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kolpo

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Everything posted by kolpo

  1. Thank you, with what you suggested as a basis have I come up with something that does what I want to do: On player unit init : cooldown=0; onMapSingleClick "If (_alt) then { temp = execVM 'cooldown.sqf'}"; cooldown.sqf: if (cooldown<1) then {hint "allowed";cooldown = 1; sleep 5; cooldown=0}
  2. Description: The people of an island demanded modest reforms, the tyrant responds with violence. APC's are shooting on civilians. A sniper is shooting on dissidents. Tanks are preparing to move on rebellious Strelka! In the capital do helicopters and elite troops protect the tyrant. The whole world is watching but nobody dears to interfere. Nobody except Bob! Bob bought an automatic gun and some army stuff from an hobby shop, then Bob set sail with his sailboat to that island. His plan is simple: -Steal an attack helicopter -Destroy the APC's who endanger the civilians -Take out that sniper -Destroy the regime it's tanks and steal an empty one -Move with that tank to the enemy airfield and take out the anti air defences -Steal a plane -Bomb enemy artillery that could be used against civilians -Land back on the airfield -Steal an anti air vehicle -Shoot down the helicopters above the capital Kamenny -Storm the tyrant his base with your automatic rifle -Kill the elite guard -Kill the tyrant -Be back home for Christmas without getting a single scratch Or at least that is Bob his plan... Installation: Extract the .pbo file(s) to your ArmA2\Missions folder. Download: http://www.armaholic.com/page.php?id=18225 URL=http://imageshack.us/photo/my-images/267/bobversustyranny.jpg/][/url]
  3. Hello I want 2 things to happen from one event, the only way I have found that works is using 2 event handlers for the same event: this addEventHandler["killed", {obj1 setTaskState "succeeded"}]; this addEventHandler["killed", {taskHint ["The civilians no longer need to fear that sniper!\nWell done Bob!", [1, 1, 1, 1], "taskDone"]}]; But can this be done with one eventHandler without having to use extern files? Especially because I later might add even more stuff to that event like: this addEventHandler["killed", {obj1 setTaskState "succeeded"}]; this addEventHandler["killed", {taskHint ["The civilians no longer need to fear that sniper!\nWell done Bob!", [1, 1, 1, 1], "taskDone"]}]; this addEventHandler["killed", {obj2 setTaskState "assigned"}]; this addEventHandler["killed", {taskHint ["That APC is endagering civilians!/nTake it out Bob!", [1, 1, 1, 1], "taskAssigned"]}];
  4. Thanks, that does indeed solve the trouble I had with helicopters. I noticed that I have more chance to hit with a stinger when an helicopter or jet is moving away from me rather then towards me. So I now first seek cover until the helicopter or jet passes me, then do I use my stinger. BTW, I found a version of evolution that I can not only join but also host on my comp with the free version, it is called: [AWG] Evolution v32z - Chernarus
  5. The armoury is in the free version, I used it to practice with The armoury is in the free version, I used it to practice with helicopter :) There is something strange with evolution: I can join evolution servers but I can't create them(it then says I lack DCL). On those evolutiuon servers do chopters often kill me, what is a good infantry weapon to shoot down chopters?
  6. My surviability has improve somewhat already, one of the most important things to survive seems to be the binocular, spotting the enemy early and engaging high from far away seems to be key to stay alive. Running around without first checking whatever it is save is a fast way to die. Thanks all for your advise, I tried many of those missions but most of them don't seem to work because I have only the free version. He seems to try to open some CO files and then gives an error. But operation flashpoint does work :) I have also discoverd that you can make the standard missions(the one under my mission like defense) more interesting by giving the enemy or yourself differrent units or vehicles.
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