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Everything posted by liukang168
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Terminator Rising (WIP)
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Its the perspective that makes him chubby legged ... and till testing ... long road till then ... But I will look into this more closely ... thx Unless we can't find someone to work with us in order to make a custom skeleton the unit itself will remain in this size. I wish I could simply make him larger as it supposed to be, but then the usual functions of the model do not work as it is out of scale. Maybe at a later stage, with a custom skeleton we might be able to create a larger version. -
Terminator Rising (WIP)
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Improved version of T-600, now time for some texturing ... -
AI unmaned units e.g. Drones, Robots, etc.
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks 4 clarifying this. -
AI unmaned units e.g. Drones, Robots, etc.
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry to restart, but I am stuck at this project. Animations work in Oxygen and visible motion in Bulldozer. But not ingame. Is there a work around? e.g. to generate an animation that is linked to the movement of the controler? For example moving forward = rotation of partx or turn/bank left/right motion of partx? -
How to add custom sound to a unit on hit
liukang168 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
And another question is it possible to add a custom sound to a unit. For example you wear a metal protected vest, which wouldnt sound on hit like flesh being hit, rather a *pling* from the metal plate. In my case I am building a Unit that is made out of metal :) So I would like to see if you can change the sound when the unit is hit by a bullet. -
How to add custom sound to a unit on hit
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yeah seems like the AI runs away for this reason... -
ARMA 3 Addon Request Thread
liukang168 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would it be possible to create a grab and throw mod? e.g. grab a soldier and throw him? would work maybe with physx ... -
Question about making buildings(Not sure if placed in the right category)
liukang168 replied to epicface11's topic in ARMA 2 & OA : MODELLING - (O2)
http://forums.bistudio.com/showthread.php?152775-Nordkindchens-Sammelsurium -
setting vision modes for a headgear in the config
liukang168 replied to Jynx's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Both are separate items. -
Need model.cfg for planes and helicopters.
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I think config.cpp is different, simulation=plane etc. Just a hint ... And as you said, like cars there must be a physx part. So far I was unsuccessful porting the sample a10 (combined out of a1&2)... Having a problem with the glas of the cockpit and the plane on the ground -
How to add custom sound to a unit on hit
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hard to judge on that as the terminator has a high set armor value. Have to test that once i am back. I will update this on sunday... -
Weapon modeling for absolute starters?
liukang168 replied to infection's topic in ARMA 3 - MODELLING - (O2)
Could have advised me on that too. :) -
Change AI units face with custom face.paa file
liukang168 replied to liukang168's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Gonna try it, thx -
Change AI units face with custom face.paa file
liukang168 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi folks, is there a way to change an AI units face (not the regular faces). i know of this command _this setFace _face (_face = "face89_camo") but I want to have a code like this: _texture="face.paa"; _unit setObjectTexture [0;_texture]; or would this never work? Wonder if there is a code or script to apply "custom face" only change to a unit. -
Any handanim_ tutorials (video?)
liukang168 replied to zachgibson22's topic in ARMA 3 - MODELLING - (O2)
Place a weapon crate and look at all weapons ... -
How to add custom sound to a unit on hit
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
well weired, the unit makes impact sound of the bullets instead of the sound when flesh is hit -
Terminator Rising (WIP)
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is the current basis for the new T-800 i am porting ... http://www.terminatorrising.com/pics/demo.jpg -
Default Arma 3 music to CfgSounds
liukang168 replied to Domkrat's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You sure this is the music from the startscreen? -
ArmA2Net and ArmA2MySQL
liukang168 replied to Fuzzy Bandit's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I was refering to this : http://forums.bistudio.com/showthread.php?111484-ArmA2-Persistent-Database-Scripts-WIP&highlight=mysql So its basicly both the same system? -
Terminator Rising (WIP)
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey ICE, thats pretty nice of you. Thank you for that support. I will definetly use these. Arent those the hobo dayz from 2020 or so? -
How to add custom sound to a unit on hit
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Seems like my solution doesnt work, makes the units not a threat ... Answered 2 early. Just created a bug, didnt had to do wit h that ... Works. -
ArmA2Net and ArmA2MySQL
liukang168 replied to Fuzzy Bandit's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Oh you are that "other" guy ... isnt there another open source database project? -
Terminator Rising (WIP)
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes I am looking to form a DEV team, I cant handle all the stuff alone. Read on top what I can supply my team with. -
Terminator Rising (WIP)
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
They are already hard to kill now, no worries. And yes a postapocalyptic island (best would be a totally destroyed city like a part of Los Angeles :) But I do not have the resources to that ... -
How to add custom sound to a unit on hit
liukang168 replied to liukang168's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I just added the metal.rvmt instead of the meat.rvmt ... did its job.