Tuliq
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Creating JIP-compatible markers on the fly
Tuliq replied to Fuzzy Bandit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
-snip- solved -
Bar at bottom of the screen when calling BIS_fnc_removespawnposition
Tuliq replied to slenderboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well spawn only returns the script handle for the spawned script so no wonder things went out of control. -
How make BIS functions work in BIS_fnc_MP
Tuliq replied to Johnson11B2P's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't need a handle for scripts called with spawn! ;) -
Disabling Names of Objects
Tuliq replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hard coded into arma afaik -
We need to know what the mps_ammobox function looks like. . ---------- Post added at 13:04 ---------- Previous post was at 13:03 ---------- looks like you didn't define it
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How make BIS functions work in BIS_fnc_MP
Tuliq replied to Johnson11B2P's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[["taskOne","Succeeded",true],"BIS_fnc_taskSetState",nil,true] spawn BIS_fnc_MP! -
Its 2035 who knows maybe they are jacked up on steroids and nanos.
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There is another way to do this which i feel is probably the best way. Use setmarkerposlocal to set the position of a marker locally on a players computer, independent from all other players. Just make a simple "if" check, and if the player is a pilot, then do a "respawn_west" setmarkerposlocal [your pilot spawn coordinates]. ---------- Post added at 11:41 ---------- Previous post was at 11:38 ---------- F.ex "respawn_west" setmarkerposlocal getpos player will make units respawn at the same position you placed them in the editor
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If civillian die then Hint
Tuliq replied to Psycho5553's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could make a trigger and write in the condition field !alive anton then in on activation write hint "Anton is dead. He is with us no more. Anton was a brave man who fought with great honor for his country. We shall never forget his memory or his boundless sacrifice to our common cause. Viva la Anton!"; I hope this helps! -
Display player names (Training Aid)
Tuliq replied to abdecken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That seems strange... BIS's own splendid cam displays icons, so I guess there must be a way to do it. -
multiplayer money system
Tuliq replied to unidad2pete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You have to make sure that the script only runs on the killers machine dude. player addMPEventHandler ["MPKilled",{ _killer = _this select 1; if (_killer == player) then { _killer execVM "killed.sqf"; }; } ]; alt: player addMPEventHandler ["MPKilled",{ _killer = _this select 1; if (_killer == player) then { mymoney = mymoney + 100; }; } ]; -
Driving over? I am confused.
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Display player names (Training Aid)
Tuliq replied to abdecken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if(isNil "myIcons") then { myIcons = addMissionEventHandler["draw3d",{ { if(side _x != side player) then { drawIcon3D ["", [1,0,0,0.7], visibleposition _x, 1, 1, 45, (format ["%2:%1m",player distance _x, name _x]), 1, 0.03, "default"]; } else { drawIcon3D ["", [0,1,0.5,0.4], visibleposition _x, 1, 1, 45, (format ["%2:%1m",player distance _x, name _x]), 1, 0.03, "default"]; }; } foreach allunits; } ]; }; Maybe that would work? I am not sure. Worth a shot! I also replaced position _x with visibleposition, learned that from KK, and it gives it a lot smoother updating. Eh, made a mistake. fix'd it! -
Running a script on the server
Tuliq replied to XSOF - Toxx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't give a shit about people saying COD is shit and this is arma and blah blah blah... if you want to make a COD like mission, then go do it. If you want to make a Peggle Extreme like mission, go do it. Because that is Arma. Freedom to play like you want. -
Tips with UI object placement.
Tuliq replied to Tuliq's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It doesn't overlap for me, but it does for other interface sizes other than small. I guess I should keep the values within the 0 - 1 range?