ryanbeckey0
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Everything posted by ryanbeckey0
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Start in empty helicopter
ryanbeckey0 replied to Killface's topic in ARMA 3 - MISSION EDITING & SCRIPTING
place a blufor helicopter and name it AIR1 set it to playable and flying place your squad and in the squad leaders init type " {_x moveincargo AIR1} foreach units group this " would this be a workaround for you? -
Helicopter Insertion 'Transport Unload' Not Unloading
ryanbeckey0 replied to global688's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the helicopter lands, does the transport unload then carries on its waypoint path. if its not moving after the transport unload waypoint, then you havnt given it another waypoint to go to trust me i use this command alot ---------- Post added at 19:35 ---------- Previous post was at 19:34 ---------- make sure its on never fire aswell or it will fly around and engage the enemy seeing as you dont understand me very well, ill do a quick step by step guide 1.place a group of soldiers, and in the init of the squad leader put this " {_x moveincargo AIR1} foreach units group this " 2.place a helicopter and name it " AIR1 " 3. give the helicopter, 2 waypoints. 1st one is transport unload 2nd is a move waypoint to move it away from the landing zone 4. place a helipad and name it " drop " 5. in the transport unload waypoint onact field type " AIR1 land drop " and change it to never fire,safe 6. preview -
Helicopter Insertion 'Transport Unload' Not Unloading
ryanbeckey0 replied to global688's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Doesn't the land command make the helo do a full-stop landing? nope, it will land on the helipad you have named "drop" ---------- Post added at 19:31 ---------- Previous post was at 19:30 ---------- set the helicopters waypoint to safe and never fire -
Helicopter Insertion 'Transport Unload' Not Unloading
ryanbeckey0 replied to global688's topic in ARMA 3 - MISSION EDITING & SCRIPTING
to get around that issue, place a invisible or visible helipad and name it drop then in the transport unload waypoint onact field type - heli land drop (assuming the helicopter is named heli) this way the helicopter will land and disembark the troops -
Setfriend for civillians/changing to independant (Problem)
ryanbeckey0 replied to BogusBoo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there is a new module which changes units to a different side -
he has Unit1 setunitpos "down" which forces the unit to prone position
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isnt it dostop unit1/this ?
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you dont need code anymore, just when you place the mine on the left you will see elevation/height just change that to -0.5
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How to edit first person option and crosshair option without changing the difficulty
ryanbeckey0 replied to carlos2912's topic in ARMA 3 - MISSION EDITING & SCRIPTING
go to game options, click difficulty, click the difficulty your playing on and just disable crosshairs or whatever you want -
ALICE Module - no more?
ryanbeckey0 replied to dale0404's topic in ARMA 3 - MISSION EDITING & SCRIPTING
go to modules then sites-civilians sites-village -
SIX Config Browser - Editing resource - ARMA 3 Alpha available
ryanbeckey0 replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if anyone wants to know how to use the live feed modules, heres a quick tutorial on what i've found so far place live feed init,source,target sync all the modules together sync target and source to the unit you want to watch sync init to the player maybe you guys can make a manual for the new modules? -
Live Feed, someone to explain?
ryanbeckey0 replied to fortun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if you want to watch a friendly unit. heres how place live feed init,source,target sync all the modules together sync target and source to the unit you want to watch sync init to the player (doing it like the OP said makes the camera always focus on to your player, not the unit) -
sorry to hijack but while the dev is here, is the high command module also not ingame? or has it been renamed
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Getting a named group of divers out of a boat and moving below water.
ryanbeckey0 replied to exentenzed's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ah ok, then i think you would need a eject.sqf glad i could help :) -
yeah, you should also check out the opfor/blufor sites, some of them actualy populate the area for you. putting guards in the towers etc. and random patrols
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nvm about any of that just go to modules then sites then choose minefield, all the options you ask for can be adjusted with the ingame module sliders/settings :) if you have questions just send me a PM
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people are playing wasteland because theres not that many missions floating about,and its a good way to find bugs and polish the PVP or animations
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i dont even think theres a UAV in the alpha?
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Getting a named group of divers out of a boat and moving below water.
ryanbeckey0 replied to exentenzed's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you dont need flyinheight or anything for them, just give them a waypoint and change the height/elevation in the new waypoint settings to -5 also just give the boat a transport unload waypoint, it will make all the passengers disembark so step by step 1. place AI boat, place a group of divers ( keep the group of divers and boat seperate, dont put them in the same group) 2. in divers groupleaders init put it to {_x moveInCargo ab} foreach units group this; 3. name the boat to ab and give it a transport unload waypoint 4. give the group of divers a waypoint and change the waypoint elevation/height to -5 -
The SetPos Command doesn't work for me, are there any alternatives?
ryanbeckey0 replied to pappmensch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey use this instead diver setPosASLW [(position diver) select 0, (position diver) select 1, -10]; just change diver to the name of your unit also heres the list of all new script commands --- https://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List -
http://steamcommunity.com/sharedfiles/filedetails/?id=130935153
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even further than that, iv heard of firefights up to 2000 meters
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What mod's/missions do you want to see in ArmA 3 Alpha?
ryanbeckey0 replied to Westonsammy's topic in ARMA 3 - BETA DISCUSSION
a high command mission if the high command module has been upgraded would love to see a HC module with all of the waypoint types -
keep in mind its a alpha,not a demo seeing as we only get a couple guns and vehicles i dont think there will be enough content for a full scale warfare mission (made by BIS anyway) maybe the community will cook somthing up
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Extensiveness of Scripting in the Alpha
ryanbeckey0 replied to Horner's topic in ARMA 3 - BETA DISCUSSION
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