server. BePath = E:\arma3\OurProfile\BattlEye # Set the path to your Admins.xml file containing your admins. Admins = Admins.xml # Set the path to your Commands.xml file. Commands = Commands.xml # Set a name for the directory where the logs will be located. # Do not set a path. only a name. since the logs will be in X:\....\Bec\Log\Name\* LogDir = log_arma3 #-------------------------------------------------------------------------------------------------------- [Misc] #-------------------------------------------------------------------------------------------------------- # Set the color of the terminal. if not defined. 07 will be used as default ConsoleHeight = 30 ConsoleWidth = 90 # Only allow english chars to be typed on the chat. Note, Warnings must be enabled. 0 or more. # Only allow english chars. AsciiNickOnly = true AsciiChatOnly = True # If AsciiChatOnly is set True. you can define none english chars that will be accepted. IgnoreChatChars = äöüß # Set the amount of warnings a player will get before kicked. -1 is disabled. 0 instant kick # 1 == one warning on a bad word. next bad word results in kick Warnings = 3 # Kick players who has listed chars in their name DisallowPlayerNameChars = {}<>^§!#%&@£¤¨ # Max length a player name. kicks players who has to long name. MaxPlayerNameLength = 35 # Set the name of your armaserver.exe if it has been renamed from armaoaserver.exe to something else! # if the exe has its originale name. comment it out. #ServerExeName = arma3server.exe # Set path to the file containing a list of bad words. Note, Warnings must be enabled. 0 or more. WordFilterFile = BadWords.txt # Set the path to the file containing whitelisted guids. #WhiteListFile = WhiteList.txt # Set custom whitelist kick message. Text must be in ascii letters. MAX 58 CHARS. BE only does ascii on messages WhileListKickMsg = you are not whitelisted on this server. # Kick people with offensive names NickFilterFile = BadNames.txt # Set the path to the Scheduer.xml file. #Scheduler = Scheduler.xml # Kick people who are idleing in the lobby, kick will happen after given time, Min time is 90 sec. use 0 to disable this function. KickLobbyIdlers = 300 # If enabled. Bec will create seperate chat files for each channel along with the main file. #ChatChannelFiles = false # Set the amount of Normal players who can connect. Set it to -1 to disable it. # If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server. # Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45. # Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40, # AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt. # by using this method you can give some of your friends some access to some commands if you like. # in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public. SlotLimit = 1 # Set the messahe people will get when they try to connect and is not whitelisted. Text must be in ascii letters. MAX 58 CHARS. SlotLimitKickMsg = The Server has reached its player limit. #-------------------------------------------------------------------------------------------------------- [Reporter] #-------------------------------------------------------------------------------------------------------- # Reporter account. Fill in the username and password for your reporter account. # Gamehack,Hacks will be reported to a database. all players who connect will also be checked against this database. # Set the Username for your account User = test # Set the Password for your account Password = 123456789 #-------------------------------------------------------------------------------------------------------- [ChatRestriction] #-------------------------------------------------------------------------------------------------------- # Set max amount of chat lines a player is allowed to send for each channel. # Going passed the number will result in kick. -1 is disabled, 0 isntant kick. # If the number is higher than 0 players will be sendt warnings. Lobby = 30 Global = -1 Side = -1 Group = -1 Vehicle = -1 Command = 0 Commander = -1 Direct = -1 #-------------------------------------------------------------------------------------------------------- [ChatSpam] #-------------------------------------------------------------------------------------------------------- # Set max amount of chat lines per channel allowed within given time frame. # Set the values to 0 to disable this function(s) # Quick Example: # Lobby = 5 # Lobby_Time_Lower = 10 # Lobby_Time_Upper = 15 # If the time between each new chatlines from a player is less than CHANNEL_Time_Lower the spam counter increases by + 1. # Consider the CHANNEL (Lobby) as the spam counter. # When a player has (CHANNEL - 1) in spam counting. a warning will be sent to whom it may consern. # If the time between each new chatline from the player is Greater than CHANNEL_Time_Lower and Less than CHANNEL_Time_Upper the spam counter stay as it is. # If the time since the last chatline is greater then CHANNEL_Time_Upper the spamcounter is reset to 1. # To get optimal result play around a bit with the values on your server. Lobby = 3 Lobby_Time_Lower = 3 Lobby_Time_Upper = 5 Global = 0 Global_Time_Lower = 0 Global_Time_Upper = 0 Side = 0 Side_Time_Lower = 0 Side_Time_Upper = 0 Group = 2 Group_Time_Lower = 1 Group_Time_Upper = 3 Vehicle = 0 Vehicle_Time_Lower = 0 Vehicle_Time_Upper = 0 Command = 0 Command_Time_Lower = 0 Command_Time_Upper = 0 Commander = 0 Commander_Time_Lower = 0 Commander_Time_Upper = 0 Direct = 0 Direct_Time_Lower = 0 Direct_Time_Upper = 0 Our server Startup :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: ©2012-2013 Blackhorse Gaming by [bHG] Shona - All rights reserved :: If you have issues with the script you can ask in our Board under www.blackhorse-gaming.eu :: :: :: Infos: :: :: /affinity 3 = Server starts on Core 0 & 1 of your CPU :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: @echo off color 0d title Arma 2/3 Server Startup by Blackhorse Gaming :: Start the server... set server="arma3server.exe" set cfg="-cfg=OurProfile\basic.cfg" set config="-config=OurProfile\config.cfg" set profiles="-profiles=OurProfile" set name="-name=OurProfile" set port="-port=2302" set mem="-maxMem=2048" set mod="-netlog -world=empty -cpuCount=2 -exThreads=1 -bandwidthAlg=2" start "" /affinity 3 %server% %port% %config% %profiles% %cfg% %name% %mod% %mem% :: Waiting 20 Seconds before Bec is starting ping -n 20 localhost>nul :: BEC Startup...... start bec set becpath="PathtoBec" cd /d %becpath% start "" "bec.exe" -f Config.cfg -
B.E.C. "Battleye Extended Controls" - Admin Tool
shona replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
I replaced both and it hangs on "Waiting for Server" after 40 Seconds it closed (because of the timeout) Server is running and also the config is correct -
B.E.C. "Battleye Extended Controls" - Admin Tool
shona replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
Thx for the update but how do i configure it with Arma 3? How do i disable a plugin? Is it enough to put it out of the folder?? -
Yeah it is from invade & annex but why do i get the error with 0.92 and 0.93 but not with 0.91? Did you change something with the "BTC_need_revive"? because the playerMarkers.sqf line 34 looks like if(!isNil {_x getVariable "BTC_need_revive"}) then { if(_x getVariable "BTC_need_revive" select 0 == 1) then { _show = false; }; }; And here medicMarkers.sqf line 20 while {true} do{waitUntil {sleep 0.5; alive player};if (typeOf player == "B_medic_F") then {onEachFrame{{if (!isNil {_x getVariable "BTC_need_revive"}) then{if (_x getVariable "BTC_need_revive" select 0 == 1 && (player distance _x) < 500) then{_red=0;_green=0;_blueDec=0;_timeLeft = (_x getVariable "BTC_need_revive" select 1) - time;_halfMaxTime = BTC_revive_time_max / 2;_timeLeftDec = _timeLeft / BTC_revive_time_max;if (_timeLeftDec <= 0.5) then{_red = 255;_green = (255 / _halfMaxTime) * _timeLeft;} else {_red = 255 - (255 / _halfMaxTime) * (_timeLeft - _halfMaxTime);_green = 255;};_redDec = _red / 255;_greenDec = _green / 