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Posts posted by Flying-Coyotus
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Just now, R0adki11 said:Aim for the head, headshots work better
at 400, 500m it became a little bit more difficult...
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I made a video:
Mk-I EMR
300 m
4 kills, each kill needed 2 hits in chest
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ok, under 200 m > 1 hit in chest kill.
Over 200m, it needs 2 hits
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ok thanks, at which range ?
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It's strange cause I made tests, and have same value, with no vest, chest needs 2 hits instead of 1 with EMR.
For range starting 200m, under 200m, 1 hit in chest gets a kill
With SPAR 16, chests needs 3 hits to get kill
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wow thanks for theses tests !
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Hi,
it seems that in game the EMR is less powerfull, I run some tests in the editor, I noticed the same thing.
Some snipers have this feeling too ?
Thanks
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Hello,
I made some tests with MK-I EMR, AMS Scope, with/without suppressor:
Range AMS Scope (.mildot) With Supressor Without Suppressor 100 m -1 -1 200 m -1 -1,5 300 m -2 -2,1 400 m -3 -3 500 m -4 -4 600 m -5 -5 700 m -6.5 -7 800 m -8 -8,5 - 1
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Hello,
I make a mission via editor just to make some fire training exercices.
I tested different Arma 3 respawn script, but i don't find a way to respawn objects (Land_balloon_01_water_F, soldiers...)
Do you have an idea ?
Thanks
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Guests are really becomig an issue:
- lot of friendly fire to get your weapons (they don't care scores & objectives)
- they remove fun of games, they don't care objectives, so no tactical are possibles
- 2 guests are sufficient to break teammate game
I know the problem is their behavior, maybe after authentication, they will continue to behave as such ...
It becomes hard to find clean servers.
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On 02/07/2017 at 2:11 PM, jewish freak said:It would have been nice if the developers released 3 mission templates, one for each game mode.
Just to make it more accessible for mission makers to make their own versions of those modes.
I want to make a link scenario, i do see the modules etc in the editor, but i'm lacking the experience or the documentation needed to really use them.Exactly !
I would like to make a "link" mission using the whole map, and be able to use helicopter or vehicles to join the different points :)
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Totally agree, some voices are OK, one of them is very annoying.
It would be cool if we can chose one voice, like on car navigation assistant
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27 minutes ago, Blackheart_Six said:Well I am a... "there is water in the glass" kind of guy. LOL!
That would be great if you can push out the framework. I think that would go a long way easing the pain of the delay of PO4 for folks. If it is ready.....
And if there is no more water in the glass, fill it ;)
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On 23/06/2017 at 6:54 PM, Jigsor said:Me too, So i tried to port it today and it appears 2d mp editor is completely removed with A3 update 1.72 (Malden). My porting tools relied heavily on Arma2.Net extensions to create a mission.sqm from my gridbuilder script. From there the new mission could be imported to 3D editor. This is a major wrench in new port development of BMR Insurgency. There was no mention of this in the changelog so they did not want us to know or it was a mistake. I'll need to redevelop my tools to work entirely from 3DEN. This might take a while. In the mean time you may petition BIS to revert the unannounced change on the feedback ticket I made here.
It's very strange, I've just checked and I still have 2d editor, for old maps (takistan...) and new (malden 2035):
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Hi,
What would be nice:
- random perimeter for mission (for example about 500 m to 1 km) for some missions (like rescue pilot, destruction)
It would force to make research of the target.
- new mission like downloading data from a crashed drone before ennemis destroy or capture it
:)
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Tanoa version added to mission pack.
All versions except Tanoa can run with or without Apex.
All versions updated to support Apex.
Get Some!
Thanks a lot :)
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Hello,
No more problem by adding your script to the init of the vehicles, no only the helicopters, but the trucks, quads... too.
Thanks a lot :)
if (isServer) then {this setVectorUP (surfaceNormal [(getPosATL this) select 0,(getPosATL this) select 1]); this setPos [(getPosATL this) select 0,(getPosATL this) select 1,((getPos this) select 2) + 0.3];};
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Hello,
thanks for this missions I discovered few days ago !
I just have a question, I edited the mission.sqm to replace VAS by Virtual arsenal
[""<t color=#ff1111'>Virtual Ammobox</t>"", ""VAS\open.sqf"]replace by:[""Open Virtual Arsenal"",{ [""Open"",true] call BIS_fnc_arsenal; }]I exported it to MP, when I run it on DS and joined to test, it said that the max player has been reached (???), i tried to set min and max player in the 3d editor, but still the same problem,do you have an idea what can be the problem ?Thanks :) -
Hello,
I have something strange: we edit the base to add helicopters, vehicles... Before version 1.60 and BMR 1.45apha; no problems, but since 1.60 Arma3, when we started mission from DS > almost all vehicles explode, they respawn and no more problems.
Someone has an idea where is the problem ?
Thanks a lot :)
BSince version 1.60 from arma 3, and 1.45alpha and 1.45
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About black screen respawn
We have complety reedit our custom mission from original 1.45alpha and it works again... Something went wrong when we updated to 1.60... Dont know what, but it works fine :)
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Hi,
After many testing, problem is back and randon with 1.45a - sometimes black screen instead of respawn, sometimes it works fine
in fact, when this timer has expired:
class INS_revive_time//9{title=" Revive time";values[]={60,120,180,300,600,1800,3600};texts[]={"1 minute","2 minutes","3 minutes","5 minutes","10 minutes","30 minutes","60 minutes"};default = 60;};I can press "ESC" and can reappear.Black screen (lol)When i'm really dead, i can press escIf a friend respawn me with medic kit: he sees me alive, but i still have black screenVery strange- 1
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Hello,
since version 1.60 from Arma3, no more respawn, i have black screen, all i can do is ctrl + alt + sup...
Do you have same problem ?
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@jigsor
Hi, great news and thanks for Napf island (and other ones ;) ), dont hesitate to post a beta, friends and me can test mission one by one on a dedicated server ;)
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Since last update: Mk-I EMR less powerfull ?
in ARGO - QUESTIONS & ANSWERS
Posted
I confirm, just made the same test on DS > one hit / one kill