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DJankovic

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Posts posted by DJankovic


  1. People will always bitch..they are never happy... lol

    This DLC is very good. if you look at it content whise...
    Gives a lot of placeble objects witch you can use to make your missions immersive and better looking.
    Than  Campaign is THE BEST thing i played in arma...It was amazing and well done...Loved every moment of it.

    • Like 12

  2. 10 minutes ago, Strike_NOR said:

     

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    Man. Are you seriously telling me that if your house was clusterbombed you would walk out and be like "Nah man, it's cool I have insurance". At that point I'd start kicking AAF troops in the nuts, how's that for Laws of War?!

     

     

    ;) I assume if you don't pick up the gun, you are non-combatant and at the mercy of the AAF soldiers? Well..., like Sinatra once said: I did it my way! ;) :shoot:

     


    True..True :) 


  3. 21 minutes ago, Strike_NOR said:

     

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    • The survivor mission, where you start as injured and have to fight off the attackers in Oreokastro, I noticed exceedingly poor performance in this mission compared to the rest of the campaign. It was actually so bad that I think I had like 14-15 attempts before succeeding. The low performance and top-notch enemy AI had no problem killing me between my poor FPS!

     

    Spoiler

    Spoiler

    Try this mission widouth picking up weapon

     

    • Like 2

  4. 30 minutes ago, darksidesixofficial said:

    Biggest pet peeve so far, is not that Quadbikes can be loaded into the Cargo van... but the fact that quadbikes can "only"" be loaded into the cargo van. I would like for this feature to be expanded to other vehicles too (Mohawk, Huron, Off road, Trucks, etc.) Also, could we get the ability for infantry to pick up crates with bare hands, would be kinda important. Perhaps can be done simply by walking up to create, scrolling and picking up, character model puts gun on back, and holds the crate with both hands. 

    with you on this one.

    • Like 3

  5. I spawned all the assetts and checked it one by one...have couple of the things that bother me..maybe it can be changed in upcoming updates?.

    Tents - i understand there is opened doors and closed doors version but can we have feature where we can open and close doors on them? Same thing for tents for factions)

     

    Stretcher`s  Give us ability on them to dissasemble them and assemble them and lay in them or place somebody in them.

    Body bag same like stretcher`s  make them inventory stuff and ability to pack a dead boddy in them.

    First Aid box(Open) Please please can it be spawned next to the medic when he is treating people and Litter also if you treat somebody it leaves litter around him.(just like in ACE)

    Can we get a Emergency Blankets(thermal) and regular blankets like (backpack item Ref. Picture) and we can give them to civilians to cover them.

    That is it for now...ill be exploring more... I really love the approach this DLC.

     

    • Like 11

  6. 7 minutes ago, veles-zv said:

    hmmm honestly for terrain the only thing I want is 100 x 100 km maps (maybe 200x200) instead of a globe because even in arma 3 40 x 40 maps it takes about 10 min to reach a target on the other side with a bomber traveling at 500 to 600 km/h. 

    2nd possibility, to have caves, under ground structure, tunnels ect.

    3rd is to have Rivers and lakes, the rivers should be just like VBS or L4d2 stream level where the water looks like its moving and it flows around rocks. plus the rivers and lakes are not tied with the sea level height meaning that you could make a dam or a mountain lake. 

     

    I think that is something that we really need and what arma would benefit from. another plus would be to have limited terrain destruction. 


    And on that maybe  terrain deformation?


    EDIT: Just read that you mentioned it


  7. 16 minutes ago, semiconductor said:

    I believe that this part should go like this "bam, start making unbalanced, unrealistic, uninspiring missions on bland, generic and boring featureless terrain brought together by an mindless algorithm".

     

    While I'm really exited about the TitanIM and your idea sounds great too, we've got to face the hard truth: the absolute majority of custom made missions for Arma have unplayable low quality any auto generated entity tends to be shit, SHIIIT. I'm willing to bet my digital watch that in comparison with the Outerra (or VBS for that matter), the Fallujah* map will be an apotheosis of creativity, complexity and ingenuity. Just look at the Elite: Dangerous - yeah, the entire, full-scale galaxy sounds exiting until you buy a game, hop in your ship and realize that you're stuck in the gameplay-less game with a unreasonably vast completely dead map divided into indistinguishable sectors.

     

    * that is not to say that Fallujah is a bad map or something, it's quite authentic but lack of details inevitable in a game world makes it somewhat repetitive.

    I tottaly agree with you,but looking from my point of view,with the community i am playing we dont have that kind of issues with mission making. We have so manny talented mission makers i played couple of missions on workshop. True a lot of them is not made very well but still some of them are amazing and i love them. 

     

     

    15 minutes ago, Rich_R said:

    Everyone is allowed their own opinion and tastes. Looked at both of these (just downloaded Outerra actually) and have to say I'll stick with the engine Arma 3 uses.

     

    Both of these bring something new to the table, however they sacrifice some of the features I personally enjoy in Arma 3. The same can be said for the wishlists and arma 4 speculations found in numerous threads around this forum.

     

    I'm enjoying the game in the here and now and feel BI have earned enough of my confidence to find their way to the next generation :)

    just googled download and i am on it also :)
    EDIT:
     me personaly after visual update,64bit and some features that we are waiting for a long time after all that being added i am also confident that BI got this.

    • Like 1

  8. So everybody heard about TitanIM and Outerra   http://www.outerra.com/  http://titanim.net/www/

    But my question is  what are possibilities of Arma 4 with Outerra to be used as a map??

    I know Bohemia is using their own engine etc. But what are possibilities of BI devs to use outerra tech it in their game?
    Outerra has some pretty interesting tech from witch Arma would probably benefit.  I know i am shooting in blind here but this is just question/discusion because we have so manny talented moders around. And a lot of fans of the games who would probably love to see something like this :D (including me) :D
    Imagine a ARMA game where you dont need to worry about will you play on altis or stratis or older arma maps. But you just put your finger on Globe and bam, start makeing missions :D


  9. 26 minutes ago, BIS_Wizard said:

    There's no duplication for some time. There are two paths to a single physical file.

    Thank you for fast reply. So i went in to check it out again and basically   there is that !Workshop folder witch is hidden and has subscribed folders in it,when i open it there are shotcut folders like @RHSAFRF @RHSUSAF but when i open them they have (non shotcuts folders in it because they dont have small icon on it)  so i thought it is duplicating them,but looks like it is not. 


  10. 2 hours ago, rukshjeya said:

    The problem is likely the bullet deflection system. The bullet penetrates and deflects from the glass. You can be hit easier from the outside because the bullet travel is short after the deflection, but it's hard to shoot from the inside because the bullet needs to travel long distance after deflection.

    yah that is true

    But shoudnt the glass window break after couple of shoots like all propper glass windows in game? You can shoot what ever you want in this glass panels and nothing will happen bullshit

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