255;drawIcon3D["a3\ui_f\data\map\MapControl\hospital_ca.paa",[_redDec,_greenDec,_blueDec,1],_x,1,1,0,format["%1 needs reviving (%2m)", name _x, ceil (player distance _x)],1];};};} forEach playableUnits;if (!alive player) then { onEachFrame {}; };};};if (typeOf player == "B_soldier_repair_F") then{onEachFrame{{if (side _x == WEST || side _x == CIVILIAN) then{if (damage _x > 0.02 && damage _x < 1) then{if ((player distance _x) < 1000) then{_red = 0;_green = 0;_blueDec = 0;_vehDamage = damage _x;if (_vehDamage <= 0.5) then{_green = 255;_red = ((_vehDamage * 100) * 5.1);} else {_red = 255;_green = 255 - ((_vehDamage * 100) * 2.55 )};_redDec = _red / 255;_greenDec = _green / 255;_vehName = getText(configFile>>"CfgVehicles">>typeOf vehicle _x>>"DisplayName");drawIcon3D["a3\ui_f\data\map\markers\nato\b_maint.paa",[_redDec,_greenDec,_blueDec,1],_x,1,1,0,format["%1 needs repairing (%2m)", _vehName, ceil (player distance _x)],1];};};};} forEach vehicles;if (!alive player) then { onEachFrame {}; };};};waitUntil {sleep 0.5; !alive player};}; Edit: Found something in the =BTC=_revive_init.sqf 0.91 player setVariable ["BTC_need_revive",[0,0],true]; 0.92 player setVariable ["BTC_need_revive",0,true];
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We useing 0.91 becaue of Innvade & Anex I tried now out 0.92 and 0.93 but both gives the following error which never disapear from the screen and we don't have scripterrors on Error in expression <en{if (_x getVariable "BTC_need_revive" select 0 == 1 && (player distance _x) < > Error position: <select 0 == 1 && (player distance _x) < > Error Generic error in expression File C:\Users\xxxxxx\Documents\Arma 3\mpmissions\BHG_AW_Invade_Annex_2_88b.Stratis\misc\medicMarkers.sqf, line 20 Error in expression <n { if(_x getVariable "BTC_need_revive" select 0 == 1) then { _show = false; }; > Error position: <select 0 == 1) then { _show = false; }; > Error select: Type Number, expected Array,Config entry File C:\Users\xxxxx\Documents\Arma 3\mpmissions\BHG_AW_Invade_Annex_2_88b.Stratis\misc\playerMarkers.sqf, line 34 Which parts -.-" you speak in riddles which is really stupid
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B.E.C. "Battleye Extended Controls" - Admin Tool
shona replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
Did it work with Arma III? -
We have the sam problem ////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\BTC_revive_time_min = 5; BTC_revive_time_max = 600; publicVariable "BTC_revive_time_max"; BTC_who_can_revive = ["B_medic_F"]; BTC_loop_check = 0; BTC_disable_respawn = 0; BTC_respawn_gear = 1; BTC_active_lifes = 10; BTC_lifes = 999; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too.... BTC_respawn_time = 0; BTC_active_mobile = 0;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 0;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_objects_actions_west = [bTC_base_flag_west]; BTC_objects_actions_east = [bTC_base_flag_east];[/code If we play we are to 99% in the same squad and there are always one medic but he can only help 1-2 persons. A medic from a other squad can revive the rest of our team but not this 1-2 persons which get help from our medic.
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Why can't you make a Standalone? It is so frustrating that i have to use my own Steam account (with over 260 games) on our Root server or buy the game a second time! -.-" Also if use my account i have to disable SteamGuard and without the SteamGuard i can't trade in Steam or use the Steam Market because SteamCMD have a problem with SteamGuard.
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Since we wait 5 days now i ask here how many have this https://dev-heaven.net/issues/71599 problem? It is really annoying and the most of our player don't want to play with this bug because they must always disconnect and connect again to play "normal" on our Domination Server. Some of the players downgrade to the Verion r589 because with this version they can play normal but others don't want to download 2GB with their bad internet connection.
