

Lord_Goose
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Kratos Gaming's Milsim strives on being a laid back yet semi-realistic milsim community, our main aim to ensure all members have fun playing within our group. While we aim to have fun we also want to make sure all our members are mature when playing and keeping certain communication channels clear to ensure efficiency within our Operations. Kratos is trying to change the Milsim scene up by playing as an Independent Faction, as a poorly funded African PMC, when you think PMC you think wearing all black, with SUV's. Our take on it is using AK's and any vehicle we can get our grubby hands on! If this sounds like something you'd be interested in, please reply either here, or you can send me a PM. To speed up your process, you could also apply on the "ArmA3 Units Page" Requirements: Have Teamspeak 3 Speak English Fluently Know/or have basic knowledge of ArmA 3 Be 16 years of age or older. Have at least 5 legs.
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[HELP] Making a trigger activate when a vehicle becomes occupied.
Lord_Goose posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I've got a mission currently in development and I'm stuck.. I want a vehicle called "Obj_Ural" to activate a trigger only when it becomes occupied, so when someone sits in the driver seat/passenger seats. I have no clue how to do it, and have little to none scripting knowledge... Thanks in advance! EDIT: Sorted it, via this thread -
How to make a script non-repeatable.
Lord_Goose replied to Lord_Goose's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you testing now! -
How to make a script non-repeatable.
Lord_Goose replied to Lord_Goose's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry, I've had a look and this popped up http://gyazo.com/f8d4d4bd2960f111dd3550802b3a8ae0 Saying there's an error on line 3, This is my code, private _lastCall = missionNamespace getVariable ["Last_cas_call",nil];//Get the variable, if not existent, set it if (isNil "_lastCall" || (time - _lastCall) > 1200) then //Will always be true the first time it's called { titleText ["Open Map and Click on CAS Target location.", "PLAIN"]; ["mk_omsca", "onMapSingleClick", { titleText ["", "PLAIN"]; _mrkr = createMarker ["cas_target", _pos]; _mrkr setMarkerShape "ICON"; _mrkr setMarkerColor "Default"; _mrkr setMarkerSize [1, 1]; _mrkr setMarkerType "KIA"; _mrkr setMarkerText "CAS TARGET"; _center = createCenter sideLogic; _group = createGroup _center; _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; //_cas setDir 360; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; //[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP; ["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler; true; }] call BIS_fnc_addStackedEventHandler; missionNamespace setVariable ["Last_cas_call",time];//Set the variable } else { hint format ["CAS not ready, %1 seconds left",1200 - (time - _lastCall)]; }; -
Lord_Goose started following War Chronicles WW2 Modification and How to make a script non-repeatable.
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How to make a script non-repeatable.
Lord_Goose replied to Lord_Goose's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ahh.. I feel stupid, Thanks Nope, still doesn't work. Just to clarify, this is now what my code looks like. private _lastCall = missionNamespace getVariable ["Last_cas_call",nil];//Get the variable, if not existent, set it if (isNil "_lastCall" || (time - _lastCall) > 1200) then //Will always be true the first time it's called { titleText ["Open Map and Click on CAS Target location.", "PLAIN"]; ["mk_omsca", "onMapSingleClick", { titleText ["", "PLAIN"]; _mrkr = createMarker ["cas_target", _pos]; _mrkr setMarkerShape "ICON"; _mrkr setMarkerColor "Default"; _mrkr setMarkerSize [1, 1]; _mrkr setMarkerType "KIA"; _mrkr setMarkerText "CAS TARGET"; _center = createCenter sideLogic; _group = createGroup _center; _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; //_cas setDir 360; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; //[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP; ["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler; true; }] call BIS_fnc_addStackedEventHandler; missionNamespace setVariable ["Last_cas_call",time];//Set the variable } else { hint format ["CAS not ready, %1 seconds left",1200 - (time - _lastCall)]; }; -
How to make a script non-repeatable.
Lord_Goose replied to Lord_Goose's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, Testing now. So i literally copy and pasted what you wrote, onto the top of my CAS Script. It doesn't work. I'm literally a complete noob at this.. -
How to make a script non-repeatable.
Lord_Goose posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a CAS Script and want to limit the amount of times it can be used. So far i can spam it.. I don't want that at all. How would I go about restricting it to 1 CAS call, or if possible, a CAS Call once every 20 minutes which then sends a radio message? Thanks. This is my current CAS Script which I found in another thread. titleText ["Open Map and Click on CAS Target location.", "PLAIN"]; ["mk_omsca", "onMapSingleClick", { titleText ["", "PLAIN"]; _mrkr = createMarker ["cas_target", _pos]; _mrkr setMarkerShape "ICON"; _mrkr setMarkerColor "Default"; _mrkr setMarkerSize [1, 1]; _mrkr setMarkerType "KIA"; _mrkr setMarkerText "CAS TARGET"; _center = createCenter sideLogic; _group = createGroup _center; _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; //_cas setDir 360; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; //[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP; ["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler; true; }] call BIS_fnc_addStackedEventHandler; Thanks in advance! -
War Chronicles WW2 Modification
Lord_Goose replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice to see the constant updates to this mod. I can't wait to play! Big thanks to all the team for their hard work!- 594 replies
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- World War 2
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War Chronicles WW2 Modification
Lord_Goose replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking very nice, keep up the good work!!- 594 replies
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- World War 2
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War Chronicles WW2 Modification
Lord_Goose replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice, the left hand needs to be re-adjusted to the weapon, other than that, Looks amazing!- 594 replies
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War Chronicles WW2 Modification
Lord_Goose replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sweet. Another question which you've probably been asked a lot, do you have an ETA for a release?- 594 replies
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- World War 2
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War Chronicles WW2 Modification
Lord_Goose replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you guys plan on making maps for this mod? I've searched ArmAholic and cannot find any WW2 maps/terrain for ArmA3 as of yet. Mod is looking fantastic and cannot wait for the release!!- 594 replies
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- World War 2
- Complete Modification
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ArmaA2:CO Crashed when playing Zargabad Life
Lord_Goose posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hey guys, I recently started playing Zargabad Life and when the server i was playing on reached about 15 players i noticed it started to lag, then my game kept freezing and i had to open task manager to close ArmaA2:CO, as far as i know i have no error files or anything and i think it might be a memory leak. Just to add, i can play Takistan Life, Singleplayer, Wasteland, DayZ and join any other mission type without it crashing. Any help is much appreciated, Thanks in advance!