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Juhansson

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Posts posted by Juhansson


  1. -I have ports from 2302 to 2306 forwarded

    -I host a new internet game via ingame UI

    -Friend tries to find my server with name of the server or with IP: he cannot see my server

    -Friend tries to join via steam: server not responding

    -No mods enabled

    -Both have same game version (whatever is the latest stable branch currently)

    What do? Is this even supposed to work?

    This used to work just fine 3ish months ago.

    Also tried with friend hosting and me trying to find and couldn't find the server.


  2. the door animation trigger does not moved along with the door. don't place it inside the middle of the door...place it in the middle of the opening where the door will be when it closes

    You're right, thanks for the tip.

    I now completely re-did the memory points, this time in 3dsmax. And re-exported all LODs to o2 and now every memory point seems to work good and be in their correct place. No idea what caused the bug, but I'm happy everything works now.


  3. Step by step:

    > Go to resolution or geometry lod

    > Place a point with the insert key

    > Use 4 views and move the point to exact center of the desired door

    > Cut the point, open memory lod and paste the point there

    > Name the point Door_1_trigger

    > Check that in OpenDoor_1 class within the UserActions class the radius is set to 1.5

    > Time to save, pack and try the model ingame

    > Hmm cant find the Open Door 1 action

    > Time to player disableCollisionWith thebuggyhouse;

    > noclip around the house looking for the Open Door 1 action

    > Oh wait if i look just at the right angle at the wall 2m to the left of the actual door I can open the door.

    > try again moving and recreating the point to different places, always ending up not where i've actually placed it in o2

    > cry a lot


  4. So I have this house model with several doors. Some doors work as intended and some have their trigger memory points way off of where i placed them in o2. The AI can find them, but I cannot find them without disabling collisions with the house and walking through walls, to find the door opening memory point somewhere inside a wall 2m off the actual door. I am quite sure i've got the configs right and have placed the memory point vertices accurately.

    Is there a way (maybe a script) to visualize where the door_#_trigger memory points are ingame?

    Is there some o2 voodoo i can do to get this work?

    Any guesses what I am doing wrong?


  5. There is not even a mention of cfgVehicles in atlas config. Dont you need that to have dust effects?

    Here is my terrain AiA disabled: https://imgur.com/byia07n Dust effects working as they should. Clutter and some objects missing obviously because my terrain uses a2 resources.

    But if i run with AiA there are zero dust effects. Maybe if i could understand why using AiA breaks dust effects I could solve this problem. Anyone here use AiA assets for their terrain and have working dust effects?


  6. I noticed if I turn off AiA terrainpack (which my terrain needs for various objects and stuff) the dust effects work correctly. If i have it enabled... no dust effects. I have the latest version, patch, and that hotfix on my AiA. Also I tested takistan and chernarus where dust effects worked fine.

    What the hell? How does AiA break my terrains dust effects?


  7. Bis Binarise crashes when packing terrain using pboProject.

    Binarise rpt:

    Exception code: C0000005 ACCESS_VIOLATION at 018502C6
    Version 0.00.0
    Fault time: 2014/12/22 19:30:31
    Fault address:  018502C6 01:00A8F2C6 C:\Steam\steamapps\common\Arma 3 Tools\Binarize\binarize.exe
    Prev. code bytes: CC CC CC CC CC CC CC CC CC CC 55 8B EC 56 8B F1
    Fault code bytes: 8B 4E 04 8B 86 10 01 00 00 3B C8 7C 18 D1 F8 83
    
    Registers:
    EAX:00000000 EBX:00000000
    ECX:00000034 EDX:0988FCD4
    ESI:00000034 EDI:00000000
    CS:EIP:0023:018502C6
    SS:ESP:002B:002DCE0C  EBP:002DCE10
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010202
    ===================

    KJTv10F.jpg?1

    Anyone have a idea whats wrong?

    Edit: Aww shit posted to wrong section, meant to post to troubleshooting. Sorry.


