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Flying-Coyotus

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Posts posted by Flying-Coyotus


  1. 28 minutes ago, Locklear said:

    Weapon colors – not now, we may look into some options in the future.

    About the damage, there seems to be some discrepancy between their damage in the editor and in the multiplayer. We'll investigate. However, no intentional change in damage model has been made.

     

    I confirm, just made the same test on DS > one hit / one kill

     

     


  2. Hello,

     

    I made some tests with MK-I EMR, AMS Scope, with/without suppressor:

     

    Range AMS Scope (.mildot)
    With Supressor Without Suppressor
    100 m -1 -1
    200 m -1 -1,5
    300 m -2 -2,1
    400 m -3 -3
    500 m -4 -4
    600 m -5 -5
    700 m -6.5 -7
    800 m -8 -8,5
    • Like 1

  3. Guests are really becomig an issue:

     

    - lot of friendly fire to get your weapons (they don't care scores & objectives)

    - they remove fun of games, they don't care objectives, so no tactical are possibles

    - 2 guests are sufficient to break teammate game

     

    I know the problem is their behavior, maybe after authentication, they will continue to behave as such ...

     

    It becomes hard to find clean servers.

     


  4. On 02/07/2017 at 2:11 PM, jewish freak said:

    It would have been nice if the developers released 3 mission templates, one for each game mode.
    Just to make it more accessible for mission makers to make their own versions of those modes.
    I want to make a link scenario, i do see the modules etc in the editor, but i'm lacking the experience or the documentation needed to really use them. 

     

    Exactly !

     

    I would like to make a "link" mission using the whole map, and be able to use helicopter or vehicles to join the different points :)


  5. On 23/06/2017 at 6:54 PM, Jigsor said:

    Me too, So i tried to port it today and it appears 2d mp editor is completely removed with A3 update 1.72 (Malden). My porting tools relied heavily on Arma2.Net extensions to create a mission.sqm from my gridbuilder script. From there the new mission could be imported to 3D editor. This is a major wrench in new port development of BMR Insurgency. There was no mention of this in the changelog so they did not want us to know or it was a mistake. I'll need to redevelop my tools to work entirely from 3DEN. This might take a while. In the mean time you may petition BIS to revert the unannounced change on the feedback ticket I made here.

     

     

    It's very strange, I've just checked and I still have 2d editor, for old maps (takistan...) and new (malden 2035):

     

     

    303809201706291713031.jpg


  6. Hi,

     

    What would be nice:

     

    - random perimeter for mission (for example about 500 m to 1 km) for some missions (like rescue pilot, destruction)

    It would force to make research of the target.

     

    - new mission like downloading data from a crashed drone before ennemis destroy or capture it

     

    :)


  7. Hello,

     

    Thanks jigsor & bobbyrock   

     

    I'm going to try to isolate the problem by editig it step by step, and thanks for the explanation of the scripts ;)

     

     

    Hello,

     

    No more problem by adding your script to the init of the vehicles, no only the helicopters, but the trucks, quads... too.

     

    Thanks a lot :)

     

    if (isServer) then {this setVectorUP (surfaceNormal [(getPosATL this) select 0,(getPosATL this) select 1]); this setPos [(getPosATL this) select 0,(getPosATL this) select 1,((getPos this) select 2) + 0.3];};


  8. Hello,

     

    thanks for this missions I discovered few days ago ! 

     

    I just have a question, I edited the mission.sqm to replace VAS by Virtual arsenal

     

    [""<t color=#ff1111'>Virtual Ammobox</t>"", ""VAS\open.sqf"]
     
    replace by:
     
    [""Open Virtual Arsenal"",{ [""Open"",true] call BIS_fnc_arsenal; }]
     
    I exported it to MP, when I run it on DS and joined to test, it said that the max player has been reached (???), i tried to set min and max player in the 3d editor, but still the same problem, 
     
    do you have an idea what can be the problem ?
     
    Thanks :)

  9. Hello,

     

    I have something strange: we edit the base to add helicopters, vehicles... Before version 1.60 and BMR 1.45apha; no problems, but since 1.60 Arma3, when we started mission from DS > almost all vehicles explode, they respawn and no more problems.

     

    Someone has an idea where is the problem ?

     

    Thanks a lot :)


    BSince version 1.60 from arma 3, and 1.45alpha and 1.45


  10. Hi,

     

    After many testing, problem is back and randon with 1.45a - sometimes black screen instead of respawn, sometimes it works fine

     

    in fact, when this timer has expired:

     

    class INS_revive_time//9
    {
    title=" Revive time";
    values[]={60,120,180,300,600,1800,3600};
    texts[]={"1 minute","2 minutes","3 minutes","5 minutes","10 minutes","30 minutes","60 minutes"};
    default = 60;
    };
     
    I can press "ESC" and can reappear.
     
    Black screen (lol)
     
    148253201606041304501.jpg
     
    When i'm really dead, i can press esc
     
    153462201606041310331.jpg
     
     
    If a friend respawn me with medic kit: he sees me alive, but i still have black screen
     
    Very strange
    • Like 1
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