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Posts posted by Flying-Coyotus
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there is a trigger in base that sets animation to false for everything in base. change thatHello,
Can you explain where to find this trigger ? I dont find it in the editor,
thanks
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Hello,
Nice work ! It will be cool to add this to mission :)
Just a question: how to pilot this Sea Fighter ?
Thanks :)
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Hello,
Is there a way to stay sync with support module (artillery, helico...) after respawn ?
Thanks,
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Hello,
I find few things in other topics and this one, and i have something that seems working for server host (not dedicated server):
- respawn seems OK with the custom loadouts
- no problem with uniform
Custom loadouts: assault_long.sqf
//waitUntil {!isNull player};
_unit = _this select 0;
If (local _unit) then {
// removeallassigneditems _unit;
removeallcontainers _unit;
removeallweapons _unit;
removebackpack _unit;
removeuniform _unit;
removevest _unit;
// Headgear, Uniform & Vest
_unit adduniform "U_B_CTRG_3";
_unit addbackpack "B_BergenC_grn";
_unit addvest "V_TacVest_oli";
_unit addheadgear "H_mas_uk_HelmetB_paint";
_unit addGoggles "G_Tactical_Clear";
// Trinkets
_unit additem "NVGoggles";
_unit assignitem "NVGoggles";
_unit additem "B_UavTerminal";
_unit assignitem "B_UavTerminal";
_unit addmagazine "Laserbatteries";
_unit addweapon "Laserdesignator";
// Kit
_unit additem "FirstAidKit";
_unit additem "FirstAidKit";
_unit additem "FirstAidKit";
_unit additem "FirstAidKit";
// GRENADES
_unit addmagazines ["handGrenade",4];
_unit addMagazines ["DemoCharge_Remote_Mag", 2];
// WEAPONS
_unit addmagazine "20Rnd_mas_762x51_Stanag";
_unit addWeapon "srifle_mas_sr25_sd";
_unit addPrimaryWeaponItem "optic_Nightstalker";
_unit addPrimaryWeaponItem 'optic_Nightstalker';
(unitBackpack _unit) addMagazineCargoGlobal ["20Rnd_mas_762x51_Stanag",22];
_unit addmagazine "12Rnd_mas_45acp_Mag";
_unit addmagazine "12Rnd_mas_45acp_Mag";
_unit addmagazine "12Rnd_mas_45acp_Mag";
_unit addWeapon "hgun_mas_glocksf_F_sd";
};
//if(true) exitWith{};
And in the INIT of the player (no name):
null = [this] execVM "scripts\assault_long.sqf"; this addeventhandler ["respawn","_this execVM 'scripts\assault_long.sqf'"];
(and of course, the marker respawn_west and a description.ext)
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Hello,
It works fine on dedicated server, except the uniform.
When a player arrives, he is OK, but the others suddenly have no more uniform.
I know there is a problem with uniform as it is local instead of global, but i dont see how to avoid this.
Thanks
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Hello,
Thanks a lot, it's a great template !
Maybe there is an issue in MP:
players who try to join the game have the ""players have modified data files"" message.
If I remove all the objects of the template, it works fine.
We can do test if you want.
Regards,
[SP/MP][COOP] Patrol Operations - Official Thread
in ARMA 3 - USER MISSIONS
Posted
Thanks, indeed, I missed page 22, sorry.