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Armafan2

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About Armafan2

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  1. Hi Mirek. Wow that´s a long way to insert a little screen ;-) But I´ll give it a try. Greedings and much THX!
  2. Thanks a lot Mirek, but is there no other way to change the slottype? See I can´t change my current installation with at about 53GB of important mods I don´t wanna miss anymore;) because it´s working fine the way it is now - to bad ACE came to late for me. I already watched the impressive Project of ACE. By the way how can I add screenshot in my massage here?
  3. Hello Everyone, may be some of you skilled guys have an idea for my little config-problem. What I am trying to do? I want to carry a Backpack and a Rocketlauncher at the same time. But both using the same slottype for secondary weapons :j: Meanwhile I know how to handle a config and made a lot for my own purposes. This is the only thing I haven´t figured out yet. I also tried to change the Parameter "type = 4096". I hoped to give the backpack a new slottype like that one for NVG´s. :confused: Does anyone have an Idea??? Many thanx in advance
  4. Hello everyone, I´m in need of a little help by people who know how to make config-file. I think what I´m trying is no big deal for likes of you. I´m currently trying to change some facts of BIS components like Inventory-slots of some heavy weapons (Pechneg, Ksvk, m107... and so on). Here´s an example of my try to give the PK-pecheneg only one primary weaponslot. Because I want my units to carry a backpack and a pecheneg at the same time. =========================================================== // config.bin - 15:48:33 09/03/10, generated in 0.01 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled // Armchair Arms modification [Twirly 2010] // PKP_gru v1.0 (Fucked Up Beyond All Recognition) //#include "\userconfig\\PKPgru\PKP_gru.hpp" class CfgPatches { class PKP_gru { units[] = {}; weapons[] = {}; requiredVersion = 1.04; requiredAddons[] = {"CAweapons", "CAweapons_E"}; }; }; class CfgWeapons { class Rifle; // External class reference class Pecheneg; // External class reference class PKP_gru : Pecheneg { scope = 1; model = "\ca\weapons\Pecheneg_MG_proxy"; displayName = $STR_DN_PKP_gru; dexterity = 0.4; picture = "\CA\weapons\data\equip\w_pecheneg_mg_ca.paa"; modelOptics = "\ca\weapons\2Dscope_Pecheneg"; opticsPPEffects[] = {"OpticsCHAbera2","OpticsBlur3"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; opticsZoomInit = 0.0623; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; distanceZoomMin = 300; distanceZoomMax = 300; modes[] = {"manual","close","short","medium","far"}; class Library { libTextDesc = "$STR_LIB_PECHENEG"; }; descriptionShort = "$STR_DSS_PECHENEG"; }; }; ============================================================== Also I was able to change the cargo capacity of some Bis Vehicles via a simple config.ccp in pbo file. So for instance I finally could use the BTR90 as rolling ammobox for all my favorite weapons via initcommand line. But when it comes to firearms I´stucking. If I could change the original BIS config-files I knew what I had to do. But once I depbo them and pbo them back they don´t seem to be fully functional anymore (at least not for the game). Thank you for any help! PS: To all addonmakers - Thank you all for your hard work. Without you the Bohemia Games OFP & Arma would not have been that good as they have become with your mods & addons!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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