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ryanbeckey0

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Everything posted by ryanbeckey0

  1. ryanbeckey0

    High Command Extensions

    i see, on my client server the host can transport units / teamswitch to group leaders etc. everything works fine, but if a non-hosting player tries it, the units go to the transport but don't embark he can do everything else tho, just not transport. but you proberly know that already. if you want a hand testing it ill be happy to help
  2. ryanbeckey0

    High Command Extensions

    great news :) is there also any way of getting the transport scripts working for 2 players on different sides in a multiplayer mission? thanks for the reply domz
  3. ryanbeckey0

    High Command Extensions

    hey how do we use artillery? I saw in the HCEXT folder there is scripts for it but I don't know how to use it?
  4. ryanbeckey0

    AlienZ Mod

    alright :) also the AI zetaborn air, apart from the mothership the other two aircraft are reluctant to engage ground targets, tanks etc. maybe add a movable turret like the alien heavy tank has to the aircraft? also love the new bloodseeker AI adds a great fear factor to the game
  5. ryanbeckey0

    AlienZ Mod

    hey, awesome release :) how to disable the alien vision for human players? I noticed if 1 player is a zetborn, all the other players get alien vision even if they are on a different side/faction
  6. ryanbeckey0

    Jungle Wars: Island of Lingor

    hey ice, is the new pack the visitors mod? if not what is it? thanks
  7. ryanbeckey0

    HETMAN - Artificial Commander

    hey rydgier, how is the work on guerrilla leader going?
  8. ryanbeckey0

    HAC custom configs

    im looking for these too, someone must have them laying around
  9. ryanbeckey0

    Saint Katherine Map Released

    is this available on playwithsix?
  10. ryanbeckey0

    Visitors for Arma2

    looking forward to it ice, did you say it would be released this week? in the duala thread
  11. hey guys, whenever I launch Arma 2 CO Beta, I freeze when the UNSUNG cutscene kicks in on the main menu the bit where the music starts, I removed the mod and that intro is still in my game somehow :S any ideas/anyone got similar problem ? my friend has the same problem as me
  12. do this exactly as I say 1. place a bluefor unit set it to player, then place another that is playable 2. go to empty and place two empty planes under the Air category don't set them to playable or anything 3. save and export to multiplayer ( will be in the drop down menu on save ) 4. go to multiplayer and host, then launch your mission.
  13. ah I see, thanks shadow
  14. is there a way to turn up the volume of the transitioner radios? I really enjoy this new soundtrack :P waiting around in arma is now fun
  15. ryanbeckey0

    Ambient combat - Needs work

    ambient combat is in the alpha? since when
  16. ryanbeckey0

    Walking probelm Dev Build 0.53.103754

    hasn't this bug been changed to fixed now?
  17. ryanbeckey0

    Load out at start of match/Armory

    that's down to mission makers, there is a Ammo truck but since its ALPHA it isn't included yet
  18. very nice all high quality :) but how comes they all have silencers?
  19. ryanbeckey0

    Visitors for Arma2

    looking forward to the release ice :)
  20. ryanbeckey0

    TimeXleration (for Arma 3)

    tried and tested on arma 2 OA beta with ACE and other mods , and it was a success noticed me and friend had a 5 minute time difference, nothing much to worry about just thought I would let you know
  21. hi everyone I've made a multiplayer mission that is quite long and I want the day/night cycle to come quicker for ex. 1minute of real life is 20minutes ingame I'm a complete newb at scripting, and I looked at other threads but none made sense to me will appreciate any help you can give :)
  22. ryanbeckey0

    Multiplayer Day/Night Cycle

    tried and tested , and it was a success :) noticed me and friend had a 5 minute time difference, nothing much to worry about just thought I would let you know
  23. ryanbeckey0

    Multiplayer Day/Night Cycle

    tried in SP on arma 2 CO beta with ACE and other mods, works great so far going to try with some friends tonight, will post here results for other people to see
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