Jump to content

Sbats

Member
  • Content Count

    60
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by Sbats

  1. I am looking to add shirts and rolled sleeves to my mod however I can't figure out how to get my units to use them. For an example, this is my opfor unit that uses a civilian model and clothing where I have been able to merge different camo'd pants and shirt. However I would like to use a combination of US models with kneepads and shirts/rolled sleeves. Cheers.
  2. Australian Defence Force Uncut 0.3 MEDIAFIRE IMAGE GALLERY DOWNLOAD NOW! Mediafire - https://www.mediafire.com/folder/t1z8ztn1nft2u Dropbox - https://www.dropbox.com/sh/vrhdlajr64tkr57/HRVxzn9sls Requirements ASDG Joint Rails - www.armaholic.com/page.php?id=23242 Dev/feedback: http://dev-hell.day0.com.au/ http://day0.com.au/forum/adfuncut DESCRIPTION Australian Defense Force Uncut is an ongoing project aimed at re-creating as authentically as possible; uniforms, vehicles and weapons pertinent to the Australian military forces. The mod will take advantage of iconic camouflage like DPCU, DPDU and the new AMP; whilst also creating fictional camouflage for A3's fictional setting. We want to make this mod user friendly as possible for mission editors and create units and vehicles that will be beneficial. Version 0.3 introduces and new array of weaponry and reconfigures a large amount of the existing assets. A few of the details include Australian produced 5.56mm F1A1 Ballistic ammunition for use in Australian built weaponry that has slight better ballistic performance to the standard NATO 5.56mm. Australian soldiers now have F1 and F3 Grenades, a small issue exists with these when loading saved load outs in VAS, easily fixed by adding 4 lines of code the VAS, which we can help you do. Custom sounds 99% of weapons, new hand positions, new scopes check the change log for a more comprehensive list. THE TEAM P1nGa (pastor399) - Configs, Oxygen, Textures, Modelling TheAussieButcher - Textures, Research BlazenChamber - Sound, Recruitment, model adjustments Stabs - Textures Toonie - Models Special Thanks 3D Models - Zach Gibson, Jack Nelson (M4) FHQ - Alwarren R3F Armes For Inspirations Slatts For Being A Top Guy Robalo - For Joint Rails Bohemia Interactive Day0 Community Change Log & Credits:
  3. Will civilians be making it into the next release, if not, are you considering putting them in? They really added to the immersion in the Arma 2 version. Good for ROE, stopping weapon spammers, reducing hill camping...
  4. Sbats

    Tutorial: How to fix pip flickering sli

    This is not a fix, it is a work around at best. It does stop the flickering in Arma 3, however I have to revert back to defaults when I play another game, as this "fix" on average reduces the fps on my other games from 150 to 15.
  5. Sbats

    1:1 Steering

    The new update to the driving model is speed orientated and completely voids 1:1 steering for analog/wheel configurations. Is there a way to revert the changes? Driving with my controller is now pointlessly frustrating compared to what it used to be, as if the driving model has been made more arcadish for primarily keyboard use.
  6. Sbats

    1:1 Steering

    They have acknowledged http://feedback.arma3.com/view.php?id=14783 boooooooooooooyah!
  7. Sbats

    ADF Uncut

    Just a quick update, the ADF Uncut team is still alive. Current issues in IRL have slowed our progress and we will be back in business soon!
  8. Sbats

    1:1 Steering

    From what I remember alpha was not as bad as it is now and changing to match those settings will be helpful for mouse but not at all for a gamepad or steering wheel.
  9. Sbats

    1:1 Steering

    http://feedback.arma3.com/view.php?id=14783 I am sure some of you have reported - post your links as well so we can push this issue.
  10. Sbats

    1:1 Steering

    They have pretty much voided steering wheels out of use in the game. At least give an option.
  11. SITREP: THIS MOD IS NOW OUT OF DATE! DO NOT FEAR, IT HAS HAD A MAJOR TURN IN DEVELOPMENT AND IS NOW CALLED ADF UNCUT, SEE HERE. Notable Features: Fully textured DPCU, DPDU, AMP, AMP-JW, AMPOP (OPFOR), STEYR F88a2. Near Future: Full infantry arsenal ranging from the Steyr F90, Mag58 to ASLAV.
  12. Sbats