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LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
shona replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
I think they wait on the Arma II OA Patch 1.63 so i have to go to Bohemia :P -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
shona replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
You know that ACE 1.13 stable ist outdatet and 99% of the users use the version 1.14 RC1? And since the 1.14 RC1 r590 the ACE_fnc_PutWeaponOnBack did not work so we have now (because you wouldn't change it :() to edit every loudout to the new ACE_fnc_AddWeaponOnBack -
Remove all weapons on the ground
shona replied to ViciousViper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes it is wrong =) Put the whole code in a cleanup.sqf then make a trigger Acivation: Anybody (or BLUFOR) and Repeatedly On Act.: null = execVM "cleanup.sqf" If you need your 1795 seconds the change the "sleep 30;" to "sleep 1795;" EDIT: Sorry i made a mistake in the On Act. part -
Remove all weapons on the ground
shona replied to ViciousViper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do you call the script? I test it with an trigger and the option Acivation: Anybody and Repeatedly -
Remove all weapons on the ground
shona replied to ViciousViper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah it work not as script but i found one in the arma 3 section which worked but you have the same Gear problem here every 1795 seconds. I need a cleanup every 0.056 second so i can't use this scripts :( -> http://forums.bistudio.com/showthread.php?149250-In-area-delete-all-objects-on-the-ground&p=2331627&viewfull=1#post2331627 -
Remove all weapons on the ground
shona replied to ViciousViper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Read the problem which i have here http://forums.bistudio.com/showthread.php?152545-Vehicle-Loadout-Script-only-for-restricted-vehicles so this would never work on a domination public server because there is always a player in the base ;) Also there are so many stuff after someone use a wrong car on the loadout that we need a instant restart because nothing work anymore -
Remove all weapons on the ground
shona replied to ViciousViper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx i test it but if i use this i can't open the Inventory in the Area which is bad because i need this on the whole Base. So i have to edit the vehicle loadout script if i found out how -
Remove all weapons on the ground
shona replied to ViciousViper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do i use this? Do i need a script? Is it a trigger? I would be cool if i can use this on domination and my problem here http://forums.bistudio.com/showthread.php?152545-Vehicle-Loadout-Script-only-for-restricted-vehicles so i don't need to change this script -
Vehicle Loadout Script only for restricted vehicles
shona posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, i have here a little Vehicle Loadout Script which based on the Simple Vehicle Respawn Script. The Script gives the players the option to drive in the base over a trigger and load specific Loadouts into the cars. The Problem is all cars are allowed, so if someone drive now with a ATV or Jackal 2 (or a other car with a small loadout) then 90% of the Loadout is outside the vehicle and we can restart the server because it lags horrable. The script is a .fsm so what did you need to help me? The "Start" of the .FSM is the following and i think i have to make a array here but then i don't know the next step :( /* ========================================================= Based on Simple Vehicle Respawn Script v1.6 by Tophe of ?stg?ta Ops [OOPS] Put this in the vehicles init line: veh = [this, Delay] execVM "respawn.sqf" Default respawn delay is 30 seconds, to set a custom respawn delay time, put that in the init as well. Like this: veh = [this, 15] execVM "vehicle.sqf" ========================================================= */ // Define variables _unit = _this select 0; _delay = if (count _this > 1) then {_this select 1} else {30}; _hasname = false; _unitname = vehicleVarName _unit; if (_unitname == "") then {_hasname = false;} else {_hasname = true;}; if (_delay < 0) then {_delay = 0}; _dir = getDir _unit; _position = getPosASL _unit; _type = typeOf _unit; _weapons = getWeaponCargo _unit; _mags = getMagazineCargo _unit; And here the whole resupply.fsm https://www.dropbox.com/s/s455r7jmj2ef1yp/resupply.rar -
Editing, Expanding and Modifying Domination
shona replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@dragonsyr i have a problem with "kick_base_satchel" which i set on "yes" but everyone can place a satchel in the base and get not kicked :( I tried everythink to get this function to work but nothing :( -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
shona replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I update our ts3 server and my client and have no problems -
Order Confirmed Message But apparently No orders.
shona replied to Kirkwood364's topic in ARMA 3 - BETA DISCUSSION
We get the confirmation for purchase by paypal but nothing from BI Store and under "My Games" is only Arma 2: Combined Operations - Steam version in my Account but no Arma 3 Digital Deluxe -
Editing, Expanding and Modifying Domination
shona replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Safezone is only in Version 2.71 in Version 2.6 is only the Basezone thats why you don't have this parameter Edit: The circle is created from D_FLAG_BASE because if you put the flag on a other position the circle is there. Search for this and i think you can find something -
Editing, Expanding and Modifying Domination
shona replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You missunderstand me we search no new script, we want to expand the script from xeno with an uid request Something like uids_moderator_ulock = ["UID here", "UID here"]; And the request is changed to something like if(isadmin || uids_moderator_ulock){} Our problem is only that we don't know what we must change and where we put in the line with the uids. Before i forget in line 133 in the fsms/isadmin.fsm file is only a { i think you mean line 144 cheers shona -
Editing, Expanding and Modifying Domination
shona replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everyone, i have a small/big question about the lock/unlock system from xeno. So is it posible to change the script that i can say Player with the UID can lock/unlock vehicles/aircrafts? The problem is i don't want to give out the rcon pw but we 2-3 players which can handle this also as we admin but the problem is the rcon... So we searched the internt but found nothing about domination and such a feature ;( Cheers Shona