Remi .A
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Everything posted by Remi .A
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Having a bit of a problem, I have the item showing in game kinda. For some reason it seems to be loading 2 textures at onces not to sure how. Basically supposed to be a small re-texture with shirt and jeans, but its loading some suit from somewhere and not to sure where. Here is the config files I am working with. enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class example_uniform_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "TF91 Operator"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"TF91operator\data\tanbluejeans.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Example_CombatUniform_mcam : Uniform_Base { scope = 2; displayName = "Example Mcam uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; Heres a Image to show what I am seeing.
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Thanks very much surpher that fixed the problem. Again thanks a bunch
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Hello, I turned off some addons inside the game, when I tried to reload I got a x\cba\main\script macro blah blah. So I couldnt figure out how to make the game load stock I reinstalled thinking this would get rid of all mods and the just load the game. Hmm this didnt work either it some how saves what mods were ticked somewhere not in the arma3 folder because even after a reinstall it gives the CBA error. One thing that I did try was changing the command line to -mod= which made it load no addons. But also does not pick up any addons inside the main folder so that didnt help. Anyone have and ideas on how to fix this? A file that tells arma3 which addons are checked or something? ---------- Post added at 21:49 ---------- Previous post was at 21:45 ---------- Nevermind, after doing a small search of my computer I found there is a directory called Arma 3 Alpha in my documents folder, inside is a file called Arma3alpha.cfg inside it has a list of all the mods that are ticked and was able to remove the problem.
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Config problem with retexture
Remi .A replied to brad7's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you are using The eliteness tool to pack your PBO dont, that could very well be the cause of your problem, try using the BIS tools BinPBO tool to pack your pbo files. See if that fixes your problem. -
Awesome, good to know J0nes my unit really needs a working c130 for operations :)
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Any thought on porting this over to arma 3 after your release? would be much needed and appreciated.
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After having some issues getting my re-textures working, I chatted with Dissaifer and finally got it working. Check it out.
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Hey all I was playing with some scripts and was thinking using this setObjectTexture [0, "YOURPICTURENAME.jpg"] to replace the original vehicle texture, problem is it does not place right on the vehicle, any ideas on how to fix this? heres a image to what I mean http://steamcommunity.com/sharedfiles/filedetails/?id=142901082
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All I want to do is load the BI rangemaster hat with a new texture, ive made my own config and made a PBO. The name of the new hat shows up in the virtual ammobox but when I put it on there is nothing there. Not sure if it something Im doing wrong in the config or what. Ill post my config below maybe someone can help me, so far no one has replied to me on armaholic at all. Basically what I want is to load the original BI model with my new texture, is it possible or am I just dumb.
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Toad any plans to release this with 5.56 recoil like the FHQ_M4 pack did? as of right now its running the 6.5 recoil of the MX and its not supposed to.
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US Army & USMC Infantry Textures
Remi .A replied to sabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the head up sabre, awesome work on the unit other wise they look great, if you do a replacement for the standard MTP textures ill love you :). -
US Army & USMC Infantry Textures
Remi .A replied to sabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I installed the addon and loaded it into the game, but when I go to the box and put on the USMC uniforms they just come up as a white t-shirt. Anyone know what Might be wrong there? Also is it possible for you to release just a replacement version for multicam? -
FHQ M4 for Arma 3 (Prerelease)
Remi .A replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod, but there are two things you should look into changing. First not sure if anyone else had this problem but the mags float above my head and arnt in the weapon. Second thing is the kick of the weapon is to high for a 5.56 weapon, its more towards the 7.62 and it shouldnt be. -
Hey guys Im mumblz and I have been working on a mission and I am in need of some beta testers for feedback and suggestions. Details on the mission below, all that would like to help in the testing process I will get your information and talk here. If you would like to test Put your name below just stating you would like to help out and I will try and get everyone together to get some testing going. Also on another note if someone would like to put the mission up on there server for testing post and I will get with you on that. Mission Details: Map - Utes type - TDM factions - USMC / taki SF spawns - both sides spawn on LHD Ships Weapons - Rocket launchers The main idea of this mission is to set up a TDM style rpg battle between 2 military ships."The TDM point system is not implemented YET!" so this is one thing that isnt a point of testing but I am more interested in how the internment works during blasts/how much damage you take behind cover, is it to hard to get kills, can you be spawn killed. Those are some of the many things I need people to help test.
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Design mastery weapons
Remi .A replied to hogthar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
the bipod grip would be a nice addon to the weapons as well. -
Design mastery weapons
Remi .A replied to hogthar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
just a quick suggestion for realism, not sure how easy it would be for you to add this but now adays the under-slung launcher is able to have a vertical crip as shown in this picture. Take a look maybe something you can add on there. -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
Remi .A replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Shepard I have been using LEA for a while now on many servers, One of the main servers I play on decided to block it from the server I guess because of spawning things or something to that affect. Anyways someone I was playing with said that by changing something in one of the files when extracting the pbo I could still use it on any server and was wondering if you could shed any light on what I would need to modify? Thanks in advance. Btw I am not trying to step on anyones toes but I really hate standing around for 10 mins everytime I load onto the server just to get the same gear over and over again -
RH MGS wp Pack for OA/CO
Remi .A replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was wondering if there might possibly be a any idea of adding the Elcan Spectre optic to the m4/m16 variants? This would be a nice addition because I play with a special operations unit in which emulates a realistic unit, and the unit in real world conflicts uses this optic on their m4/m16s. Hit me up would love to know if you are thinkin about this or if there might be a way to get this done :).