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Everything posted by Pomi Git
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Configuring new voice profile
Pomi Git replied to Pomi Git's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, thanks for the response. That was my first thought, I noticed it was missing from the released version. But adding it didnt resolve the issue. -
Configuring new voice profile
Pomi Git replied to Pomi Git's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi Karel (or anyone else for that matter) I've subsequently successfully deployed a voice profile for the star wars mod however I have a problem I'm struggling to resolve. The voice is being picked up by all sides. I've tried a few different tweaks to the config and nothing seems to fix it. The outcome I desire is to have the voice profile available only to units in the mod. Specifically within the Empire faction. Any ideas of how I can resolve this? -
Seeking Experienced Terrain Maker For Imperial Assault Mod
Pomi Git posted a topic in ARMA 3 - TERRAIN - (BUILDER)
*Removed* Position filled -
You shouldn't have to save a copy of your save file. Unless BI have changed something. The instructions on armaholic are incorrect. You hit replay to load your save. That's my fault because I stated revert instead of replay when I first released the mod. The correct instructions are on steam workshop. Its been a while since I played the campaign but I had no problem dying and and then loading last save via replay
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This sounds awesome, cool idea. I can see this becoming a must have for mission makers
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Operation Trebuchet - Total conversion mod for Arma 3
Pomi Git replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys just a quick note to wish you all the best of luck and success with this mod. Looks like you've put together a great team. Cant wait to play it. Cheers Pomigit -
Getting paid to work on a free mod
Pomi Git replied to petracephas's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Raise questions regarding those issues and im sure you'll get a response. Interiors are definitely a pain and will no doubt take a bit of practice to master. Regarding weighting of characters. Rather than trying to do it manually in o2, do it in 3ds max by using skin wrap of the sample character model BI provided. It basically copies the weights from the sample character onto yours. This is the approach I take and you basically have to do nothing. This approach is also detailed in the character modding tutorial http://community.bistudio.com/wiki/Arma_3_Modding_Characters -
Getting paid to work on a free mod
Pomi Git replied to petracephas's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My advise, learn the skills you lack. Its easy to say I cant do this or that, but there are a plethora of guides and tutorials you can use. Especially if you're 90% of the way there, you might as well put in the effort to get it across the line on your own. If you're struggling with something specific then raise a query in the appropriate section (of course check first for similar queries raised before). -
Modded Guns and making them all work
Pomi Git replied to breeze's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sounds like this belongs in the troubleshooting section http://forums.bistudio.com/forumdisplay.php?161-ARMA-3-TROUBLESHOOTING -
Yes please let everyone know in case others come across a similar issue. I didnt get chance to reply sooner but I was going to say that addon builder should be producing an error log. This is the easiest way to locate issues in your config file.
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Getting paid to work on a free mod
Pomi Git replied to petracephas's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Recent studied have shown that money is not a motivator to better performance in workers. Passion and interest in what you are doing is what truly motivates people. No one can afford to work for free but that's just a byproduct of society. So I agree with fluttershy. If I'm going to give up my spare time to work on a mod, money or not I have to be passionate about it -
What tool are you using to pbo?
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Getting paid to work on a free mod
Pomi Git replied to petracephas's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sometimes working alone is the best way forward, you just need a willingness to be hands on and a capability to learn new skills. Working with a team has its own headaches. Many, many mods fail to get released because of conflicting opinions on direction or reliance on a team who cant commit the time. Classic example of this Trello is a fantastic free tool. I've been using it to organise my mod for a while now. Very very useful -
Have you checked the error log? It tells you which line has the error. Also if you're not already id recommend using Notepad++ for your config files. Makes it easier to see issues including correct bracketing
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And have you tried removing the "/*"? The only thing you should have at the end of your config file is "};" Anything after that will cause an error
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Whats the error?
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X-Cam 1.0 for Arma 3 released
Pomi Git replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow this tool looks the business. Thanks for releasing, great work. -
GLT Mod for ArmA 3 - Work in Progress
Pomi Git replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice one mate. Good to see you still working on this mod -
Military cap without headset
Pomi Git replied to allarvendla's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You need to do a bit more digging around, there is a version of that hat without a headset -
Cheers, enjoy :)
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Its a simple mod but glad its helped you out :) Yes i originally made the PG Services PMC mod though i dont look after it anymore. Refer to the links in my signature. Cheers Pomigit
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Faces Config and Characters
Pomi Git replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Glad you got it sorted. And congrats on your win in the MANW comp, well deserved -
Faces Config and Characters
Pomi Git replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The answer depends. Are you trying to create purely a new texture for a face or a whole new identity including head, face, voice, name? Is it mission specific or are you after something permanent that can be used outside of the mission? -
Need help to get a uniform working.
Pomi Git replied to AlphaWolF's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I cant comment on BI's sample files as ive never used them. I personally learned like a lot of others by simply depboing the game files and looking at BI's own config files. By the look of things though the only "new" and different thing BI have done with the sample files is to separate uniforms, vests and headgear into separate hpp files and call them in the main config. This is purely for tidyiness, the construct of what is in the hpp files will still be the same as whats in the config and in those guides. That aside, the first thing that struck me with your config is that you have defined classes for CAMAN and SoldierWB, and you are using SoldierWB as your base class, if this is what BI have in the sample files then I can tell you its totally unnecessary for 99% of character mods. This is why I directed you to the guides. You need to understand how class inheritance works -
Need help to get a uniform working.
Pomi Git replied to AlphaWolF's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
From what I can see you need to redo your whole config. But rather than try articulate all the issues I think you need to have a read of some guides on doing custom characters. Have a look here: https://community.bistudio.com/wiki/Arma_3_Modding_Characters And in particular this: http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial&p=2324469&viewfull=1#post2324469