Hi,
i found some odd controls behavior during switching between map and unit view. (I'm using keyboard and mice to control the game - can't tell wheter gamepad works same).
Firts thing is after you switch from map to unit control view (does not matter if you press 'M' key or click preview window in top right corner) at this moment you observe unit following waitpoints or whatewer it was doing. To get the unit under control its needed to issue some command to it eg. forward, back, trun left/right shoot, etc. Fly up/down (in case of mantas) does not work in such way which I belive was somehow forgotten about.
The secon thing is about dynamic performance. Again when you go from map view to unit view (no matter how) it takes some time (cca 1/4s) to stretch preview window to fullscreen. During this 1/4s time whatever you press (usually forward command) will be ignored after stretch completes. It behaves like you would press nothing EXCEPT 'SHIFT' key. How to reproduce? - Have a walrus selected and watch map. Then press 'M' to get control of walrus and right after (before it turns fullscreen) press 'SHIFT'+'W' (default keyboar layout). You'll end up burning turbo with moving nowhere.
V1.30014