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Lord_Goose

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About Lord_Goose

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  1. Kratos Gaming's Milsim strives on being a laid back yet semi-realistic milsim community, our main aim to ensure all members have fun playing within our group. While we aim to have fun we also want to make sure all our members are mature when playing and keeping certain communication channels clear to ensure efficiency within our Operations. Kratos is trying to change the Milsim scene up by playing as an Independent Faction, as a poorly funded African PMC, when you think PMC you think wearing all black, with SUV's. Our take on it is using AK's and any vehicle we can get our grubby hands on! If this sounds like something you'd be interested in, please reply either here, or you can send me a PM. To speed up your process, you could also apply on the "ArmA3 Units Page" Requirements: Have Teamspeak 3 Speak English Fluently Know/or have basic knowledge of ArmA 3 Be 16 years of age or older. Have at least 5 legs.
  2. So I've got a mission currently in development and I'm stuck.. I want a vehicle called "Obj_Ural" to activate a trigger only when it becomes occupied, so when someone sits in the driver seat/passenger seats. I have no clue how to do it, and have little to none scripting knowledge... Thanks in advance! EDIT: Sorted it, via this thread
  3. Thank you testing now!
  4. Sorry, I've had a look and this popped up http://gyazo.com/f8d4d4bd2960f111dd3550802b3a8ae0 Saying there's an error on line 3, This is my code, private _lastCall = missionNamespace getVariable ["Last_cas_call",nil];//Get the variable, if not existent, set it if (isNil "_lastCall" || (time - _lastCall) > 1200) then //Will always be true the first time it's called { titleText ["Open Map and Click on CAS Target location.", "PLAIN"]; ["mk_omsca", "onMapSingleClick", { titleText ["", "PLAIN"]; _mrkr = createMarker ["cas_target", _pos]; _mrkr setMarkerShape "ICON"; _mrkr setMarkerColor "Default"; _mrkr setMarkerSize [1, 1]; _mrkr setMarkerType "KIA"; _mrkr setMarkerText "CAS TARGET"; _center = createCenter sideLogic; _group = createGroup _center; _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; //_cas setDir 360; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; //[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP; ["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler; true; }] call BIS_fnc_addStackedEventHandler; missionNamespace setVariable ["Last_cas_call",time];//Set the variable } else { hint format ["CAS not ready, %1 seconds left",1200 - (time - _lastCall)]; };
  5. ahh.. I feel stupid, Thanks Nope, still doesn't work. Just to clarify, this is now what my code looks like. private _lastCall = missionNamespace getVariable ["Last_cas_call",nil];//Get the variable, if not existent, set it if (isNil "_lastCall" || (time - _lastCall) > 1200) then //Will always be true the first time it's called { titleText ["Open Map and Click on CAS Target location.", "PLAIN"]; ["mk_omsca", "onMapSingleClick", { titleText ["", "PLAIN"]; _mrkr = createMarker ["cas_target", _pos]; _mrkr setMarkerShape "ICON"; _mrkr setMarkerColor "Default"; _mrkr setMarkerSize [1, 1]; _mrkr setMarkerType "KIA"; _mrkr setMarkerText "CAS TARGET"; _center = createCenter sideLogic; _group = createGroup _center; _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; //_cas setDir 360; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; //[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP; ["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler; true; }] call BIS_fnc_addStackedEventHandler; missionNamespace setVariable ["Last_cas_call",time];//Set the variable } else { hint format ["CAS not ready, %1 seconds left",1200 - (time - _lastCall)]; };
  6. Thank you, Testing now. So i literally copy and pasted what you wrote, onto the top of my CAS Script. It doesn't work. I'm literally a complete noob at this..
  7. I have a CAS Script and want to limit the amount of times it can be used. So far i can spam it.. I don't want that at all. How would I go about restricting it to 1 CAS call, or if possible, a CAS Call once every 20 minutes which then sends a radio message? Thanks. This is my current CAS Script which I found in another thread. titleText ["Open Map and Click on CAS Target location.", "PLAIN"]; ["mk_omsca", "onMapSingleClick", { titleText ["", "PLAIN"]; _mrkr = createMarker ["cas_target", _pos]; _mrkr setMarkerShape "ICON"; _mrkr setMarkerColor "Default"; _mrkr setMarkerSize [1, 1]; _mrkr setMarkerType "KIA"; _mrkr setMarkerText "CAS TARGET"; _center = createCenter sideLogic; _group = createGroup _center; _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; //_cas setDir 360; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; //[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP; ["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler; true; }] call BIS_fnc_addStackedEventHandler; Thanks in advance!
  8. Lord_Goose

    War Chronicles WW2 Modification

    Very nice to see the constant updates to this mod. I can't wait to play! Big thanks to all the team for their hard work!
  9. Lord_Goose

    War Chronicles WW2 Modification

    Very nice, the left hand needs to be re-adjusted to the weapon, other than that, Looks amazing!
  10. Lord_Goose

    War Chronicles WW2 Modification

    Sweet. Another question which you've probably been asked a lot, do you have an ETA for a release?
  11. Lord_Goose

    War Chronicles WW2 Modification

    Do you guys plan on making maps for this mod? I've searched ArmAholic and cannot find any WW2 maps/terrain for ArmA3 as of yet. Mod is looking fantastic and cannot wait for the release!!
  12. Hey guys, I recently started playing Zargabad Life and when the server i was playing on reached about 15 players i noticed it started to lag, then my game kept freezing and i had to open task manager to close ArmaA2:CO, as far as i know i have no error files or anything and i think it might be a memory leak. Just to add, i can play Takistan Life, Singleplayer, Wasteland, DayZ and join any other mission type without it crashing. Any help is much appreciated, Thanks in advance!
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