ToM666
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Posts posted by ToM666
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That's what the code Chortles and I posted above is. Just put down an ammo box. Paste that code into it's init field and you'll have 10 of each scope in that box.LOL, I know but I was thinking more a coded list of every single item available :p
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Cool, thanks Chortles.
I don't suppose anyone has created a full list of these for the BETA already coded to place into the init box have they?
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Ahh, I see. Thanks guys for your help :)
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If I add to the medics init line will it be there every time he respawns?
Is there a way to modify the default scopes of all infantry types in the configs so they become default?
Thanks guys
ToM
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Hi Chortles
Thanks for helping me out with this.
I've just copied and pasted the code you provided into the init field and got this error code:
"additemcargoglobal; Type any, expected object"
What am I doing wrong?
Thanks
ToM
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Hi Guys
How do you get all the scopes into an ammo box. I've layed all the available ammo boxes out and there are no RCO scopes etc available other than the sniper scope in special weapons.
I know there are ammo box filler scripts but do they work in the BETA?
Also curious to know why there are no scopes in the ammo boxes anyway?
Thanks guys.
ToM
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I've check the mission and can reproduce the problem. The logs are full with nonnetwork errors, which could be problematic client scripts.So it could be that one of the clientscripts used which a causing this behaviour. As i understand now the errors aren't always shown.
Will try some other stuff to find out the exact issue (learn new things everytime :) )
Awesome ozzbik, thanks for your help on this mate :cool:
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Lol, had your old mission files. :Phttp://www.ofpec.com/faq/index.php?action=read&cat=64&id=55 another usefull link I guess.
Will look into it this evening.
Nice one mate thanks.
It should be noted that the current description.ext is one I swiped from mission called sweep made by a guy called R0T that I downloaded from armaholics.
Having seen the error code in the RPT I thought it would be an idea to use this known working one as a template and modify it rather than the orginal one I had made myself that wans't working.
I have since removed the debriefing part of the description.ext but besides that it is the same as the one in the link I have provided.
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For that error, try to include the following:class Header
{
gameType = COOP; //game type
minPlayers = 1; //min # of players the mission supports
maxPlayers = 10; //max # of players the mission supports
};
More info about this file: http://community.bistudio.com/wiki/Description.ext
Hi mate
That was already in the description.ext and I have already read that wiki link top to bottom in an effort to try and fix this :)
Thanks for the reply though mate it is appreciated.
Sincerely
ToM
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Hi guys this is the .rpt from a clan mate trying to join the map. Hopefully it may give you guys a clue as to what is happening.
It mentions the description.ext file again. You can see this by downloading this file so if there is something wrong with it I would obviously be grateful to find out what LOL
Thanks in advance for any help on this guys.
ToM
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Yeh, I have to say our entire clan are complaining about this.
We play Arma because we like realism as best as we can get it but the blurry vision effect gives us all eyestrain as we are continually trying to focus and is quite annoying.
I would accept the effect more if I was badly hurt or near death but just from running I think is going a bit too far LOL
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Guys, whats this client limit I am reading about in the forums? Could that be the cause of this? I have 33 playable soldiers on my map.
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As there are security modifications to the alpha (against hacking) it could be your scripts are the problem. But we'll see.Also in your rpt there was an error about a description.ext file. Could you read this; http://forums.bistudio.com/showthread.php?82217-Mission-refuses-to-run and check if it has anything to do with you problem?
Okeedoke. I've just read the thread you posted and checked the relevant files and they seem okay.
If anyone is interested this is a link to the entire mission file and the .pbo made from it.
Hopefully one of you will see the mistake I have made and point it out.
This runs fine when hosted by me but wont let anyone join.
If anyone does get it going remember it is unfinished and designed to have the AI disabled so all clients can pick there soldier type and then play as one squad.
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So I guess you don't use the dedicated server workaround but use the ingame game hosting. :)Could you ask your clan mates what they get their rpt logs?
Will do. I'll post them tonight once I get hold of them :p
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Yep, got it. Thanks for that. I'll try again tommorrow and see what it says when a client can't join.Thanks for your help mate.
Hi Guys
I've just been trying to get my clan mates to play on this map again and they still can't join LOL.
I have posted the log for the last attemp on the interweb just in case someone out there can make sense of it and offer a solution.
