atroublestarter
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Everything posted by atroublestarter
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Finished Campaign and Strategy mode - now here's my (LARGE) bugs list
atroublestarter posted a topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
I would like to start this thread with a quote I read on another thread in this troubleshooting forum: "All games have bugs." Whilst technically this is NOT true, (not all games have bugs), many do. But lets ask ourselves, to what extent do all games have bugs? I mean, how many poor shortcuts in design and problems must a game have before it's deemed unnacceptable? Can a games developer take it even further by releasing a game that's barely playable and then say in their terms and conditions that you're not entitled to a refund due to faults, bugs, or not being fit for purpose? In the US, sadly I think this may be the case. However, there are many of you who are reading this probably in the UK, and I would argue that BI's 'company policy' is incapable of taking away your consumer's rights. Take that how you will, and i'm not saying CCGM is unplayable, but many people like myself are probably very dissapointed with the current state of this game. I would like to draw my fellow UK /European customers to this news article: http://www.computerandvideogames.com/281679/buggy-game-purchasers-entitled-to-refund/# Edit: New article, relevant to this, another computer gaming company think they can misslead customers into thinking they don't have a right to a refund: http://www.bit-tech.net/news/gaming/2014/08/29/valve-hit-by-australian-consumer-lawsuit/1 It is of course standard practice of large companies to tell you that you have no rights in cases like this, and indeed this practice is poor and I hope this post makes you more aware of your rights (as per the Sales of Goods Act and Sales of Goods Act (Amended) in the UK). Trading Standards are the authority that oversees these rights if you wish to use them. Now for my bugs list (Some could possibly contain spoilers) and yes, some of them are very minor but are still worth a mention. Please note I started putting together my list before the latest patch, some bugs may no longer exist: CONCLUSION: Is the game worth £30 like a lot of retailers and BI are charging? NO Is the game worth £12 like what I paid from a UK based retailer? Just about...perhaps Is the game worthy of the name Carrier Command? Absolutely Not. -
One and a half years in beta
atroublestarter replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Hi guys. Development on the game has been stopped. BI never announced this, which is pretty disgusting treatment of their customers. They were probably afraid that if they announced they would no longer be fixing the game, people would start asking for refunds, and it's too late now. I'm afraid you're going to have to enjoy the game in it's current broken state. -
Make the latest beta version of Carrier Command on Steam the official patch?
atroublestarter replied to ModaFlanker's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
You shouldn't have to. This company is so bad that the link to their latest non steam beta patch is broken.....I mean come on. They've taken people's money, and then not even told them that they've stopped development. It's just ridiculous. -
So we have a status update on a Patch?
atroublestarter replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Afraid not. Development was stopped silently. That's right, they care about you so little, they couldn't even be bothered to announce there'd be no more patches. It's an absolute joke. -
Mouse acceleration getting WORSE?!
atroublestarter posted a topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
There are threads about this that are even 266 days old (at time of posting this): http://forums.bistudio.com/showthread.php?141150-Developers-keys-and-mouse-bindings-are-too-poor-and-mouse-acceleration-sucks I've said it in my bugs thread, plenty of other people have complained about it on these forums and still we haven't had any sort of response. There is no mention of tinkering with mouse acceleration in the patch notes, but patch 1.06 is unplayable for me. For the first minute or so, it's comparable to the previous patches (which was difficult to play with in the first place), but after that time, it started taking 250-500ms for my mouse movements to show on screen! http://forums.bistudio.com/showthread.php?140734-Mouse-Acceleration <--- 273 day old thread on mouse acceleration and still the problem persists in carrier command and apparently most other BI games also! -
Finished Campaign and Strategy mode - now here's my (LARGE) bugs list
atroublestarter replied to atroublestarter's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
I believe development has now stopped, but they just haven't said anything. I've added another link to another case of a computer gaming company being fined for not offering refunds on faulty games. It is an example for Australia, but similar laws exist in Europe. Carrier command, is a faulty game that was never fixed. -
Question for devs / other modders
atroublestarter replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
Unfortunately Species, I would not hold your breath. It would seem to me that they stopped working on this game a long time ago, and didn't tell anybody. I just think this is the worst customer relations ever, and I will never pay a penny for a BI game ever again as they clearly don't care. What's interesting is I've been playing a game called X Rebirth lately, which started off an absolut disaster just like carrier command, if not worse (if that's possible). But they actually issued apologies for the state of the game at launch, and they're still working on it and it gets better with each release. I've even been given a free DLC pack / expansion, for buying the game when I did. It's a shame BI didn't take this attitude and right all the wrongs, but even the game engine itself is in such a poor condition that I guess even BI know it would be uneconomical to put it right, so they just stopped all work on it and hoped no one would notice. Even the link for their latest patch of this game hasn't worked in months, how stupid can a group of people get?! lol. Thanks for the modding that you done though, your mod made the game from unbearable, to playable for the short term. I would like to finish off by reminding people to read this thread I made a while back: http://forums.bistudio.com/showthread.php?145659-Finished-Campaign-and-Strategy-mode-now-here-s-my-%28LARGE%29-bugs-list if you live in the EU, i'm pretty sure you could still press for a refund. The fact that BI state they don't offer refunds for game bugs (as one person said in this forum when they sent BI an email), is very much against the law in the European Union. -
Link to the latest 1.7.0025 beta patch doesn't work.