  8. Tried creating a profile in-game and tweaking the controls in development section, then copy-pasting the controls from Arma3Profile file, to P drives "buldozer.Arma3Profile".

    Then adding line "-profiles=P:\buldozer.Arma3Profile" to buldozer launch parameters via TB's Tools -> Preferences menu. However I still have the stock controls.

    I dont know what im doing anymore, so if someone knows how to actually achieve this, please tell. I would be of very grateful.

    Heres my buldozer.arma3profile just in case.:

    version=1;
    blood=1;
    singleVoice=0;
    maxSamplesPlayed=96;
    anisoFilter=12;
    textureQuality=3;
    shadowQuality=4;
    tripleHead=0;
    customScheme=1;
    trackIR=1;
    freeTrack=1;
    controller="Default";
    sensitivity="Medium";
    vibrations=1;
    class ControllerSchemes
    {
    };
    keySwimUp[]={45};
    keySwimDown[]={44};
    keyAdjust[]={29};
    keyMoveForward[]={17,200};
    keyMoveBack[]={31,208};
    keyTurnLeft[]={30,203};
    keyTurnRight[]={32,205};
    keyMoveUp[]={45};
    keyMoveDown[]={44};
    keyMoveFastForward[]={};
    keyMoveSlowForward[]={};
    keyMoveLeft[]={704643088};
    keyMoveRight[]={704643090};
    keyEvasiveLeft[]={16};
    keyEvasiveRight[]={18};
    keyStand[]={};
    keyCrouch[]={};
    keyProne[]={};
    keyLeanLeft[]={16,524291};
    keyLeanRight[]={18,524297};
    keyLeanLeftToggle[]={272};
    keyLeanRightToggle[]={274};
    keyWalkRunToggle[]={285212703,520093713};
    keyWalkRunTemp[]={};
    keyTactToggle[]={46};
    keyTactTemp[]={};
    keyTactShort[]={65536};
    keyNextWeapon[]={33};
    keyPrevWeapon[]={};
    keySwitchWeapon[]={-1660944345};
    keyFire[]={487653376};
    keyDefaultAction[]={65536};
    keyThrow[]={34};
    keyCycleThrownItems[]={486539298};
    keyReloadMagazine[]={19};
    keyLockTargets[]={};
    keyLockEmptyTargets[]={};
    keyLockTarget[]={20};
    keyRevealTarget[]={20};
    keyZoomTemp[]={65537};
    keyTempRaiseWeapon[]={};
    keyToggleRaiseWeapon[]={285};
    keyPrevAction[]={1048580,26};
    keyNextAction[]={1048581,27};
    keyAction[]={57,28,65538};
    keyActionContext[]={57,65538};
    keyActionFreeLook[]={65536};
    keyHeadlights[]={38};
    keyNightVision[]={49};
    keyBinocular[]={48};
    keyHandgun[]={39};
    keyCompass[]={37};
    keyCompassToggle[]={293};
    keyWatch[]={24};
    keyWatchToggle[]={280};
    keyMiniMap[]={};
    keyMiniMapToggle[]={-1660944334};
    keyShowMap[]={50};
    keyHideMap[]={50};
    keyUavView[]={15};
    keyUavViewToggle[]={271};
    keyHelp[]={35};
    keyTimeInc[]={13};
    keyTimeDec[]={12};
    keyOptics[]={65665,82};
    keyOpticsTemp[]={65665,82};
    keyPilotCamera[]={487653505};
    keyOpticsMode[]={487653505,181};
    keyPersonView[]={156};
    keyTacticalView[]={83};
    keyZoomIn[]={78,65540};
    keyZoomInToggle[]={334};
    keyZoomOut[]={74,65539};
    keyZoomOutToggle[]={330};
    keyZoomContIn[]={524299};
    keyZoomContOut[]={524293};
    keyZeroingUp[]={201};