You can find it here
As a bit of a clue one of them gets the "missing A3_Soft_F_Galkin [ALPHA]" error. I have just jumped on team viewer and applied this fix but he is still getting it.
I realise this is probably looking for a needle in a haystack but any help would be appreciated.
As a test I created a simple map with 4 playable players on it and nothing else. I saved it as a multiplayer map and hosted it. Everyone was able to join it without any trouble?
This map I have been working on has tasks, triggers, modules and waypoints galore that all seem to work fine for me but no one else can get in.
Thanks Guys
ToM
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Just a quick update guys, this was caused by needing to insert a helipad. Works great now.
Many Thanks for all your help. :cool:
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normally it resides in {system drive}\{profile username}\AppData\Local\Arma 3 Alpha (rpt files and/or mpstatistics (if used in startup parameter))Yep, got it. Thanks for that. I'll try again tommorrow and see what it says when a client can't join.
Thanks for your help mate.
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Did you check the server's log for more info? It could be the reason for not accepting clients is in there.I didn't. Where would I find that?
Remember this is being hosted locally on my computer and we don't have a server.
Would there still be an error log?
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Hi guys
I've tried to find a solution to this and got nowhere. Once again I would be grateful for a little guidance from you ArmA 3 gurus.
My problem is that I have made my first coop mission under the dev biuld 0.55.
I save it as a multiplayer mission and then host it locally.
I can join it no problem but when my clan mates try and join they get disconnected.
What we do know is that we are all running the same dev build version and that when I host any other map that I haven't made they can join and play without any difficulty.
This is clearly something my end and clearly something about the map that is wrong.
I do have triggers in the map and some of the waypoints have red squares on them which believe indicates a code error. However they still work.
Would the dodgy way points cuase this?
Is this something you guys have come across before?
I realise there may be about 100 reasons why this is happening and you probably need more info but just in case it is a common thing that somebody recognises I thought it might be constructive to throw it out there and see what comes back.
Thanks Guys
ToM
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Hi guys
Thanks for the awesome response and help.
I'm going to give these solutions a go tommorrow so will let you know how I got on :cool:
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Hi guys
I've tried searching for this and no one seems to be having the same trouble in ArmA 3 so apologies if they have and I missed it.
I am working on my first edited map and have set up a trigger that when any bluefore enters the designated area am opfor fireteam gets into a nearby helicopter takes off and flies around the island. when they return they are supposed to land in more or less the same spot they took off from and all get out.
This works perfectly accept the landing bit.
The chopper just hovers indefinetly above the landing zone.
I have the final wau point set to "get out", the combat mode "hold fire, fire at will" and the behaviour set to "safe".
I have found that if I move the way point a long distance away from the original take off point it seems to work but otherwise it just hovers.
Any ideas what I am doing wrong or is this just a bug that has yet to be dealt with?
Many Thanks
ToM
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ctrl + x also not working?Now then, that works :cool:
Thanks mate, that was really slowing me down mot being able to delete my changes.
Still dont know why the delete key isn't working it works in word etc.
Not to worry though. ctrl + x will do for now.
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Hi Guys
Apologies for posting in the wrong forum :o
As regards the fixes suggested. I've just tried them all and nothing works. I am using the Beta which may be partly to do with it but who knows.
Thanks for trying to help anyway
Regards
ToM
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Hi guys
I have spent about an hour trying to find a solution to this, trawling your forums and the web.
I have started messing with the map editor in ArmA3 and absolutly loving it.
I am learning as I go using you tube videos and forums such as this.
However, I cannot delete anything on the map I am making.
It appears from what I am reading that you simply hold the mouse over a unit / way point and click the delete button on your keyboard.
However, when I try this nothing happens. I have tried selecting it, right clicking it, pressing the shift button, pressing the control button standing on one leg with a string of onions around my neck singing the national anthem and pressing delete and nothing works.
Now this seems to me to be one of those things where it is probably me being thick and misunderstanding something but for the life of me I cannot see what.
I am using a G15 keyboard that only has the "Del" key on the numpad.
Anybody else had this problem or can you point me in the right direction?
Also, if anyone wants a bargain I know someone that has 2lbs of onions going cheap.
Scopes in ammo boxes
in ARMA 3 - QUESTIONS & ANSWERS
Posted
Okeedoke. Thanks again for the info guys. I have as you say just been adding specifically what I want up to now which is working out well enough :)