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Posts posted by MATR1X
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Nice pack. Thank you.
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Wow very nice, keep up the great work.
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Wow, this looks amazing. Thank you.
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Really liked the ChDKZ textures, can't wait to check this out. Thank you.
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Wow Nice :)
Thank you.
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"Third party verified mods: ACE, CWR2, Duala and Lingor units (partially), McNools's Tier1 ops."
It's always a good idea to read the readme. Or you could try using either tpw mods or asr ai and not both. Hope that helps.
Great mods Robalo, thank you.
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Excellent Program, has become an absolutely invaluable asset in our community. Just waiting for a tailored package so I can get premium for all our members ;)
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Great work Mikero, very handy and easy to use.
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Thanks Tankbuster, awesome work.
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Thank you, keep up the great work!
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Wow holy smokes, this looks tight.
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This mission and the work you have put into it is Amazing. Thank you very much.
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Wow! That is an impressive server mod set. There are a lot of errors relating to those mods in your rpt, which is not unusual. But you did write that it would crash with only CBA.
If you can upload a rpt with only CBA running, as you wrote, then it may assist another member who is knowledgable enough to help identify information that may relate to the crash.
I will setup and test ArmA 3 on our server with cba only launched sometime in the next few days and see what happens. I don't think I can be of any more help, but maybe someone else around might.
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Is there a way to use the config parameter "guaranteedUpdates = false;" when launching with TADST? If so, could you please explain how?I don't believe so. that is a setting that has a required value (number).
https://community.bistudio.com/wiki/ArmA:_Server_configuration
https://community.bistudio.com/wiki/basic.cfg
https://community.bistudio.com/wiki/server.cfg
https://community.bistudio.com/wiki/Arma2:_Startup_Parameters
@Kuunmies: Could be a number of things. I believe for ArmA 3 you need a Registered version for each instance. A CD key for each. Which may be why you are being kicked.
The non "Server" folder and .exe can be used for Headless client connection to the ArmA 3 Server instance.
I have noticed ArmA 3 updates are quite frequent at the moment so making sure the version on the server or other machine is using the same patch (as your game pc) may also help.
ArmA 3 may have updated on your client and if using the same copy on the other machine (does work with the same key) may need an update. If a server instance is running, it cannot update.
We are not running multiple ArmA 3 instances, or any at the moment for that matter but we have not had to change anything in the basic or server cfg to see it listed or be able to join for that one.
What we did need to do on the server was to allow and application (the server .exe for each game) to work through windows firewall. And this may require a restart, depending on OS.
As for ArmA 2 since 1.63, there have been changes including the server using a steam and steam query port. We had to add extra lines to the standard server cfg for it to be listed in the browser and to be able to join.
TADST v2.6 does not write the extra ports to the cfg by default. I have tried to explain (as best as possible) the process and steps I took on a previous page in this topic.
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1.63 Arrowhead 1.63 Steam Patch Help
Windows 2012 R2 (or other) Firewall
- Allow an app or feature through Windows Firewall.
- Add Steam/A2OA and A3 Server (.exe)s to the list.
- If needed for Private/Public and Domain.
- In Inbound Rules for each added. Right click, Properties, Advanced, Edge Traversal. Allow Edge Traversal, Apply, Ok.
TADST v2.6 Settings
Create a new profile or use an existing one.
Even if you only have one game server instance, do this to check and confirm it launches, opens the port and you can connect and join to it.
This example is specifically for multiple 1.63 ArmA 2 Operation Arrowhead Servers, which has worked for us.
Server #1: TADST Launcher Options.
Set all options as normal as you have done with other tadst/arma patch versions. Set server name, server file (.exe), admin password, difficulty etc, etc first. Then save.
Do not check (tick) launch as is yet if you do not have a TADST_config.cfg in the saved profile folder. When you do then you can edit it, as is needed.
Now, set:
Port: 2302
Steam Port: 2304
Save and launch to create the required TADST_config.cfg, if you don't already have one.
Now you can go and edit the file manually. I recommend using Notepad ++
This has already been saved with\for the ports edited above.
Add these lines underneath - steamPort = 2304;
So the text in the file will now look like this.
steamPort = 2304;
steamqueryport = 2303; <- NEW
reportingIP = "master.bistudio.com"; <- NEW
hostName = "My Server";
password = "";
passwordAdmin = "MyServerPassword";
logFile = "logfile_console.log";
There will be more underneath, but you should get the idea. This contains the extra lines needed. <- NEW - Do not add this!
Save TADST_config.cfg with the additions you have just made.
Now go back to your TADST, check (tick) "Launch as is" and save.
Now launch and connect. If that doesn't work, maybe try leaving Steam open on the server.
We created a Steam account for our dedicated server and leave it open anyways.
For multiple servers, say another Arrowhead, And in the TADST/profile for this instance, the next one could be:
Port: 2312
Steam Port: 2314
Then in the TADST_config.cfg for this one.
steamPort = 2314;
steamqueryport = 2313; <- NEW
reportingIP = "master.bistudio.com"; <- NEW
hostName = "My Server #2";
password = "";
passwordAdmin = "MyServerPassword2";
logFile = "logfile_console.log";
Save file, then in Launcher, check (tick) launch as is and save again.
And so on.
And for connection via battleWarden, inside the Battleye folder for each profile should be a Bans.txt
and a BEServer.cfg. Just create a text document, rename it to BEServer.cfg. The edit it and add this.
RConPassword MyServerPassword <- "MyServerPassword" being your password of choice. The same as admin password in TADST Launcher makes it simple!
MaxPing 300
~FIN
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Yeah that was the first thing I checked, was already running 4.5 before installing TADST v2.6. No dice.
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The links seem to be broken now.
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Hi Tophe glad you have time to come back to give us updates.
I have been getting an error when trying to (double click) fill in the required version on A2/OA/A3 Steam Installation, Server .exe files.
Error occurred on 2012 R2 64 and so I tried on my 8.1 64 client with the same result. Both fresh installations of Steam and ArmA.
A quick google search on the exception location results in posts about issues regarding ArmA2net, which I then removed only to find the same errors.
Works fine without trying to select and find required version, just thought I would mention it to you.
Screenshot
Exception Details
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: C:\Program Files (x86)\Steam\SteamApps\common\Arma 2\arma3.exe
at System.Diagnostics.FileVersionInfo.GetVersionInfo(String fileName)
at TADST.MainForm.txtRequiredBuild_DoubleClick(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
at System.Windows.Forms.TextBoxBase.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
at System.Windows.Forms.TextBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
TADST
Assembly Version: 2.6.0.0
Win32 Version: 2.6.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/SteamApps/common/Arma%202/TADST.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Sweet. Thank you.
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This is the same error Nach mentioned earlier. Were you running it on a dedicated server?Yes on a dedicated server. I really like domination and you have done a great job with this port. Will you be adding any more than 23 slots?
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Excellent work, thanks Ollem.
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Great stuff, thanks for the effort. Looking forward to the update.
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It is amazing, though the russian voices are rather disconcerting. Shame it wasn't sorted and re-upped if it is an easy fix.
BMR Insurgency
in ARMA 3 - USER MISSIONS
Posted
Great missions, much appreciated mate.