    keyZeroingDown[]={209};
    keyGunElevUp[]={201};
    keyGunElevDown[]={209};
    keyGunElevSlow[]={42,54};
    keyGunElevAuto[]={43};
    keyLookAround[]={56};
    keyLookAroundToggle[]={312,55};
    keyLookLeftDown[]={79};
    keyLookDown[]={80};
    keyLookRightDown[]={81};
    keyLookLeft[]={75};
    keyLookCenter[]={76};
    keyLookRight[]={77};
    keyLookLeftUp[]={71};
    keyLookUp[]={72};
    keyLookRightUp[]={73};
    keyLookLeftCont[]={524289};
    keyLookRightCont[]={524295};
    keyLookDownCont[]={524288};
    keyLookUpCont[]={524294};
    keyLookShiftLeftCont[]={524291};
    keyLookShiftRightCont[]={524297};
    keyLookShiftUpCont[]={};
    keyLookShiftDownCont[]={};
    keyLookShiftForwardCont[]={};
    keyLookShiftBackCont[]={};
    keyLookRollLeftCont[]={524290};
    keyLookRollRightCont[]={524296};
    keyLookShiftLeft[]={486539339};
    keyLookShiftRight[]={486539341};
    keyLookShiftUp[]={486539465};
    keyLookShiftDown[]={486539473};
    keyLookShiftForward[]={486539336};
    keyLookShiftBack[]={486539344};
    keyLookRollLeft[]={486539280};
    keyLookRollRight[]={486539282};
    keyLookShiftCenter[]={486539340};
    keyFreeHeadMove[]={};
    keyVehLockTurretView[]={486539284};
    keyPrevChannel[]={51};
    keyNextChannel[]={52};
    keyChat[]={53};
    keyVoiceOverNet[]={314};
    keyPushToTalk[]={58};
    keyPushToTalkAll[]={};
    keyPushToTalkSide[]={};
    keyPushToTalkCommand[]={};
    keyPushToTalkGroup[]={};
    keyPushToTalkVehicle[]={};
    keyPushToTalkDirect[]={};
    keyNetworkStats[]={25};
    keyNetworkPlayers[]={-1660944359};
    keySelectAll[]={486539305};
    keyTurbo[]={42};
    keyTurboToggle[]={};
    keyVehicleTurbo[]={42};
    keyWalk[]={};
    keyEngineToggle[]={};
    keyHoldBreath[]={65537};
    keySalute[]={43};
    keySitDown[]={40};
    keySurrender[]={};
    keyGetOver[]={47};
    keyAimUp[]={1048578};
    keyAimDown[]={1048579};
    keyAimLeft[]={1048576};
    keyAimRight[]={1048577};
    keyAimHeadUp[]={1048578};
    keyAimHeadDown[]={1048579};
    keyAimHeadLeft[]={1048576};
    keyAimHeadRight[]={1048577};
    keyIngamePause[]={1};
    keyMenuSelect[]={};
    keyMenuBack[]={14,65665};
    keyForceCommandingMode[]={41};
    keySwitchCommand[]={486539321,221};
    keyHeliUp[]={42};
    keyHeliDown[]={44};
    keyHeliLeft[]={1048576};
    keyHeliRight[]={1048577};
    keyAirBankLeft[]={30,203};
    keyAirBankRight[]={32,205};
    keyHeliRudderLeft[]={16,211};
    keyHeliRudderRight[]={18,207};
    keyHeliForward[]={17,200,1048579};
    keyHeliBack[]={31,208,1048578};
    keyHeliFastForward[]={};
    keyAutoHover[]={45};
    keyAutoHoverCancel[]={45};
    keyHeliThrottlePos[]={};
    keyHeliThrottleNeg[]={};
    keyHeliBrakes[]={};
    keyHeliCyclicForward[]={17,200,1048579};
    keyHeliCyclicBack[]={31,208,1048578};
    keyHeliCyclicLeft[]={30,203};
    keyHeliCyclicRight[]={32,205};
    keyHeliCollectiveRaise[]={42};
    keyHeliCollectiveLower[]={44};
    keyHeliCollectiveRaiseCont[]={};
