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Rickschaves

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About Rickschaves

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  1. Rickschaves

    Patrol Operations 2

    Noooooooooooooooooooo......... You were my best shot... I really hope someone has kept it... Thank you anyway... Rick
  2. Rickschaves

    Patrol Operations 2

    Sorry to bring this back up, although it's a great mission... But would any of you still have a Lingor version of Patrol Ops? I can't find it anywhere to download... If a kind sould could help me, I would greatly appreciate. Thank you very much! Rick
  3. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    I wonder if this would be of any help: Short description: Serverside AI skill setting addon with userconfig configuration http://www.armaholic.com/page.php?id=20002
  4. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    I noticed the issues about accuracy, so I assume it's not the mission, but A3 is not tweaked yet. Maybe the mission makes it harder, due to the challenge it naturally is. Yesterday I opened a server (2.3, LAN, on my computer) and I used the easiest parameter (can't remember the name right now) for AI accuracy, and it was way too easy, they seemed to be aiming at the sky, it was funny actually, because I could get right in front of them and they shot up, though the vehicles (or artillery) had a good aim at this point, because they managed to get me stuck behind a big rock until they decided to stop shooting for a while... Anyway, I believe as soon as BIS solves this issue we will be alright with the parameters related to it. Great job so far, and btw the fps increased a little. I could noticed because the flight was smoother (I not always have the FPS counter on). Thank you!
  5. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    In addition to the high level of accuracy of the AIs, can you add this code to your mod, it would make things more fun and realistic... Link: http://www.armaholic.com/page.php?id=19467 Thank you!!!
  6. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    Wasn't Domination random? If so, I think it's possible to grab that part of the code if the "owners" don't mind, isn't it?... It would be nice to be random, so you never know what to expect next... Great job so far! Thank you!!!
  7. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    Did you check the ground? Because in this case it's more likely that the soldier (you) would just put his gun aside on the floor instead of in/on the body... There is a tab option on the left side (just above the items) named "ground" or something like that... Under number 6 in the picture below: http://i.imgur.com/yWGnfFV.jpg If you already did that, then I guess it's a bug then... :)
  8. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    Hey egg, I saw there is an option to assign the side missions to teams (or am I mistaken?) will it (or is it already) be possible to have them just running randomly without needing to assign them? Thank you very much for the great work on this!!! Rick
  9. Rickschaves

    J.S.R.S. 1.5

    Hi, I'm new to the Arma series, I have Arma 2 Free and now I bought the Alpha of Arma 3. I have seen some footage of your sound mod to arma 2 (unfortunately I can't try because mine is the free version) and I found it awesome. I don't know if somebody else has asked this before (there are 674 pages of posts!!!!) but are you porting your mod to Arma 3 as well? Sorry if it's repetitive... And congratulations on the job, you should be working with BIS (and making big money there)... UPDATE: I just saw your post about the final version of JSRS for Arma 2 and about Arma 3, so I should just THANK YOU VERY MUCH!!! I will finally be able to enjoy your mod!!! Rick
  10. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    Another note: After dying the first time, the U menu doesn't open anymore. Is that only here? Version 1.4.
  11. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    Well, first I would like to say that the 1.4 version is the most stable/light version so far... Thank you!!! Second, I'm not sure if it's EVO or A3 problem (I guess it's A3), but I'm posting here anyway to see if anybody else had it (also I'm going to check the feedback to see if others had the same problem). One is that after flying a little, I hovered over the sea for a couple of minutes and after landing I kept listening drowning sounds, as if my player was drowning, tried respawning but it got even worse... Two is this: There was a guy in the gunner position, when I tried to get in as pilot, this is what happened... http://i1352.photobucket.com/albums/q657/Rickschaves/2013-03-17_00001_zps1fa2b3e9.jpg (106 kB) I had the option to enter again, but the same thing happened, and it didn't give me the option to get off, so I had to respawn... Anyway, best version so far... Congratulations! Rick
  12. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    Ok, but is it possible to leave some ammo crates at the airbase, so as soon as it's cleared it can be used as the main base for the next missions? When they add airplanes, the actual base (north of the island) won't have a runway, so... I played DayZ sometimes and I saw some players carrying the ammo crates around, putting them into the choppers etc... Is that possible to do here too? That would make a nice "mission", to move the northern base to the airbase... Anyway, great job!!! Rick
  13. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    Is the main mission on loop? I mean, if the server remains online until all the 11 zones are cleared/captured, will the server restart or something? I remeber playing domination and the cleared zones were randomly retaken by the enemy. I don't know how it works on Evolution because I never played it before (had A2 Free)... Thank you very much for your efforts!!! It's a great job!!! EDIT - Just tried the new version and I can't use the ammo crates, I open the inventory and it closes by itself in 2 seconds... Same thing here... Crashings are more often now... Rick
  14. Rickschaves

    MP COOP GITS EVOLUTION - main thread

    *** EDIT *** Saw the respawn function... I opened the server today to public test it and everybody was a little confused because the objectives were shown only on the intro page and nowhere else... Also the objectives could be shown on the map, like before... Thank you very much for all the effort so far! Rick
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