WolfeUK
Member-
Content Count
86 -
Joined
-
Last visited
-
Medals
Everything posted by WolfeUK
-
ive noticed i havnt 1 item i can put in slot 2 on the walrus, for the manta you put the rockets in slot 2, but not the walrus, making slot 2 worthless ?? edited: btw im on the 360
-
ok so last night i was in my tank, Slammer-up and i went up a hill to spot enemys, it was clear all round me, so i put my video distance setting up to 3200 from 2400, although i couldnt see the enemy tank i knew it was there by the red 'orb', i was fully zoomed in and could see the orb moving but still couldnt see the tank, so my question is how did that tank see me and begin firing on my position (blowing my tank up in 2 hits) yet i couldnt see his tank ? im guessing its not like W.O.T. where different tanks have different spot ranges so is this a bug ?
-
i cant seem to get the laser guided missile to work from the artillery, i give the AI the coordinates to fire, the whole time i have my laser designator on the target, i hear the 'splash', but when i come out of zoom mode i see the missile struck else where, i really dont understand why its going wrong, it really couldn't be any simpler, could it ?
-
feel the same on this i do
-
not sure how a smoke grenade would work under water in RL, surely it would just be alot of smoke bubbles heading for the surface, some kind of ink grenade might work though, abit like an octopus's defense
-
Controlling a chopper with the Xbox 360 pad
WolfeUK replied to brasscakes's topic in ARMA 3 - GENERAL
you could just answer without being a jerk about it, i wasnt at my pc at the time !! -
Controlling a chopper with the Xbox 360 pad
WolfeUK replied to brasscakes's topic in ARMA 3 - GENERAL
i have my controller set up so the right stick is for looking around, so to answer your question yes you can, when im next on there i will look at how i set it up for you -
nice, mature enough to start throwing insults !! you clearly dont understand the difference between the 2 views and im fed up with pointing them out so im done with it....
-
i think im missing the point your trying to make ? in 3rd person view you can see alot more as in being able to look round corners and see over walls without exposing yourself, you couldn't do that in 1st person view, for me at least it makes it very unrealistic to use 3rd person view, personally i feel like your cheating the system in 3rd Person view
-
i completely agree with the OP on the clunky feel, after playing console games for many many years, likes of cod and BF, to come on here i feel the movement is no where near as smooth as it could be, but there games are like that, i played Carrier Command and thats horrendous with clunky unresponsive movement, the amount of times i try to walk through a door and it just lurches past and have to make several attempts just to get through, even last night with my m8 trying to get in a car, hardly ever first time, i watch alot of Arma3 videos, even vets on there have problems walking through doors
-
your quote "and the field of view is the same in 1st person and in 3rd the only difference is that the 3rd person is a few meters back, and you can't see what is directly in your front like a small rock that will block your path" you very clearly stated that 1st person and 3rd person are the same apart from you cant see directly in front of you ??? again i stand by what i wrote !!
-
i would imagine if the fire rate was realistic it would create alot of server lag, specially if theres a few of you firing at any one time
-
i have and stand by what i wrote, the point im making is your use of the word forcing, you cant force anyone to do anything, everyone has a choice to say no
-
they dont have to join the server if they dont like the set up, no ones forcing anyone
-
you couldnt be any more wrong, the field of view is different between 1st and 3rd person view, lets say your hiding behind a rock cause your under fire, in first PV all you can see is a rock, in 3rd PV you can see beyond that rock and see where there firing position is without exposing your self, same as looking around buildings your hiding behind
-
ive always though that, i love first person view as for me its the final thing to get as close to the real experience as possible, but i do watch some ppl who dont like any kind of normal chatter or crying babys as it ruins there experience yet in 3rd person view, i dont get it either as i feel its a big cheat, 3rd person view means you can see alot more of the battle field for starters, will never understand it
-
he starts off by saying ppl dont have a right to complain about a certain aspect of the game, then went on to complain about other aspects, this is a big contradiction and thats what i was pointing out, you cant moan cause someone complained, then do it yourself
-
so its ok for you to complain about aspects of the game but not for anyone else ??
-
depends on system and game style, if im on my own in a map i can max out everything (normally campain is maxed), the more i add AI the more i have to reduce the distance i have an I7-3.4, GTX770, 12gb ram
-
depends on who your referring too, if its infantry with no AA meaning they can only shoot you with guns then id say 600m, i mean can they shoot you if your on foot and 600m away, bearing in mind a UAV is traveling pretty fast too, if they have AA id say well over a kilometer away, but that depends on how you set your render distance up
-
im fairly sure that wouldnt even make the list of things to fix
-
sorry but does this really matter ? do you honestly drive whilst looking at the peddles ?
-
yea, i think its just something else that needs addressing, weather it be playing with render distance or BI changing how AI reacts i will try the .75% view distance thanks
-
finally someone gets the point i was trying to make
-
that makes no sense to me, i play on my pc not on a server