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FinCommando

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About FinCommando

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  1. I did not find any mission of that kind by googling, but in ArmA 3 Altis Life servers, you can buy a truck and earn money by transporting/processing ores etc. Is there any other details you'd remember?
  2. Hello. I love your addon, but I'd also like to see 3 hole balaclava. That would be really nice.
  3. FinCommando

    ARMA 3 Addon Request Thread

    Well yes, that's a good point. But still there's something missing. Especially in ArmA II forests, wich is based on eastern europe like terrain. Well, still regardless of that how realistic they actually are etc, I'd like to see a more detailed and dense forests in ArmA 3 or ArmA 2. Branches, rocks, saplings, bushes and different types of small plantation. Also.. I'd be glad to have winter warfare in ArmA 3. New kind of lighting, SMOOTH snow (not lumpy like in ArmA II mods), .. I'm already familiar with CWR2 and some smaller snow mods. I'd love to see Bohemia Interactive making winter warfare in ArmA series by themselves. But anyways, thank you for your answer! :)
  4. FinCommando

    ARMA 3 Addon Request Thread

    In ArmA Armed Assault, ArmA II, ArmA III, all the forests are little bit too simple. There's just trees standing around there, not so much smaller vegetation. There should be saplings, bushes, stones, fallen trees and especially MOSS. Land texture should be green and the land should be more uneven. You know what do I mean. If you start thinkin about that what are forests in real life like, you see there's huge difference to ArmA like forests. Map could be about half of the Stratis size, so it would be more performance friendly. So if there's anyone intrested or/and able to do this, I'm sure there would be need for this kind of map! OR if you've already seen/heard of this kind of map, I'd like to know about it. Thank you! :o
  5. Hello I've been running a DM server with my custom DM ''Mission'' in ArmA II and now my friends made a suggestion to make a loadout customization screen with feature to pick a character model. I think they're looknig for something similar to Call of Duty class customization menu. So if there is any way to build that kind of menu, please tell me. I'd be glad if I could get at least one of these features work in my DM mission. And btw, I already know that you can pick loadout at mission briefing, but I'm looking for one that is menu like and works with respawning. Thanks for reading!
  6. Hello. I have succesfully made an ArmA II squad and I have some members. There's more and more people joining to it, and I have to edit the .xml manually everytime someone join. So if there is a way to get my squad OPEN for everyone (just pust squad url in profile to join.), please tell me. If that is not possible (as I'm afraid of), I wish that someone could help me make my squad website automaticly add player id and name to .xml after player have sent them to the website. I have made the server with Webs site builder because I'm not that familiar making websites, and I don't actually need any big home sites etc. If you know solutions to these, please answer. Thanks for reading!
  7. Ok, I'll try that. Thanks for quick answer. And I'm using triggers with activation field "thislist select 0 setdamage 1" grouped to buildings.
  8. Hello, I've been looking for a script/init that would spawn placed AI units on mission with delay. The reason is that I've been working on mission there whole chernogorks is ruined. And I had to use some explosions to make some buildings look damaged. So, I want to spawn units after the explosions. OR if there is a way to make buildings destroyed/only damaged before the mission starts it would be really nice. Thanks for reading!
  9. Hey thanks! That's just what I needed. AI will not start wandering for hostile anymore. Tho they're not even trying to find me no matter of that I shoot them with non-silenced weapon. But I can fix that by making a trigger, that makes AI autotarget enabled when player has been detected.
  10. Hello, I've been making stealth like ArmA II mission, and of course the player uses silenced weapons. I still have a problem, if I shoot an enemy with silenced pistol, all the other enemy units will start wandering for hostile. The unit I shot, in not in vision of other units, and it is kind of far away from others too. Those units are not grouped btw! I'd like to get some help for this issue soon. Maybe some script or something. Thanks!
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