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judotoss

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About judotoss

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  1. Okay, so this question was too easy, let's make it more complex. Lets say you have a multiplayer pvp map. How would do you set a victory condition that will restart the mission if opfor wins. then have that trigger a +1 to their "rounds won" score, and have the mission restart, but with their score showing 1 more victory? Could it be set to multiple rounds, and if one team gets 3 wins, the game ends with that team having won the game? and bonus points to anyone that can show me how to set-up the aforementioned scoreboard :-P
  2. duhhh! cuz in this scenario, it's not available! call it a training exercise. This kind of mission forces teamwork and all that stuff... I know alot of people would appreciate these kinda of missions, if i could ever make it work :-( So far, i can make a weapon crate in the middle of the designated mission area, and in that crate there is one demolition charge. i have a trigger setup to display a hint reading "XXX team has eliminated the enemy weapon cache" (using "_alive cache;") when certain supply crates are destroyed. Here's my problem: you can just shoot the weapons crates, and they will blow up. and sometimes those crates won't get destroyed at all, no matter how many times u set satchels or shoot them. also, the only thing i know how to do is make that trigger end1 end 2 end 3 etc. i want the mission to start over when this happens, and have a score that is kept track of somehow. FML lol. with great complexity and possibility comes great confusion and steep learning curve.
  3. I'm pretty new to editing missions, and as far as scripting goes, i need someone to hold my hand to do even the most basic stuff! :-P If anyone has the know-how and time, add Joshishmo on steam and we can work on this. As for ideas, i have many, and once i can get all the things i need into a template mission, i could make some seriously bad ass missions. Here is what i have come up with so far on what i will need to make a Socom-esque demolition map. I also have a friend of mine's vent you could try to reach me at, I'm always on that when im online. justiceminecraft.typefrag.com port: 41255 MISSION: KAMINO COAST OBJECTIVE: DEMOLITION 10vs10 Rules: Pick-up the centrally located bomb and plant it at the enemy base. The bomb will detonate in 60 seconds unless defused. If defused, defusing team wins the round. Or win the round by eliminating the enemy team. 21 minute rounds First team to win 2 rounds wins the game. Goals: ** means it's finished Starting Gear -guns available for the mission are in a crate at spawn** Map Restriction -Players cannot leave the defined mission area Teams will respawn after each round HUD scoreboard / bomb status -Round timer -team wins -number of players still alive on each team -which team has the bomb Hint messages that pop-up -when bomb has been picked up (and by what team) -when bomb has been dropped -when bomb has been planted -when bomb has been defused A 3d objective marker on bases depending on which team has the bomb -team with bomb has a "destroy" 3d marker on enemy base -when enemy team has the bomb a "defend" 3d marker on friendly base A bomb that spawns on the map (satchel charge) -always visible on map when dropped (3d objective marker) -marker on teammate that is carrying the bomb -scroll menu to pickup/drop/plant -scroll menu plant bomb 60 second detonate timer (if you have the bomb and are at the correct bomb site) -Scroll menu defuse bomb, if enemy team planted it. (15 second timer) -drops when unit carrying it is killed Bomb always shows when dropped (3d objective Marker) 20 Minute Rounds -Round ends when one team is eliminated or has planted/detonated/defused the satchel 1 min restriction to spawn area to gear up -countdown timer -spawn restriction
  4. judotoss

    Takistan Life Server

    this already has several other threads, please check those :P
  5. judotoss

    Deleted Files?

    Make sure you disable any expansions, like DAYZ or such. When i play takistan life, i just disable everything but arma and armOA. You do need to have Operation arrowhead, maybe you only have arma2?
  6. I am renting a server through xstreamgaming. It is currently hosting Dayz, and I asked them if they could host takistan Life RPG for me. All they said was for me to upload the files needed and they would make me a custom command line (which is the only thing i don't have access to on the server, besides switching between the ones they make available.) I uploaded the .pbo from a takistan life server i played on to the mpmissions folder on the server. Xstream told me i would need a .cfg file for the commandline to point to. I HAVE read all the forums here on the topic, so please don't roll your eyes and direct me to "read and learn". I'm not a programmer/software engineer, and i will not be able to figure out how to make my own config file from the forum page on it (which i have read). I think what I need is a place to download, or cut/paste, the .cfg, .pbo, and scripts (like giving players money, or adding/removing vehicles), and possibly a command line that i could reference to help them make one for me. OR direction on where to find these things. If any of you are hosting a TLR server, PLEASE PLEASE PLEASE post a list of the files u have on your server, maybe even give a description of what each is or put it's content up here!!! Thank you for any help in advance, but just putting the .pbo files in the mp missions folder is not working. It seems to be due to the fact that the servers current commandline points to a dayzconfig file, and i would need one for just running armaOA without the dayz mod. Xstream also said i would need a map (?) although i believe the .pbo contains that. I of course would need to be able to use all the TLR controls and fancy admin scripts as well. Feel free to contact me if you need any more info.
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