    ADF Uncut

    Bloody oath, we want to do some NZDF troops - jump on our ts.day0.com.au and have a chat with us. If you do decide to have a go at skinning them come show us your work we are always happy to grow our team. We have a pretty decent template we work off that includes all the individual cuts and a high res cloth texture, etc. Anyhow come and chat and if you're up to it and have a decent texture perhaps you could join the team :D ---------- Post added at 06:25 ---------- Previous post was at 06:24 ---------- Thanks dude, hopefully we can grow the mod to bigger and better releases during and before the Arma 3 release, to complete your gaming goodness.
  13. Sbats

    ADF Uncut

    I spoke to Christian in the early days of the mod, he said he wanted to do a quality release for the mod in Arma 3. Anyhow the ADF dont use the Steyr A3, but we will have the F90 anyways :D We will start modding in vehicles when we have finished the Infantry side of things, this includes the bushmaster. I think I am going to scrap the new sound and rework the current one.
  14. Sbats

    ADF Uncut

    We do have a version of it that has a decent amount of bass but were advised that the actual firing sound has more crack to it than bass. The current version is liked by a few people but it doesn't authentically represent the true sound of a steyr firing. The new wip version is from a recording of Steyr A1 being fired. I did prefer the bass in it because it sounds nice through your headset. I'm also looking to make it fit snuggly with the BIS weapons sounds as well. If someone is capable of making a more authentic/realistic firing sound than our current wip we would appreciate hearing from you.
  15. Sbats

    ADF Uncut

    The clicking noise is the mechanical sound the gun makes when being fired and ATM is borrowed from a BIS gun, however it is separate from the actual gun shot sound. We have a few ADF soldiers who have listened to the new sound we are working on and have stated it is closer to the real thing than the previous. The firing sound will most likely go through more changes to fix things like the echoing heard in full-auto. The mechanisms sound should be able to quietened through the config.
  16. Sbats

    ADF Uncut

    Sneak peak on the new steyr firing sound wip.
  17. Sbats

    ADF Uncut

    Just to remind you guys - if you need a permanent to server to play on DAY0.COM.AU has a permanent All in Arma ADF Uncut server - that's currently playing an ADF Uncut Domination Takistan mission.
  18. Sbats

    ADF Uncut

    Hell yeah GvsE, thanks to tonnie and his 3d modelling skills!
  19. Sbats

    ADF Uncut

    ADF UNCUT v0.2 RELEASED http://i.imgur.com/iFyR8Iw.jpg (142 kB) DOWNLOAD NOW! - https://www.dropbox.com/s/g4j7w1m4muj6npk/%40ADF.7z
  20. Sbats

    ADF Uncut

    ADF Uncut's Tonnie's model list: Alpha Learn importing - ADF helmets ( reimport all variants ( see if its possible to add different extras on the one helmet rather then importing 20 versions) fix shadow model ) - ADF Vest (mcbas) - ADF Weapons ( F88, F90, F89 first) - ADF Optic sights (may do before weapons depending on difficulty) -ADF Weapons ( import other - mag58, law, HK417 ect ) After full A3 release - Update vest with more Loadout ( may be possible todo custom vest loadouts to the players liking so will hold off till full release) - ADF Vehicle models ( bushmaster, aslav, hawkie )
  21. Sbats

    ADF Uncut

    Hahah, thanks man why don't you jump on teamspeak with us at ts.day0.com.au - we've got an AiA server up with ADF - been playing on Takistan and Clafghan, we're also getting a Stratis + ADF Uncut only server so people who dont have AiA can play.
  22. Sbats

    .psd templates [NATO]

    looks very nice :D You can also save as .png for transparent files and .jpeg for non-transparent and convert from tex2view to .paa if you're looking for a smaller file size.
  23. Part of the fun in Arma is strategically planning your attack so said issues aren't an issue. The game is about authenticity. Compared to ACE mod the current state of fatigue in Arma 3 is very forgiving. By adding that authenticity to fatigue in Arma just means your going to have to use your brain before you attack, and not rambo in like you would in BF3 (closest arcade game). I don't see why new players don't understand the concept of this game, its about bringing the most authentic experience to gaming! Trying to make it more arcade defeats its purpose! Arma is unique in the experience its trying to create, get excited about the aspect of challenge fatigue creates; how you can counter an opponent based on your stratagem - ooo thats a hill he's at the bottom, I can follow this ridge and wait until he gets to the top, ooooo he's out of breath... Stop trying to make the game "easier" and start challenging yourself. Either way, adding an easy switch option for fatigue to make the newbies happy would be good for they current play style and any mods that would require it for their authenticity.
  24. Ah thanks for all your help, I did get this working. :D
  25. Sbats

    ADF Uncut

    Pretty much finished the AMP SASR Squad - customizing their gear from Tanned helmets, tanned vests and shirts. the helmets are looking tastey yum.
×