    keyHeliCollectiveLowerCont[]={};
    keyHeliWheelsBrake[]={-1660944367};
    keyHeliTrimLeft[]={-1660944309};
    keyHeliTrimRight[]={-1660944307};
    keyHeliTrimForward[]={-1660944312};
    keyHeliTrimBackward[]={-1660944304};
    keyHeliTrimRudderLeft[]={-1660944305};
    keyHeliTrimRudderRight[]={-1660944303};
    keyHeliRopeAction[]={48};
    keyHeliSlingLoadManager[]={-1660944336};
    keySubmarineUp[]={45};
    keySubmarineDown[]={44};
    keySubmarineLeft[]={30,203,1048576};
    keySubmarineRight[]={32,205,1048577};
    keySubmarineForward[]={17,200};
    keySubmarineBack[]={31,208};
    keySubmarineCyclicForward[]={1048578};
    keySubmarineCyclicBack[]={1048579};
    keySeagullUp[]={16,1048579};
    keySeagullDown[]={44,1048578};
    keySeagullForward[]={17,200};
    keySeagullBack[]={31,208};
    keySeagullFastForward[]={18};
    keyCarLeft[]={30,203};
    keyCarRight[]={32,205};
    keyCarLinearLeft[]={};
    keyCarLinearRight[]={};
    keyCarWheelLeft[]={1048576};
    keyCarWheelRight[]={1048577};
    keyCarForward[]={17,200};
    keyCarBack[]={31,208};
    keyCarFastForward[]={285212714};
    keyCarSlowForward[]={285212701,486539281};
    keyCarSoftBrake[]={};
    keyCarBrake[]={};
    keyCarHandBrake[]={45};
    keyCarAccelerate[]={};
    keyCarGearUp[]={};
    keyCarGearDwn[]={};
    keyCarShiftFwd1[]={};
    keyCarShiftFwd2[]={};
    keyCarShiftFwd3[]={};
    keyCarShiftFwd4[]={};
    keyCarShiftFwd5[]={};
    keyCarShiftFwd6[]={};
    keyCarShiftFwd7[]={};
    keyCarShiftFwd8[]={};
    keyCarShiftRvs1[]={};
    keyCarShiftRvs2[]={};
    keyCarAimUp[]={1048578};
    keyCarAimDown[]={1048579};
    keyCarAimLeft[]={1048576};
    keyCarAimRight[]={1048577};
    keyCommandLeft[]={30,203};
    keyCommandRight[]={32,205};
    keyCommandForward[]={17,200};
    keyCommandBack[]={31,208};
    keyCommandFast[]={285212714};
    keyCommandSlow[]={285212701,486539281};
    keySwitchGunnerWeapon[]={486539297};
    keyVehLockTargets[]={19};
    keyVehLockEmptyTargets[]={};
    keySwapGunner[]={};
    keyHeliManualFire[]={40};
    keyTurnIn[]={16};
    keyTurnOut[]={18};
    keyCancelAction[]={};
    keyCommandWatch[]={56};
    keyTeamSwitch[]={22};
    keyTeamSwitchPrev[]={};
    keyTeamSwitchNext[]={};
    keyGear[]={23};
    keyCuratorInterface[]={21};
    keyCuratorDelete[]={211};
    keyCuratorDestroy[]={207};
    keyCuratorMoveCamTo[]={33};
    keyCuratorLockCameraTo[]={486539297};
    keyCuratorLevelObject[]={45};
    keyCuratorRotateMod[]={42};
    keyCuratorGroupMod[]={29};
    keyCuratorMultipleMod[]={29};
    keyCuratorContentWaypoint[]={56};
    keyCuratorMoveY[]={56};
    keyCuratorGetOut[]={34};
    keyCuratorCollapseParent[]={46};
    keyCuratorNightvision[]={49};
    keyCuratorPersonView[]={156};
    keyCuratorPingView[]={57};
    keyCuratorToggleInterface[]={14};
    keyCuratorToggleEdit[]={18};
    keyCuratorToggleCreate[]={19};
    keyCuratorMapTextures[]={20};
    keyCuratorCompass[]={37};
    keyCuratorWatch[]={24};
    keyGetOut[]={47};
