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mongomiller

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About mongomiller

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  1. mongomiller

    Dialog not appearing

    I actually used that as a template. But the Dialog is not showing up.
  2. Hey Guys, I've created a Dialog just with a Background. I call it with a script. So here is my Description.ext #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_ANIMATED_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0c #define ST_TYPE 0xF0 #define ST_SINGLE 0 #define ST_MULTI 16 #define ST_TITLE_BAR 32 #define ST_PICTURE 48 #define ST_FRAME 64 #define ST_BACKGROUND 80 #define ST_GROUP_BOX 96 #define ST_GROUP_BOX2 112 #define ST_HUD_BACKGROUND 128 #define ST_TILE_PICTURE 144 #define ST_WITH_RECT 160 #define ST_LINE 176 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 // this style works for CT_STATIC in conjunction with ST_MULTI #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 #define FontM "Zeppelin32" class MyDialog { idd = -1; movingEnable = true; enableSimulation = false; controlsBackground[] = { }; controls[] = { }; objects[] = { MyBG }; class MyBG { idc = -1; type = CT_STATIC; style = ST_LEFT; colorBackground[] = { 0, 0, 0, 0.9 }; colorText[] = { 0, 0, 0, 1 }; font = FontM; sizeEx = 0.023; x = 0; y = 0; w = 3; h = 3; text = ""; }; }; And this is my window.sqf (I call it in game with: this addAction ["OpenDialog","window.sqf"]; on an ammobox) _ok = createDialog "MyDialog"; So when I go to my Ammobox and select "OpenDialog" the game freezes and i get the cursor. But theres no Dialog or Background! When I press ESC the game continues. Please help me.
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