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craptakular

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Everything posted by craptakular

  1. When I am the only person testing this, it works perfectly, I cannot spawn after 3 lives. As soon as a friend joins it all went horribly wrong. My friend team killed me several times and his ticket went to -1 and he spawned 6 times in total. What am I doing wrong? Here are my files: init.sqf: [player,3,false] call BIS_fnc_respawnTickets; description.ext: respawnTemplatesWest[] = {"Base","Wave","Tickets","Counter"}; onPlayerRespawn.sqf: private["_myProfileName","_playerTickets"]; _playerTickets = [player,nil,true] call BIS_fnc_respawnTickets; _myProfileName = profileName; if (side player == west) then {hint format ["%2 has %1 of 3 lives left.",_playerTickets, _myProfileName];}; https://community.bistudio.com/wiki/BIS_fnc_respawnTickets I tried to follow this thread but like most things from BIS, the documentation is pretty poor :( Can anyone help?
  2. Im looking for a UK based group. That uses a radio mod, a3mp, and maybe some present day equipment. I have played arma 2 since release, I am looking for a mature, well established group that had at least 20 very regular players. I have been with havoc company for 4 years but their gameplay has deteriorated so much I now fell I need to find a new group.
  3. Looking for UK/EU based established group I have been with Havoc-Company for 4 years playing Arma 2 and then Arma 3. After giving Arma 3 a try I really cannot get into the futuristic scenario and there isn't the quality of mods in Arma 3 yet to meet the present day needs. I am therefore looking for an Arma 2 group. I am only looking for a group where people are aged 20+, preferably older. I am looking for an established group in Arma 2 with at least 20 regular players. Your group must use ACE, ACRE2, ideally some custom islands and offer some form of training, I am not looking for a rigid "yes sir" group. I do want to play well but still would like to keep perspective on reality. I like making the odd mission and am prepared to follow any templates the group uses.
  4. craptakular

    FHQ TaskTracker

    OK i will take a look, thank you very much
  5. craptakular

    FHQ TaskTracker

    How would one end a mission when task_1, task_2 & task_3 are completed?
  6. Hello good people of BIS, How can I do a local trigger to a player when they exit a crate? I want to do the same hint message only triggered for each player as they exit a crate. So say there are 4 of us playing a mission in MP, I pick a gun from a crate then press "I" to exit, I am the only one to have the trigger activated on me. My 3 other mates will see no hint message from the trigger until they leave a crate themselves. Is this possible?
  7. In not sure tbh. I probably have matched it too view distance. I will have to check.
  8. Hi, I have been playing Arma series for a few years now, it is almost the only game I play nowadays. I play for a group and only play on our locked dedibox so server fps is usually 30-50fps. I currently have the following setup: 2500k @ 4.5Ghz 8Gb 1600Mhz ram GTX680 2GB SSD 1080p monitor Now I usually have my view distance set to 3000 - 4000 and get between 30-60fps depending on urban/rural setting and the intensity of the AI firefights. Is view distance dependant on CPU grunt or GPU? I ask as I am thinking of getting a GTX780TI, but if it won't improve view distance then it is a pointless upgrade as my 2500k is awesome value and doesn't warrant replacing for Haswell for 5% performance and around £400-£500 cost to replace CPU, RAM, MB and cooler. Any help?
  9. craptakular

    FHQ TaskTracker

    Thanks it worked.
  10. craptakular

    FHQ TaskTracker

    What do I have to do to get tasks and briefings for guerilla/independant side. It has a script error if I use "guer" as my side in the array, it does work. Should I just ignore this? I am on Arma 3
  11. Briefing.sqf: //Task1 task_1 = player createSimpleTask ["Destroy Radar Position"]; task_1 setSimpleTaskDescription ["Destroy Radar Position","Destroy Radar Position","Objective 1"]; task_1 setSimpleTaskDestination (getMarkerPos "task_1"); task_1 setTaskState "Assigned"; player setCurrentTask task_1; //Task2 task_2 = player createSimpleTask ["Destroy Training Camp"]; task_2 setSimpleTaskDescription ["Destroy Training Camp","Destroy Training Camp","Objective 2"]; task_2 setSimpleTaskDestination (getMarkerPos "task_2"); Trigger when Task 1 Completed: ON ACTIVATION task_1 setTaskState "Succeeded"; ["TaskSucceeded",["Task1 Completed"]] call bis_fnc_showNotification; task_2 setTaskState "Assigned"; ["TaskAssigned",["Now do Task 2"]] call bis_fnc_showNotification; The above code works perfectly for everyone who is connected to the server but as soon as new people connect to the server they cannot see that Objective 1 is complete as it it still stuck on Assigned, but for the people who have been connected 100% of the time it correctly is marked as "completed". How can I fix this? I don't want to use the modules and marker thing in the editor as it is a very cumbersome system and is hard to read when you have AI down, waypoints and triggers all over the map. I did find a suggestion from an ARMA developer, he suggested using BIS_fnc_MP but I cannot work out how to incorporate my trigger code into the function, can someone help me? https://community.bistudio.com/wiki/BIS_fnc_MP
  12. Could you post an example? I am new to this :p
  13. craptakular

    @A3MP - ArmA 3 Map Pack

    Does A3MP 1.4 require cba beta5?
  14. The only line I have related to tickets is the line you mentioned in the init.sqf, I think the function is broken. I'm going to change it to 3 tickets for west and see what happens.
  15. Thanks for posting, I have tried that line and it makes no difference, we have way more than 3 lives, it only seems to work if a single person is on the server. I wonder if it is another function that BIS has introduced that is totally broken?
  16. craptakular

    Task Force Arrowhead Radio

    How do you go about disabling the automatic spawning of short range radios? How can you add all blufor radios to a crate?
  17. craptakular

    @A3MP - ArmA 3 Map Pack

    http://imagizer.imageshack.us/v2/800x600q90/17/jfn3.png (104 kB) How can I remove the black/grey small line in the top left of my screen? It only does it on woodland islands. I am running CBA A3
  18. craptakular

    @A3MP - ArmA 3 Map Pack

    Hello on 1.3 I still have the small black underscore in the top leftish of my screen using CBA_A3. How can I fix this?
  19. I wish to spawn in a helicopter get it to move to a marker, turn its search light on and have the search light point towards a marker i have placed on the ground. How do I get a helicopters light to point at a map marker?
  20. Sorry if I wasn't clear, I didn't intend to waste your time :)
  21. How can you activate a trigger when you open a door on a metal container? This trigger only to be activated once.
  22. superb it works, many thanks guys. ---------- Post added at 17:10 ---------- Previous post was at 17:09 ---------- I dont think it works on placed objects?
  23. Hi, thanks for posting, I don't seem to have an ID for the Container I placed in the editor, it is a a Cargo Container (Short, Military Green)
  24. Hi, everytime I try to preview in the editor I get zero fps and cannot move. What is going on? I am on dev branch
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