    keyEject[]={303};
    keyLandGear[]={34};
    keyLandGearUp[]={34};
    keyFlapsDown[]={-1660944347};
    keyFlapsUp[]={-1660944346};
    keyLaunchCM[]={46};
    keyNextCM[]={486539310};
    keyHelicopterTrimOn[]={-1660944308};
    keyHelicopterTrimOff[]={-1660944301};
    keyCopyVersion[]={486539317};
    keyOpenDlcScreen[]={704643097};
    keyBuldSwitchCamera[]={210};
    keyBuldFreeLook[]={76,65538};
    keyBuldSelect[]={57};
    keyBuldResetCamera[]={82};
    keyBuldMagnetizePoints[]={63};
    keyBuldMagnetizePlanes[]={64};
    keyBuldMagnetizeYFixed[]={65};
    keyBuldTerrainRaise1m[]={24};
    keyBuldTerrainRaise10cm[]={22};
    keyBuldTerrainLower1m[]={38};
    keyBuldTerrainLower10cm[]={36};
    keyBuldTerrainRaise5m[]={25};
    keyBuldTerrainRaise50cm[]={23};
    keyBuldTerrainLower5m[]={39};
    keyBuldTerrainLower50cm[]={37};
    keyBuldTerrainShowNode[]={35};
    keyBuldSelectionType[]={31};
    keyBuldLeft[]={203};
    keyBuldRight[]={205};
    keyBuldForward[]={200};
    keyBuldBack[]={208};
    keyBuldMoveLeft[]={1048576};
    keyBuldMoveRight[]={1048577};
    keyBuldMoveForward[]={1048578};
    keyBuldMoveBack[]={1048579};
    keyBuldTurbo[]={42};
    keyBuldUp[]={201,16};
    keyBuldDown[]={209,44};
    keyBuldLookLeft[]={75,486539467};
    keyBuldLookRight[]={77,486539469};
    keyBuldLookUp[]={72,486539464};
    keyBuldLookDown[]={80,486539472};
    keyBuldZoomIn[]={78,1048580};
    keyBuldZoomOut[]={74,1048581};
    keyBuldTextureInfo[]={20};
    keyBuldBrushRatio[]={48};
    keyBuldBrushStrength[]={50};
    keyBuldBrushSmooth[]={42};
    keyBuldBrushRandomize[]={19};
    keyBuldBrushSetHeight[]={46};
    keyBuldBrushOuter[]={49};
    keyBuldUndo[]={486539308};
    keyBuldRedo[]={486539283};
    keyBuldCreateObj[]={47};
    keyBuldDuplicateSel[]={46};
    keyBuldRemoveSel[]={32};
    keyBuldRotateSelX[]={45};
    keyBuldRotateSelZ[]={44};
    keyBuldScaleSel[]={18};
    keyBuldElevateSel[]={17};
    keyBuldKeepAbsoluteElevationSel[]={};
    keyDiary[]={36};
    keyUser1[]={};
    keyUser2[]={};
    keyUser3[]={};
    keyUser4[]={};
    keyUser5[]={};
    keyUser6[]={};
    keyUser7[]={};
    keyUser8[]={};
    keyUser9[]={};
    keyUser10[]={};
    keyUser11[]={};
    keyUser12[]={};
    keyUser13[]={};
    keyUser14[]={};
    keyUser15[]={};
    keyUser16[]={};
    keyUser17[]={};
    keyUser18[]={};
    keyUser19[]={};
    keyUser20[]={};
    revMouse=0;
    mouseSensitivityX=0.44043875;
    mouseSensitivityY=0.43260151;
    floatingZoneArea=0;
    mouseSmoothing=5;
    mouseAcceleration=0;
    sceneComplexity=750000;
    shadowZDistance=100;
    viewDistance=3000;
    preferredObjectViewDistance=2600;
    terrainGrid=12.5;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    vonRecThreshold=0.029999999;
    gamma=1;
    brightness=1;
    fovTop=0.75;
    fovLeft=1.0925;
    uiTopLeftX=0.11098397;
    uiTopLeftY=0.074999988;
    uiBottomRightX=0.88901603;
    uiBottomRightY=0.92500001;
    IGUIScale=0.85000002;


