ryanbeckey0
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Everything posted by ryanbeckey0
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High Command Extensions
ryanbeckey0 replied to DomZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i see, on my client server the host can transport units / teamswitch to group leaders etc. everything works fine, but if a non-hosting player tries it, the units go to the transport but don't embark he can do everything else tho, just not transport. but you proberly know that already. if you want a hand testing it ill be happy to help -
High Command Extensions
ryanbeckey0 replied to DomZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great news :) is there also any way of getting the transport scripts working for 2 players on different sides in a multiplayer mission? thanks for the reply domz -
done.
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High Command Extensions
ryanbeckey0 replied to DomZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey how do we use artillery? I saw in the HCEXT folder there is scripts for it but I don't know how to use it? -
alright :) also the AI zetaborn air, apart from the mothership the other two aircraft are reluctant to engage ground targets, tanks etc. maybe add a movable turret like the alien heavy tank has to the aircraft? also love the new bloodseeker AI adds a great fear factor to the game
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hey, awesome release :) how to disable the alien vision for human players? I noticed if 1 player is a zetborn, all the other players get alien vision even if they are on a different side/faction
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Jungle Wars: Island of Lingor
ryanbeckey0 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey ice, is the new pack the visitors mod? if not what is it? thanks -
HETMAN - Artificial Commander
ryanbeckey0 replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey rydgier, how is the work on guerrilla leader going? -
HAC custom configs
ryanbeckey0 replied to mikey74's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im looking for these too, someone must have them laying around -
Saint Katherine Map Released
ryanbeckey0 replied to ramazoti's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is this available on playwithsix? -
Visitors for Arma2
ryanbeckey0 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking forward to it ice, did you say it would be released this week? in the duala thread -
The Unsung Vietnam War Mod 2.5 Released
ryanbeckey0 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey guys, whenever I launch Arma 2 CO Beta, I freeze when the UNSUNG cutscene kicks in on the main menu the bit where the music starts, I removed the mod and that intro is still in my game somehow :S any ideas/anyone got similar problem ? my friend has the same problem as me -
The Unsung Vietnam War Mod 2.5 Released
ryanbeckey0 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
dead presidents -
How to make a private game with aircarft for practise session?
ryanbeckey0 replied to Bazmondo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
do this exactly as I say 1. place a bluefor unit set it to player, then place another that is playable 2. go to empty and place two empty planes under the Air category don't set them to playable or anything 3. save and export to multiplayer ( will be in the drop down menu on save ) 4. go to multiplayer and host, then launch your mission. -
The Unsung Vietnam War Mod 2.5 Released
ryanbeckey0 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ah I see, thanks shadow -
The Unsung Vietnam War Mod 2.5 Released
ryanbeckey0 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is there a way to turn up the volume of the transitioner radios? I really enjoy this new soundtrack :P waiting around in arma is now fun -
ambient combat is in the alpha? since when
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Walking probelm Dev Build 0.53.103754
ryanbeckey0 replied to chrisb's topic in ARMA 3 - BETA DISCUSSION
hasn't this bug been changed to fixed now? -
Load out at start of match/Armory
ryanbeckey0 replied to carzilla's topic in ARMA 3 - BETA DISCUSSION
that's down to mission makers, there is a Ammo truck but since its ALPHA it isn't included yet -
IDF ( Israeli defense forces ) units,complete
ryanbeckey0 replied to excess3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
very nice all high quality :) but how comes they all have silencers? -
Visitors for Arma2
ryanbeckey0 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking forward to the release ice :) -
TimeXleration (for Arma 3)
ryanbeckey0 replied to gammadust's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tried and tested on arma 2 OA beta with ACE and other mods , and it was a success noticed me and friend had a 5 minute time difference, nothing much to worry about just thought I would let you know -
Multiplayer Day/Night Cycle
ryanbeckey0 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi everyone I've made a multiplayer mission that is quite long and I want the day/night cycle to come quicker for ex. 1minute of real life is 20minutes ingame I'm a complete newb at scripting, and I looked at other threads but none made sense to me will appreciate any help you can give :) -
Multiplayer Day/Night Cycle
ryanbeckey0 replied to ryanbeckey0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
tried and tested , and it was a success :) noticed me and friend had a 5 minute time difference, nothing much to worry about just thought I would let you know -
Multiplayer Day/Night Cycle
ryanbeckey0 replied to ryanbeckey0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
tried in SP on arma 2 CO beta with ACE and other mods, works great so far going to try with some friends tonight, will post here results for other people to see