Tackdriver
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ARMA2 Oper Arrowhead - frequently switches out of game to desktop on mouse input
Tackdriver replied to Tackdriver's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks for the reply gunso -- I was thinking about that as a possibility also. I'll run through and see what I can find. -
ARMA2 Oper Arrowhead - frequently switches out of game to desktop on mouse input
Tackdriver posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hello, I'm a new user to the forums and a pretty new player of ARMA2/Combined Operations/Operation Arrowhead. I've searched the forums but not having much luck finding a match for this. Has anybody else seen a problem with the game frequently "switching" you back to the desktop as if you had Alt-TAB'd or moved the mouse outside of the window into the other monitor and clicked something? It seems to happen mostly on mouse movement input, ie, panning my mouse to rotate around etc. I am seeing this happen very frequently and it's getting to be pretty annoying, I'm constantly having to re-select the game to get back in. I imagine some information would be in order: Running the game at 1600x900 "3D resolution" - the monitor's native resolution is 1920x1080 but I get a slight fps boost running it with slightly lower resolution --but AFAIK I'm playing in full-screen mode, not windowed. I do have dual display, the 2nd monitor is a 4:3 aspect older 19" I just use to view mumble, server cpu load, etc. ARMA 2 Combined Operations, ie, ARMA 2 + ARMA 2 Operation Arrowhead. ARMA2 patch version is 95248. oktane's noblur mod has been added, thats pretty much it. Nvidia GTX 680 (EVGA GTX 680 FTW+ 4GB), running latest beta (310.54) drivers Razer Mamba (original Mamba), "latest" firmware and driver -- drivers haven't been updated recently anyway Windows 7 x64, SP1 + updates pretty recently (fully updated in last month or so) Intel Q9650 (Yorkfield Core 2 Quad, 3GHz 12MB Cache, not O/C'd), 8GB RAM Not sure what other info would be needed but I'll gladly provide whatever anyone needs. I have never seen this problem with other games (War Z, CS:S, CS:GO, TF2, L4D, others). Thanks in advance for any advice. thanks, Tackdriver -
oktNoBlur - Signed Blur Remover Addon
Tackdriver replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Oktane and other users of this mod -- I'm pretty new to ARMA2 / AO but did manage to get a couple of Linux dedicated servers running pretty well. I've added the noblur mod to my game client successfully but when trying to join our dedicated servers I'm getting the error message about additional accepted keys needing to be installed for this mod. The server is Linux, OA 1.62 + ACR Lite, etc. beta revision 98939. The OA client version of all players playing on our server is 1.62 patch version 95248. I did copy the okt.bikey file from the client's keys directory over to the server's (arma2ao root dir)/keys folder, then restarted the server instance. I didn't copy the entire mod directory over (should I have done that?) I noticed newer posts to this thread that look like you've started providing v2 signature keys for the mod recently. 95248 was probably before you started including the v2 signature keys. I'm not really sure this is the problem but could it be that I just need a v2 bikey for this mod to be in the server's keys directory? I could probably install a newer game beta client patch and put a newer version of the noblur mod in that comes with a v2 bikey if there's no other way (and if I could find where the beta client patches are), but this 95248 version seems to be what the latest available is via Steam as well (2 of our players get theirs from Steam, we bought elsewhere and installed game files and patches by hand but 95248 is also the latest patch available on arma2.com's Supply Depot). Thanks for any advice/direction. Tackdriver ---------- Post added at 12:25 ---------- Previous post was at 11:58 ---------- I changed verifySignatures setting to 1 and restarted the server as a workaround for now, so the v1 key can be used to validate the mod. thanks, Tackdriver