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Everything posted by yevgeni89
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Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice wip pictures, have you decided to double BFS as presidential guards? or still searching for ideas? -
Hmmm this seems like the odds are stacking against humanity lol
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the replacement for the scars lemme find it real quick, but basically it said you didnt have it but you really did it just gave you an error at start up you know what nvm im retarded i was thinking since they were your weapons it was your replacement pack i just didnt look closesly enough so nvm :P
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even up ladders?
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Have you tested your zombies to see if they run through buildings and walls or ghost through floors? that was slightly frightening in Chernarus apocalypse knowing there was truly no safe place do to glitching lol.
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Nogovan Armed Forces Project
yevgeni89 replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I never knew that was a t-55 chassis, that looks awesome, though I think you meant finissh I swore the blue and white decal was finnish :P, I thought FDF mod might actually have one they built. -
Seem's strange I thought the scar heavy in OA just fired 7.62 Nato, and in real life these things can hold up to dshk fire, but that turret doesnt fair so well with rpg's ,lol these look great bring back a lot of memories and a lot of memories doing a 17 point turn on the side of a mountain and knocking over a stone wall.
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Hey RH, any plans to ever go back and make the RH AK pack work for OA or Fix the typo error for the HK416's ? :)
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Looking for some guys for a mod team.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Depends on what your modernizing haha -
Looking for some guys for a mod team.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Tavors I could see it for the Rhoadie Scouts but not a standard rifle by any means, I dont even think israel has fully issued it out to all of its own troops yet, I could be wrong though. Galil's yeah I could see them, but think of this like a mix of old and new flavor, that nostalgic feel with a modern influence, if you had to compare it to anything it'll be close to 1990's SADF. -
Do any templates exist that i could use that show things like end trigger's, like if I need to destroy a car or steal one , or simply eliminate a squad, ive only found out how to end missions so far by using a radio style command :/ I also would like to learn how to make my own mission briefings.
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Arma 2 Addon request thread
yevgeni89 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
c4 i dont know about someone was working on a breaching script however -
Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thats a rifle grenade with a punch :D -
Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Okay so I released a super basic mission it's called Alamo pretty self explanatory, waves of Taki's attaking your Marine Squad along with a FAC militia squad and CDF squad, you have to defend the city that your unit had just completed fortifying theres ammo hidden in one of the compounds as well as some things to tip the battle in your favor. This Requires ACE version of FAC, im not using anything else though so it should work just fine for everyone, this is my first mission attempt so if it sucks, no shitting on my face, it was an attempt. Also to end the mission use your radio selection by pressing zero then hit alpha and mission will end. http://www.filesend.net/download.php?f=1de7e5992991bfafab662b17ae47d60d Also this is SP for the moment, I had other awesome scenarios but then Arma thought it be cute to have my file corrupt. -
Civillian Interaction Not Working in ACE
yevgeni89 replied to Keating's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
mmmm wrong thread my friend try trouble shooting -
Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmmmm I do like the sounds of that, that's a lot of FAL ;) -
Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just playing around with FAC and the NAF doing joint operations on Capraia -
Nogovan Armed Forces Project
yevgeni89 replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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Takistani Armed Forces 2035 v0.6b
yevgeni89 replied to antoineflemming's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not if they successfully annexed chernarus -
Limu Nesslin - North African Islands
yevgeni89 replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This going to be pretty good for my african rabies scenarios -
Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
2 slots?! :O but quantity is a quality within itself... lol jk :P one does have to be fair. -
Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Lol I dont think you have to worry about that, its not so realistic were a soldier has to load a blank round to fire his rifle grenade, ofp didnt have that issue back in the day :P -
Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So not a simulated 82mm mortar like in ofp days?, thats unfortunate lol im just kidding good to know it can used against vehicles like landrovers and brdm's, how much space do they take up in the inventory?, same as a rpg round or same as a 40mm or 30mm grenade? -
Forze Armate di Capraia - Shaping Alternative History.
yevgeni89 replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I liked putting the mortar on the xm back in the day, instantly turned it into an m16 haha, but i remember wiping out squads or a half a squad with one of those things, are you going to imitate the same area of effect and kill radius or 203 style 35 area of effect which in reality is a 5 meter kill radius. -
im looking under arma info and armaholic... i dont see any mention of any other author than xpetit, trying to search the ofpr.info but its being so slow..., but he is credited for release in arma1 and arma2. Oh wait here it is, http://ofp.gamepark.cz/index.php?showthis=6253 , theres a lot of airwolf.air wolf mods done by a lot of people, but im pretty sure this work isnt stolen this goes all the way back to 2004. I think Xavier's story checks out.