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Remi .A

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Everything posted by Remi .A

  1. Remi .A

    A2 SCAR Port

    Wasnt telling him to quit, was just stating that they are there and that his textures are better. On JSRS he has done custom sounds for other modders, you don't need to run JSRS to use them its a separate file.
  2. Remi .A

    A2 SCAR Port

    this has been done http://www.armaholic.com/page.php?id=23817 - But that being said your textures are much more realistic than the ones in the other port. Also on the sounds, you could ask JSRS to work with you to make sounds for your weapons because the default arma 3 weapon sounds suck something fierce.
  3. Remi .A

    ASM - Arma Samples Mod

    Marine Corps rank insignia is Red and yellow on their dress uniform not their combat uniform, its black and much smaller.http://djblackadam.typepad.com/.a/6a00d83451d28b69e200e553b254678834-800wi vs http://img30.imageshack.us/img30/5967/89294646.jpg
  4. Remi .A

    NLMARSOF V2.185

    Please don't use crap image websites like that Thomas, I dont want to download some shady program when I click to enlarge the picture. Great job with the textures mamba, HQ stuff
  5. Remi .A

    Slatts WIP thread

    Hey slatts, are you making custom mags for the scar and whats the recoil like? Arma 2 recoil or new and improved, very curious on those :)
  6. Taskforce KnightWing http://tfkw.x10host.com/Themes/1092/images/theme/logo.png You're looking for a clan eh? Well this IS the one for you! If you're 18+(unless approved otherwise), mature, and have a sense of humor ofcourse. We're a Arma 3 Mil Sim Unit who strides for professionalism but focuses on fun. That is the main point at Taskforce KnightWing. If you're not having fun when you're in our TS or on our server, then you're probably a dull, melancholic, depressed human being. To be allowed in Taskforce KnightWing you must, Be at least 18+ years(unless Approved otherwise) Speak fluent English.[/li] Be able to attend mandatory Unit-wide training once a week. Have a working Legal copy of ARMA III. Have a working microphone and TeamSpeak 3. Be a team player. Be able to do at least 7 dick pushups We are currently running two mods, a weapons mod and a Gear mod. Lots of cool shit. Another focus of our unit is running as a Unit and experiencing Arma 3's unique capabilites to the max, we have a dedicated server that is open to the public and then every Saturday night a OP. We have an amazing dedicated Logistics team to make sure our unit is running OP's every weekend and throughout the week to ensure no boredness! So if you have a big dick and want to kill some pixel terrorists to show your patriotism, Join us! Apply at http://tfkw.x10host.com/index.php
  7. Remi .A

    RH M4/M16 pack

    I just found a bug messing around with the m4's this is what happens when you try to use the Aimpoint Comp4 with a M4-m203 http://imgur.com/SNLANu0 and this is what happens with the m16 variant http://imgur.com/hwPUEcP. Other than that the mod is Amazing, would love some custom magazines made though to increase the BIS shit damage 5.56
  8. Remi .A

    RH wip Thread

    Question RH whats the deal with the mags for the m4/m16's? are you using the built in 5.56 mags in arma 3 or are you making custom mags with custom damage(would be nice) just curious
  9. I dont know if this will get deleted because I'am not the mod owner, but I know I had trouble getting this to open in the beginning so I know your pain heres a link to the M4 in .obj https://www.dropbox.com/s/xkq0rm1t44v76mw/m4.rar Hope its ok that I did this Gibson
  10. ya Im also looking to get a newer version of 3ds max ---------- Post added at 00:09 ---------- Previous post was at 22:50 ---------- Got the new version of 3ds, opened and played around with the model a bit. I found a small problem on the model that I thought I may have created by playing with it, but after reloading the original version the area is still there. Ill post a picture underneath http://i.imgur.com/374ciXu.png (681 kB) After I put the image into the post I went back and looked and fixed the area, The reason there was a jot was a set of vertex were pushed back into the model, heres what it looks like fixed, you can probably do better than I can.
  11. Tried opening it up in 3ds max and it just says File open failed.
  12. Your patches can go directly in your config.cpp they don't need to load from a separate file. ---------- Post added at 22:34 ---------- Previous post was at 22:23 ---------- Btw did you get any errors when packing?
  13. You want to use BinPBO tool that you get with BItools to pack your pbo's, When you make the config.cpp the bin is created from that when you pack your pbo. Heres the link to the BI tools for ya http://downloads.bistudio.com/Tools/BI_Editing_Tools_2_5_1.zip
  14. Remi .A

    RH wip Thread

    pfft next month, bet if u got paid it would be faster lol
  15. here are some references of marsoc marines http://i42.tinypic.com/mcyubk.jpg http://img24.imageshack.us/img24/9053/86120449635304373502240.jpg http://imageshack.us/a/img545/5061/1r9h.jpg Dirty Version - has a flat look to it, looks dirty but not bright. http://i46.servimg.com/u/f46/13/56/44/49/9hjexu10.jpg
  16. Thing with that is, for sake of realism I showed your uniforms to a couple Marines that I know and have used this very uniform. As quoted from them "It looks nothing like Marine Corps Tricolor". Not to bust your chops but if your going to make a realistic texture of a REAL uniform you should fix what is wrong, not leave it because you think its what you want. Its not Massi's custom woodland texture your replicating a real pattern. just saying.
  17. The woodland bdu is way to light. Also the tan chest rigs seem to bright as well. Other than that not bad. The woodland should feel more like this http://site.ghilliesuitsonline.com/images/camo-wood.jpg
  18. Remi .A

    75th Ranger Regiment

    to be totally honest these textures are too dark. Also its just your re-texture of mulicam and we really don't need anymore multicam re-textures.
  19. Remi .A

    MK18 Mod 1

    How many days before release? my unit is actually waiting on your release to finish our mod pack.
  20. Remi .A

    New Shemaghs

    looks very promising, cant wait to see them released.
  21. Remi .A

    Switching weapons on the move

    Hey Sniperwolf would mind talkin with me on steam, name is R I S E N I added you. Not sure where the .rpt files are.
  22. Remi .A

    Switching weapons on the move

    I shut down all mods and just ran the switch pbo and cba_a3. No change, both keys use action 17 and 18 are bound to tab+1/2 and the original weapon switch keys are unbound. Not sure what else to do.
  23. not something that I think anyone would really run, tripping over every little box and shit could really get annoying. Just IMO solid work though just needs an insane amount of tweak.
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