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ToM666

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Posts posted by ToM666


  1. Hi Guys

    How do you get all the scopes into an ammo box. I've layed all the available ammo boxes out and there are no RCO scopes etc available other than the sniper scope in special weapons.

    I know there are ammo box filler scripts but do they work in the BETA?

    Also curious to know why there are no scopes in the ammo boxes anyway?

    Thanks guys.

    ToM


  2. I've check the mission and can reproduce the problem. The logs are full with nonnetwork errors, which could be problematic client scripts.

    So it could be that one of the clientscripts used which a causing this behaviour. As i understand now the errors aren't always shown.

    Will try some other stuff to find out the exact issue (learn new things everytime :) )

    Awesome ozzbik, thanks for your help on this mate :cool:


  3. Lol, had your old mission files. :P

    http://www.ofpec.com/faq/index.php?action=read&cat=64&id=55 another usefull link I guess.

    Will look into it this evening.

    Nice one mate thanks.

    It should be noted that the current description.ext is one I swiped from mission called sweep made by a guy called R0T that I downloaded from armaholics.

    Having seen the error code in the RPT I thought it would be an idea to use this known working one as a template and modify it rather than the orginal one I had made myself that wans't working.

    I have since removed the debriefing part of the description.ext but besides that it is the same as the one in the link I have provided.


  4. For that error, try to include the following:

    class Header

    {

    gameType = COOP; //game type

    minPlayers = 1; //min # of players the mission supports

    maxPlayers = 10; //max # of players the mission supports

    };

    More info about this file: http://community.bistudio.com/wiki/Description.ext

    Hi mate

    That was already in the description.ext and I have already read that wiki link top to bottom in an effort to try and fix this :)

    Thanks for the reply though mate it is appreciated.

    Sincerely

    ToM


  5. As there are security modifications to the alpha (against hacking) it could be your scripts are the problem. But we'll see.

    Also in your rpt there was an error about a description.ext file. Could you read this; http://forums.bistudio.com/showthread.php?82217-Mission-refuses-to-run and check if it has anything to do with you problem?

    Okeedoke. I've just read the thread you posted and checked the relevant files and they seem okay.

    If anyone is interested this is a link to the entire mission file and the .pbo made from it.

    Hopefully one of you will see the mistake I have made and point it out.

    This runs fine when hosted by me but wont let anyone join.

    If anyone does get it going remember it is unfinished and designed to have the AI disabled so all clients can pick there soldier type and then play as one squad.


  6. Yep, got it. Thanks for that. I'll try again tommorrow and see what it says when a client can't join.

    Thanks for your help mate.

    Hi Guys

    I've just been trying to get my clan mates to play on this map again and they still can't join LOL.

    I have posted the log for the last attemp on the interweb just in case someone out there can make sense of it and offer a solution.

    You can find it here

    As a bit of a clue one of them gets the "missing A3_Soft_F_Galkin [ALPHA]" error. I have just jumped on team viewer and applied this fix but he is still getting it.

    I realise this is probably looking for a needle in a haystack but any help would be appreciated.

    As a test I created a simple map with 4 playable players on it and nothing else. I saved it as a multiplayer map and hosted it. Everyone was able to join it without any trouble?

    This map I have been working on has tasks, triggers, modules and waypoints galore that all seem to work fine for me but no one else can get in.

    Thanks Guys

    ToM


  7. Hi guys

    I've tried to find a solution to this and got nowhere. Once again I would be grateful for a little guidance from you ArmA 3 gurus.

    My problem is that I have made my first coop mission under the dev biuld 0.55.

    I save it as a multiplayer mission and then host it locally.

    I can join it no problem but when my clan mates try and join they get disconnected.

    What we do know is that we are all running the same dev build version and that when I host any other map that I haven't made they can join and play without any difficulty.

    This is clearly something my end and clearly something about the map that is wrong.

    I do have triggers in the map and some of the waypoints have red squares on them which believe indicates a code error. However they still work.

    Would the dodgy way points cuase this?

    Is this something you guys have come across before?

    I realise there may be about 100 reasons why this is happening and you probably need more info but just in case it is a common thing that somebody recognises I thought it might be constructive to throw it out there and see what comes back.

    Thanks Guys

    ToM


  8. Hi guys

    I've tried searching for this and no one seems to be having the same trouble in ArmA 3 so apologies if they have and I missed it.

    I am working on my first edited map and have set up a trigger that when any bluefore enters the designated area am opfor fireteam gets into a nearby helicopter takes off and flies around the island. when they return they are supposed to land in more or less the same spot they took off from and all get out.

    This works perfectly accept the landing bit.

    The chopper just hovers indefinetly above the landing zone.

    I have the final wau point set to "get out", the combat mode "hold fire, fire at will" and the behaviour set to "safe".

    I have found that if I move the way point a long distance away from the original take off point it seems to work but otherwise it just hovers.

    Any ideas what I am doing wrong or is this just a bug that has yet to be dealt with?

    Many Thanks

    ToM


  9. Hi guys

    I have spent about an hour trying to find a solution to this, trawling your forums and the web.

    I have started messing with the map editor in ArmA3 and absolutly loving it.

    I am learning as I go using you tube videos and forums such as this.

    However, I cannot delete anything on the map I am making.

    It appears from what I am reading that you simply hold the mouse over a unit / way point and click the delete button on your keyboard.

    However, when I try this nothing happens. I have tried selecting it, right clicking it, pressing the shift button, pressing the control button standing on one leg with a string of onions around my neck singing the national anthem and pressing delete and nothing works.

    Now this seems to me to be one of those things where it is probably me being thick and misunderstanding something but for the life of me I cannot see what.

    I am using a G15 keyboard that only has the "Del" key on the numpad.

    Anybody else had this problem or can you point me in the right direction?

    Also, if anyone wants a bargain I know someone that has 2lbs of onions going cheap.

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