

SRBuckey5266
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Why is it impossible to get Blufor to shoot armed civilians?
SRBuckey5266 replied to SRBuckey5266's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you read my post? I said I wanted a method besides something that has to do with editing the mission in init.sqf What happens if I just want a BLUFOR to attack ONE civilian? Intended to be used on mission start. Changing value during mission can cause unexpected errors in AI behavior. -
Why is it impossible to get Blufor to shoot armed civilians?
SRBuckey5266 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why would Bohemia limit us like this? Scripting should open a world of customization, and this is a huge limitation not being able to get blufor to attack armed civilians. What's with this? I also don't want to edit side relations in the init.sqf, I just want to be able to do "doTarget"/"doFire"... -
How can I check if an object is facing another object?
SRBuckey5266 replied to SRBuckey5266's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, this is a great help! Where did you look to find this function? I looked at the ArmA 3 functions page on the wiki, and this wasn't one of the BIS functions. Thanks again!! -
How can I check if an object is facing another object?
SRBuckey5266 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can use getDir on a unit, but how can I check and see if a unit is within this units 180 degree view? Basically, what I'm asking, can I check and see if a unit is within the view of another unit? -
Does AI have to be in a vehicle for the vehicle to fire?
SRBuckey5266 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can I use "doArtilleryFire" on an empty M5 Sandstorm? I do NOT want AI. -
Impossible to change artillery firing mode from close to medium on artillery computer
SRBuckey5266 replied to SRBuckey5266's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What? The AI doesn't automatically change the firing distance on the MLRS, and seems to always stay at "close" distance. I want it to use a "medium" firing distance. -
Impossible to change artillery firing mode from close to medium on artillery computer
SRBuckey5266 replied to SRBuckey5266's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, via scripting -
Impossible to change artillery firing mode from close to medium on artillery computer
SRBuckey5266 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why is this not an option?? -
How to check if a vehicle is within a marker's position?
SRBuckey5266 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How can I do this? I do not want to use the map editor and set a trigger. Thanks. -
What is the point of "bis_fnc_param"?
SRBuckey5266 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it supposed to be a replacement for "_this select 0"? Are there any differences in speed? -
If there is a building that has no stairs in it, but I want to teleport to the roof....how would I go about getting the correct height? I know how to write the script, but is there a way to make the script detect the correct height to put the player at? I don't want to spawn to high and die, or spawn to low and be stuck in the building.
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How do I draw a menu in game? Takistan Life servers, when you press 1, comes up with a menu. Any idea which scripting function allows me to get started with that? Thanks!
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addAction doesn't work as described?
SRBuckey5266 replied to SRBuckey5266's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Already tried it. Doesn't work. -
addAction doesn't work as described?
SRBuckey5266 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
player addAction["Get Message", {hint "message";}, nil, 6, True, True, "", "_this == _target"]; The ArmaA2 wiki says that the "code/filename" parameter of addAction accepts Code or a path to a .sqf/.sqs script; however, when I try to use a block of code, it doesn't seem to work? Any ideas as to why this is so? -
Function isn't sleeping?
SRBuckey5266 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any idea why my script doesn't sleep for the 7 seconds it's suppose to? da_name_of_me = name player; serialkiller = true; player addEventHandler ["Fired", { if(serialkiller) then { [] call change_name; }; }]; change_back = { hint "John Doe"; player setIdentity "John"; sleep 7; player setIdentity da_name_of_me; hint format["%1", da_name_of_me]; }; if(!serialkiller) then { player removeEventHandler ["Fired", 0]; };