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Medals
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Everything posted by Nichols
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N'Ziwasogo A3 terrain (Released)
Nichols replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Off topic but just about anything that is "playwithSix/SixUpdater/Sixwhatevertheheckitisthisweek" is awful and yes I do understand how to use it and what it does.....it is just garbage....unfortunately I still have to use the ridiculous program for the most simple things. -
Unable to move after changing weapons or grabbing supplies
Nichols posted a topic in ARMA 3 - TROUBLESHOOTING
Basically it happens on my end in multiplayer games or single player missions when I change out from my primary weapon to a secondary or if I access a crate or dead player/AI backpack. I loose the ability to shoot or change weapons and most times my character stops moving entirely. I do have some mods that I am working through to see if they effect this but they did not effect it before I added Zeus into the mix on my end. -
Good luck with that wait. I have heard so many different stories about ACE coming or not coming for A3 it is ridiculous. Besides there are a bunch of things out there that do all of what ACE did in A2 only they are done better now without getting dumped into a single large mod.
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ArmA 2 C-130J and MV-22 Redux
Nichols replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks good but do the doors open on either aircraft? -
ALiVE - Advanced Light Infantry Virtual Environment
Nichols replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't wait to have this in action in our community as well. -
I have found that it has some weird issues with the way sounds are modeled. Having shot a large variety of older military weapons in various calibers and been down range on long range firing at targets the sounds seem off somehow. Also some hunting weapons that use similar calibers to the ones depicted in ArmA3 (6.5mm) they really don't sound like what I am hearing in game. It is something that I can't quite put my finger on for this and I am not sure why. I want to help make this work a little better and would like to have the opportunity to help out if you need it.
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Knowing a few guys that fly these puppies for real I gotta say that it is a nice thought. However two things come up for me on the camo side. 1) Rarely are they flown in support of daytime operations. 2) The paint scheme is all wrong. http://www.fas.org/programs/ssp/man/uswpns/air/attack/ac130.html Change the paint scheme and you have a winner in my book.
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Seriously a subsonic ammo doesn't cycle a bolt???? Who told you that? If you learned it by watching videos from the internet then you need to find something else to do. Subsonic rounds can and will cycle a bolt on any weapon IF they are loaded (manufactured or reloaded) correctly; if not then yes you have a problem. You can never completely silence a weapon; due to the amount of things that are happening when you shoot. The physics of it are just not possible at all.
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Combat Medical System v0.1 Alpha Released
Nichols replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can't wait to give it a shot...literally! -
Fast Sea Frame - FSF-1 - Sea Fighter
Nichols replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
PM sent with questions about MP. -
Great OS for a tablet or a phone...NEVER something you would want on either a laptop or a desktop. I just bought four extra copies of Win7 Ultimate the other day just to have some in case I needed them.
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For those of use using the ACE and ACEX mods what is the weight penalty for these if we wanted to carry them with our troops on LRRP style missions for forward scouting and observation of enemy forces say behind enemy lines on Isla Duala?