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ThomasMoebius

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About ThomasMoebius

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  1. Dunno if I did something exceptional, I just copied the scripts and the physics folders from the walrus AI Mod V1.1 into the game directory, put the difficulty on most hard and set caputured island count to lowest. In the first game hours I ran into enemy nose towards nose and he deployed full and agressed... :confused: Möbius
  2. Well, at least the carrier fought back WITH units^^ :o
  3. Is it possible that the enemy carrier doesn't capture islands anymore since I installed the 1.1V of the walrus AI mod? Situation: Started new strat game - Settings: lowest captured island count (a lot free, like in the old game) hardest AI settings Enemy carrier to destroy and all islands to capture to win Started capturing 3 island, met enemy carrier on the fourth island after about 40 minutes (he didn't capture or attack any islands...). Well, we both ended up with all units destroyed, him immobilized and all guns destroyed an both sides. I repped my engines and limped to another island, started capturing again. After 4 hours I had half the map, enemy still no new captures, ran into enemy carrier again and sunk him. Did anyone else observe the enemy no longer capturing islands? Ah and btw, could someone add the timewarp per key activation function to the walrus AI mod? It helps a lot if you have to ship around islands to deploy nearer to command centers on vacant islands, especially since the walrusses found their climbing boots ;) Best regards Möbius
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