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About Bernds

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  1. I searched a long time for some pics to build my GrW34 early ammobox and the GrW34 mortar bomb. Near impossible to find some good ones. Finally I build the things without any blueprint, just by some fuzzy pictures I found. Here are some pix showing my 1st objects for IF44A3 inside game: https://www.dropbox.com/s/5ni5gxstmgaa99g/GrW34_02.png?dl=0 https://www.dropbox.com/s/vo2xh19m20y8bx8/GrW34_03.png?dl=0 https://www.dropbox.com/s/cgcoewbifeb2cb3/GrW34_04.png?dl=0 https://www.dropbox.com/s/1e3bnsqkwrxgjiw/GrW34_05.png?dl=0 https://www.dropbox.com/s/bosnn29blb7fkb2/GrW34_06.png?dl=0 It's not ready but the first goal is reached, I can see something selfmade inside IF44A3 :) BTW: Is there any chance that someone could share good links to blueprints or good detailed pictures of WWII stuff which can be used to build some stuff?
  2. few issues I saw in IFA3 (SP). Still known? sdkfz 251 MG Gunner, not removed if killed (still standing behind) GrWr34 Gunner, not removed if killed. (still sitting behind) Maxim MG gunner not removed if killed. (rool over while dead) Stug III, cargo soldiers are moving -into- the Stug and come out off it. and I saw a Panther crew man still looking out of the tank hatch while he was dead.
  3. Ok, I understand the meaning of the sleep command. My questions went into the direction where that used value for that sleep came from. It seems to me that these are values each scripter must try out until the script is working inside the game as wanted. Correct? Or are there given values you have to use for different operations?
  4. May I ask why the sleep 0.056; is needed and why you take exactly this value inside your code? Is this just 'a value by nose' or is there a given rule for this sleep values? Sorry for asking this, I'm just wondering about.
  5. Thx for info! But this means that even setting objects in same weaponholder to different heights are impossible?
  6. My goal was changing the look of the (ammo) clip dropped to the ground. That dropped clips are inside a bag and I would like to change that to the corresponding (ammo) clip ones. I don't know if that is possible, was just a thought, and I stucked for now by grabing the object inside the weaponholder. To go ahead I would need how to get the object or, if possible, how to convert that returned string to the object.
  7. if I'll add something behind _weapM16A4 = (cnts select 0) select 0; like f.e. this: detach _weapM16A4; it will tell me (free translated) the same as in my code then: original:
  8. I would like to select the contents (objects) of a WeaponHolder by script. I filled a weaponHolder by: _holder addWeaponCargoGlobal [_name,1]; I can find that magazine(s) by: _mags = getMagazineCargo (_holder select 0); and I can i.e. do this now: player addMagazine ((_mags select 0) select 0); But I can't select that object itself, I get a message that (inside this example): ((_mags select 0) select 0) is a string and not an object. That's true, player addMagazine needs the string to work, but I need the object itself. So my question is: Is there a way to 'grab' the objects 'inside' a weaponHolder? And if, howto?
  9. You could try this line: this setObjectTexture [((getArray (configFile/"cfgVehicles"/(typeOf this)/"hiddenSelections")) find "e_gefr"),"lib\LIB_GER_infantry\data\german_gefreitor_badge_ca.paa"];