  9. Hello everyone.

    I'm trying to use mikeros pboProject to pack my terrain. Get a crash when the dos window says:

    "Convert world myterrainprojectfolder\myterrain.wrp -> P:\temp\myterrainprojectfolder\myterrain.wrp"

    Then a pop up: "Binarize for arma 4 has stopped working". Packing failed etc.. No errors in packing.log.

    Have latest pboProject and dePbo.dll. Addon builder packs fine and terrain works in game etc.

    How to troubleshoot?

    edit: Ok problem fixed itself somehow. tldr: there was some fuckery afoot and things just started to work again.

    Sorry and thank you.

    -Juhansson


  10. Anyone know why im getting a error message when trying to import heightmap XYZ of a size 2048 x 2048 cell size 4m to a new project? What i do is, start a new project, add mapframe click ok -cancel. Then i try to import the heightmap and i get following error:

    Import - Zone of imported data is too far from project reference zone. Data cannot be imported.


  11. Hmm ok. How about for example on stratis M_005_003_lca.paa there are 7 different colors, whats going on in there? And what is the point of assigning two colours to one texture like in this example taken from here for grass and rock?: https://community.bistudio.com/wiki/Layered_Terrain_Surface_Representation

    class Legend
    {
     picture="layertest\src\mapLegend.png";
     class Colors
     {
       /// color names should correspond to surface layer names
       snow[]={{255,255,255}};
       wetSand[]={{0,0,0}};
       grass[]={{0,255,131},{255,255,0}};
       sand[]={{207,115,0}};
       rock[]={{0,255,255},{121,255,0}};
       mud[]={{0,255,0}};
     }
    };

    class Layers
    {
     class Grass
     {
       texture="layertest\data\grass_lco.paa";
       material="layertest\data\grass.rvmat";
     };
    
     class Sand
     {
       texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
       material="layertest\data\sand.rvmat";
     };
    
     class Rock
     {
       texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
       material="layertest\data\rock.rvmat";
     };
    
     class Mud
     {
       texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
       material="layertest\data\mud.rvmat";
     };
    };
    
    class Legend
    {
     // see above
    };

    Ok i should manage to do that overlap overlay stuff in gimp. Thanks.


  12. Ok ignore my awful first post, i apologize. Let me rephrase my confusion. Tell me if im getting this right. You can have more than 4 different textures on a satellite/mask grid, but you can only have 4 different surface types? If so what defines a surface type? Is it some colour scheme or some sort of config magic?

    Also i am trying to figure out where the overlaps happen, so i could render some kind of grid on my WIP satmask to see where the overlap happens.

    Oh and in one place in stratis there is a rough sand texture that has some tiretracks texture separately on top of that, how is that done?


  13. Im trying to figure out the size of my terrains "surface mask squares", so i could make some kind of overlay to help plan the maskimg. So i wont put more than 4 textures in a square and brake stuff. I am aware of these wiki pages that try to explain this https://community.bistudio.com/wiki/Making_Satellite_Texture_and_Mask and https://community.bistudio.com/wiki/Layered_Terrain_Surface_Representation but im too stupid to get it.

    Here in this pic is are my settings:

    http://imgur.com/ip2R26J

    ip2R26J

    If someone could explain this in really simple terms it would be great.


  14. Ok ill have to ask one more thing. I cant get custom mid textures to work. I put " midDetailTexture = "\mymapnamegoeshere\data\mid_range_mco.paa"; " to my maps config. And put the mid_range_moc.paa to that folder. And then i have no mid range textures in my island. If i leave that out, it uses the one inherited from stratis, and that shows and works. I dont use tags anywhere. Im trying to use one of bad bensons mid textures. I bet im doing something very simple wrong again.

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