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Darkplayer38

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About Darkplayer38

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  1. Was testing this 12/17/2012, Alot of sling-load functionality didn't work. I think this is because of the Ace Sling rope is attached to the spine of the aircraft making larger Vech's Clip threw and we all know what happens when something clips threw any helicopter not a good ending. Smaller Vech's like the ATV worked but larger like the GMV and other Humvees did not sadly, A stryker sling loaded made the helicopter teleport a kilometer away resulting in the destruction of both and the ending of the crew. Ejecting still ejected the entire crew killing the pilot because the pilot is stuck in the aircraft, Jumping out and, getting out while in flight don't allow for any type of airborne activitys
  2. http://sourceforge.net/projects/rigsofrods/files/rigsofrods/0.38/RoR-Setup-0.38.67.exe/download Simple to the point ---------- Post added at 21:02 ---------- Previous post was at 21:01 ---------- I would not personally recognize bohemian interactive as a "Small Studio" Its quite large in fact. I would hate to say it but with DayZ They pulled in quite a bit of revenue on top of their original sales and their others games.But I do see where you are coming from even if they did not go full out you have to agree the current system that is right now is a bit how would you put it dull? ---------- Post added at 21:09 ---------- Previous post was at 21:02 ---------- Even without like the major effects on what I linked something close to that would be a very cool concept for Bohemia to strive for that immersion and simulation, Don't Get me wrong I love the damage system on vehicles now *cough* hehe but something to have visual differences the only thing that shows now is loosing a windshield or vehicle turning into a burnt out wreck I mean even if they had Pre-Determined damage models for example a Grand theft auto type model would be respectable. ---------- Post added at 21:14 ---------- Previous post was at 21:09 ---------- Not necessarily made out of rubber but made to act like a realistic vehicle I mean what happens in this video is practically what would happen in real life. You hit a Crown Victoria with a truck like that its going to cause some problems. And with the truck at the beginning it looked like as if the bed was on different suspension then the cab
  3. Hey guys!, I have been hearing a lot of information about soft bodied physics in the new CryEngine3. There is a video on Youtube that shows these in action by Beamng, I feel this would be an awesome idea if this was introduced to Arma III not likely but would be wonderful. But more so into Arma IV, A system like this would make you think about your mission and the vehicles you have at your hand. For example you would not want to take a Humvee crashing threw rocks and jumping flipping because that could lead to a pretty beat to hell Humvee. It would make the driving aspect of arma the best that would ever to exist for the near future I mean it is a simulator would you guys want the best experience in every aspect of the game, I know a couple veterans in the US military that would practice roll overs. I know in Arma II of my Thousands of hours played rolling a vehicle can be a death sentence depending on the vehicle. If soft-bodied physics was introduced that would revolutionary the Arma franchise and it would put the simulator to an entirely different level. I do see this happening in the next 5 years of gaming something that is revolutionary as this. You could simulate horrific car crashes, Tanks rolling of cars authentically, and helicopter crashes would be on a entirely new level. I know this is not going to happen for a while and this is just a dream of one of many fans but that would make a game just breath taking if a system of soft-bodied physics was implemented. If your interested in this I have found a game that involves this more of a show case than anything Rigs of Rods. What do you guys think? Sinc, 2LT V.Signorelli TF303
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