Jump to content

Wraith68

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About Wraith68

  • Rank
    Rookie
  1. Hello Bushlurker, yep i did follow the instruction's in your guide. Set up the tools then went to Sgt ace's to try to get the sample map to run in the editor. I did'nt carry on with the guide because i thought if i cant get sgt ace's tut map to work then there's not much point in trying to get your Afghan map to run. That's when i started getting the problem's i put in the first post...thank's for taking the time to help though much appreciated. Do you think i need to reinstall the tool's and start from scratch again? or replace my ArmAwork folder that you suggested i copy in your guide, which i have on my desktop? ---------- Post added at 11:53 ---------- Previous post was at 11:37 ---------- Originally Posted by Wraith68 But it's not quite right yet i think... I did as you suggested and my first error changed from needing utes to needing lbr_plants instead, i carried on as before and it loaded in 2d editor but would not let me preview BUT... when i close the oa editor this time and return to loading screen ie;single player,multiplayer, editor options and so on, in the back ground is a 3d image of my soldier stood on the sample map island but i am unable to reach him. This ^^ is the stage i am at currently Last edited by Wraith68; Today at 11:46.
  2. Hello Bushlurker, yep i did follow the instruction's in your guide. Set up the tools then went to Sgt ace's to try to get the sample map to run in the editor. I did'nt carry on with the guide because i thought if i cant get sgt ace's tut map to work then there's not much point in trying to get your Afghan map to run. :) That's when i started getting the problem's i put in the first post...thank's for taking the time to help though much appreciated. Do you think i need to reinstall the tool's and start from scratch again? or replace my ArmAwork folder that you suggested i copy in your guide, which i have on my desktop? ---------- Post added at 11:53 ---------- Previous post was at 11:37 ---------- This is the stage i am at currently
  3. @Ramazoti Thankyou very much for your reply, you have got me further then i could manage on my own :bounce3: But it's not quite right yet i think... I did as you suggested and my first error changed from needing utes to needing lbr_plants instead, i carried on as before and it loaded in 2d editor but would not let me preview BUT... when i close the oa editor this time and return to loading screen ie;single player,multiplayer, editor options and so on, in the back ground is a 3d image of my soldier stood on the sample map island but i am unable to reach him. So as an experiment i put the command line into my arma2 start up command and i go to editor i can open it, choose sample map from the map list for my editor, go in and i can spawn into the sample map and everything seem's fine. So my question now is this, am i in the wrong as i thought i would be able to make island's for operation arrowhead (i have combined arms on steam version) by using the OA editor, or is it that i am supposed to be using the arma2 editor anyway and the new island will be useable in OA? I hope that's not as confusing for you to understand as it is for me, thank's again for your help. P.S. At the risk of revealing my total beginner's stupidity now, which exact config.cpp was it i was supposed to be changing exactly and where is it at? sorry
  4. Hello all, sorry if i'm in the wrong place. I have followed bushlurker's tutorial to the word (i think) and have combined it with sgt ace's tutorial as suggested. Everything seem's too go well, i add the command to the command line prompt, click on the oa icon and the game begins to load but then i get this error... "Addon 'TUT_SampleMap' requires addon Utes'....now before adding the suggested command line to activate my @TUT sample map, utes is definately in the map list in my editor, so i click ok and the game loads....just, then i get this error when the editor map list comes up...minus utes i might add No entry 'bin\config.bin/CfgWorlds/TUT_SampleMap.icon' So i press continue anyway (stubborn old git that i am) and click sample map and open editor...to my surprise the sample map actually appear's in the 2d editor with this error across the screen... No entry 'bin\config.bin/cfg\worlds/CAWorld/Grid.offsetX' once again i click continue and go ahead and put a player in the map, then i click preview and the map reload's ;like it's going to start but then go's back to 2d view and say's... No entry 'bin\config.bin/CfgWorlds/TUT_SampleMap.Sounds' I hasten to add i am new to arma2 mapping so will not be surprised if i made an obvious mistake setting thing's up, it's the bit about Utes that get's me, it's in the list before hand but when i use the sample map it's like it removes Utes from the editor list, then tell's me "ahh sorry, cant run without Utes" ??? Thank's in advance and i did check for relevant post's before i posted.
×