atroublestarter replied to pip12345's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
haha, doesn't it just make you want to /facepalm ? I checked the link also, it's definitely no longer working even though it used to. I suppose it's only right that the BI websites should function as badly as their games. :-) -
Latest Patch Gives CC:GM a Familiar Feel
atroublestarter replied to scrapser's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Several behaviours I remember from the previous game: (1) Your home base / starting point island (Vulcan) had to be connected to your stockpile island (Otherwise the transfer of materials and items was not possible) (2) You had to go back to the stockpile island to resupply (3) Stockpile island could be re-assigned instantly but the game calculated / estimated how long it would take to transit materials from one island to the next - and it did that with everything (items sent from old stockpile to new stockpile, and newly constructed items sent to new stockpile and therefore items would arrive at different times increasing realism). If the old stockpile wasn't connected to the new stockpile, I believe it wouldn't transfer stockpiled items and those would be lost (but i could be wrong on that) (4) It took a relatively short time for the Command Centre to build after placing down a builder pod. -
It's basically a really cheap shortcut the programmers used in making the game. Nothing is considered in real time, each island loads as you arrive. So, if you arrive at ANY island, the island is always fully constructed (it's never under construction like it could be in the original carrier command). Also, if you take over an island, it's rare to see it actually build anything - it just all spawns when you next arrive at the island. This has also created some bugs - one example being that if you wear down an enemy island and then destroy the enemy carrier, the in-game movie of the carrier's destruction will cause the enemy island to spawn back up to 100% health when returning to the game after the enemy carrier sinks. This really hampers the realism factor. It's a prime example of how a remake can take several steps back compared to an original title that was built on primitive technology.
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Like the title says. It's been months and months now, and patch 1.7 is STILL in beta. The forums are dead. Has BI stopped patching and hoped that no one notices?
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Dear Devs, hopefully you'll make a sequel!
atroublestarter replied to dlder's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I think he means the quality of the game is like one that's in beta....I have to agree really, even after 6 patches the game seems pretty 'thrown together' really. If a sequel was to come out, I would find some way to play it for free first (such as round a friend's house, for example :-) or a games expedition of course), before I spend another penny on any BI game. Amateur modders on these forums have fixed more bugs than the developer staff, so it's not surprising that a lot of people are disappointed. Apparently, no one else is concerned it's 3 months since 1.07 beta release and it still hasn't been made an official patch.... -
Improved walrusses from garages?
atroublestarter posted a topic in CARRIER COMMAND: GAEA MISSION - GENERAL
In the latest patch notes, it says improved walruses from garages can be fitted with weapons in the second slot. What are improved walruses from garages? -
Mod: Carrier Command: GM Classic.
atroublestarter replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
Some great ideas! But I wonder if it will ever get to the point where it is possible to see them in reality. Flat islands, with randomly generated base layouts and self re-building structures would be awesome too, along with island mantas and enemy carrier mantas being changed to different aircraft like in the original ! -
You mean like when they made the old carrier command over 10 years ago, on a 2.44mb disk? :j:
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Mouse acceleration
atroublestarter replied to JakartaJim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
haha, i like it!! or, the developers could do a better job and raise SOME faith in them by testing the problem themselves... -
Mouse acceleration
atroublestarter replied to JakartaJim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Perhaps you are right and hopefully you are right that i just misunderstood him. I'm guessing Dwarden is a developer? by "could not justify the resources to remove the acceleration", does resources mean manpower time to make the changes? If so, it's almost like they're outright stating that our problems are not worthy of being fixed. -
CC V. 1.07 : Modding how to?
atroublestarter replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
I'm glad to hear you have faith in the developers that so far have failed to fix certain bugs in their own game, compared to modders like Species and others who fixed these bugs in the game in a very short time (such as the instant jumping of the carrier direction from manual control to autopilot for example). As you can probably tell, my faith is draining away :annoy: -
Mouse acceleration
atroublestarter replied to JakartaJim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Both these problems are caused by the fact you are forced to let the game emulate your mouse. Most games leave mouse control to windows, so it moves *exactly* like it would in windows - i.e. if you change mouse acceleration settings in windows, it will affect the mouse in game as it is literally the same mouse. Because of this forcing of the game handling the mouse, when the game slows down even a little bit, the effects can be seen in the mouse controls too because the game process is lacking resources. Play most other games on full display settings, and you'll find that even if you can slow the game down to a crawl, the mouse will still respond normally, like it would in windows (usually a running game would take up an entire core on a multicore processor, (i.e. 50% of a dual core) so the mouse would be emulated on a different core, perhaps this too makes a difference) Therefore, I stand by my argument that the problems are similar (i.e. the mouse not moving as desired, with no settings to remedy / reduce the problem), and the cause is exactly the same in both scenarios - BI forcing the mouse to be handled by the game process, rather than windows. No offence to you Species, the reason I made the statement that you replied to above was just in case the OP (JakartaJim) was being sarcastic towards me - perhaps I'm wrong (but I don't think I am), and it's uncalled for when I'm showing my support for the thread. -
Mouse acceleration
atroublestarter replied to JakartaJim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I think you'll find they're similar symptoms of the same problem ;) -
Mouse acceleration
atroublestarter replied to JakartaJim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Your pleas are falling on deaf ears it seems. I emailed support months ago about this and the fact my "game mouse" lags way behind my movements. They said they thought they fixed it in the response they gave to me, and said they would look into it for next patch. Needless to say, nothing has happened. As expected. -
I didn't realise the bug was island specific, I'll take note of that next time it happens.
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The instant dock bug is back. Just pressed 'G' whilst controlling a walrus on an island, only for the screen to jump to the carrier dock, I look on the map and the walrus is just being flung into the dock....!
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Deadly Islands mod v1.39
atroublestarter replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
As soon as I notice an update to the game is out, my first port of call is to see if this mod is compatible or updated. Thanks :-) -
Sound mod
atroublestarter replied to Savant1974's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Not sure if i'm the only one who thinks this but you should have these as 2 seperate mods, so people who want a soundmod can have that without changes to units etc