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Bastet

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  1. Bastet

    Bulldozer was terminated

    Sure I know that, currently I'm just testing if it is possible to launch sahrani with replaced objects of arma 3 and experiencing several problems. I only work with mikeros tool, depbo'd them with them, too but there are some street files missing (still don't know why.) It doesn't matter If i unpack it with depbo of mikero or other depbo programs, always the same streets say "missing" in terrain builder. Maybe it's just my PC lacking some ressources to finalize. It wouldn't be working ingame if there was a problem with your files. just bulldozer is not able to render, as soon as I take the streets into there. (what doesn't really matter, because I want to replace them with arma 3 roadshapes) As said before, I'm only working with mikeros. :) and I have so many errors when packing and still don't know where they are from and as I am new to terrain building I have no idea how to solve this ='(( I never played sahrani map and don't have any files on my computer so... yeah :) But still... I'm experiencing some serious problems here... :(
  2. Okay i saved the log from the pbotool and hell.... there are so many errors in there :O so many... I'll post it later cause I lost my teamviewer session from here. the only thing I can say is, that all the buildings (who wonders) caused error "cannot load file "\" is no value" or something similar to that. same with the weather... I'll be at home at 4pm an post it immediately
  3. Bastet

    Bulldozer was terminated

    I had that issue,too and searched for like 6 days to finally solve it myself. I copied arma3.exe and bin.pbo and core.pbo to my P:\ drive. tried to run as administrator, but nothing worked. Then I tried to change things inside my project folder (I was working with sahrani package) and somehow, as soon as I deleted the smd_roads of the sahrani folder it worked. I guess there was something wrong with the files inside... still on't know what. When I run it in arma the streets are fine, but when I unpack the pbo nothings working anymore. :)
  4. Does nobody have any idea whats actually wrong? =(
  5. I had the same issue and changed it like in this thread, now I have the problem, that bulldozer says "Error Land Grid Reference exceeded range" Grid size:2048 Cell size:10 Terrain size: 20480 sattellite surface mask source: size: 20480px resolution: 1.0 satellite surface mask tiles: size:1024 desired overlap:16 texture layer size: changed to several things, nothing working actually I don't know what happened. I ONLY changed the texture layer size 2 times (of course I deleted actual layers and let TB built them anew).
  6. It works now. thank you :)
  7. Bastet

    no buldozer.exe downloaded via tools

    I gues that you already tried to reinstall all. Hopefully you did. First of all: I had the same issue, but i have no clue how exactly I solved it. I think I started Arma 3 Tools as Administrator. If it's not working copy arma3.exe to your directory. then copy bin.pbo and core.pbo and extract them to your P:\ folder (arma 3 tools folder w/e) so that there is a "core" and a "bin" folder in your P:\ drive. After that copy the dll's of steam arma 3 version to your P:\ drive. I somehow managed to solve it like that. But even though buldozer is missing, steam should've recognized that. did you also try to verify your steam-data? Also did you check the exact path on O2?
  8. Hi everyone. I made an newer arma 3 version of sahrani for a test and had everything working in bulldozer. textures were shown, buildings were shown and everything else was working fine, too. i then packed the pbo with addon builder and when I'm ingame in the editor the map suddenly appears white. no textures, no sounds when I walk on the terrain and stuff, just the arma 3 buildings are shown, nothing else. I also tried to pack it with pbotool of mikero, but that didn't work too what have i done wrong? =( I have no clue what I need to change to fix that
  9. Thank you very much for the answer. I'll try and fix it with your code. :) I'll let know if it worked for me
  10. Ok, i actually found the problem. I somehow managed to find every problem and solve it except for one. When I delte the "include" stuff at the end of the config.cpp it's all working fine (even though the map just won't show up in the in-game editor...) The log sayd, that the "DefaultClutter" somehow is not defined. so i worked with Bushlurkers tutorial again and changed some things like the class CAWorld: stuff. somewhere there is the "class DefaultClutter;" but it just won't work for me...
  11. Hi there, I'm actually trying to convert the old sahrani map to an arma 3 usable map. I wanted to replace some buildings and stuff, nothing big, just for testing. I set up the terrain with terrain builder and stuff, everything seemed to work fine (except for buldozer crashing EVERYTIME) So i tried to pack it and see, if I am able to walk on sahrani and see the new buildings. Now binPBO and Addon builder are both giving me an error on binarizing it. I watched several tutorials and read everything from mondkalb, sgtace and bushlurker and still... I am having this problem. here's my config.cpp (and clutter and stuff... feel free to download it, if i would have posted it here the character-count would be way too large.) KLICKME!
  12. Hey all, I'm requesting a new soldier skin, but not a soldier that you might know. I'm gonna ask for a godfather like suit/skin/unit that is able to use weapons and backpacks (backpacks shouldn't be shown when wearing the suit. example: It would be so awesome if anybody could work on stuff like that ='(
  13. Bastet

    How to use own clutter?

    worked thanks :D and one other question =) I've got an 20480x20480 terrain and a sattelite image with the same size. But my visitor needs ages to convert it and to create the .paa files. should I resize them? Or just let visitor work? =/ I'm not sure about it
  14. Bastet

    How to use own clutter?

    Thanks! =D I used your tutorial for creating my map (like many others too) so simple! :D thanks man :* okay and what about any custom made stuff by myself? so i have my addon folder @blabla and I placed the pbo of my map there and the pbo of my clutters. so its @blalba\addons\map.pbo and @blabla\addons\clutter.pbo how can I use this? do I need to place it at "required addons" as "@blabla_clutter.pbo" or how do i use them? =O I'm so stuck with this :x
  15. Hello there, I'm stuck at my mapdesign. I downloaded mikebart's vegetationset and wanted to use the green grass from this clutter pbo. It's the only one not working. (Maybe because it's the only one from another source) I have the clutter.pbo in my addon folder of my map. so what do I need to do to get this working. Arma's stuff is still in ca folder and all is working fine for me i just can't get other sources working for me =/
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