Savant1974
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Deadly Islands mod (10th Anniversary Edition)
Savant1974 replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
The 'turbo/afterburner' sound is just the regular unit engine sound with increased pitch, it's nothing special at all. The sounds of the walrus match the engine sound quite well actually, so I disagree with you on that. If the sounds were bad, they could have made better sounds. I'm more inclined to believe they just didn't get around to finishing the scripting, along with a lot of other features as they rushed to get it out the door. Anyway, I'll take your response as a 'no I'm not going to do that'. -
Deadly Islands mod (10th Anniversary Edition)
Savant1974 replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
You've done a great job on the scripting - I was astonished to see the supply drone docking with the carrier. AND that the carrier had a door back there! I was wondering if I might make a request. There are sounds for the start/stop/turbo modes of the mantas and walruses, but they don't ever activate. Would it be possible to adjust any of those scripts to make them use the sounds? Would add a nice touch :D -
Deadly Islands mod (10th Anniversary Edition)
Savant1974 replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
I just want to say what an amazing job you've done with this mod. All the little touches to make the game a little more playable, and supporting it long after the devs have shelved it. Well done mate, I'm re-addicted to it :) -
Deadly Islands mod (10th Anniversary Edition)
Savant1974 replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Ah, strip the weapon, that'll do the job nicely :) And yes I used to use manta's as spotters for the carrier's gun all the time but now I can use the scout drone like it was meant to be used, thanks to binding its camera to F9. I have so much fun with this game :D -
Deadly Islands mod (10th Anniversary Edition)
Savant1974 replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
I was referring to the addition of any custom weapons to the game, but I think I found my problem anyway (nothing to do with your mod!) Pity about the shells, but oh well, it's still a fun game :D Hey would it be possible to put in a switch so you can at least make the main gun stop automatically firing? Sometimes I pull up to a pier to refuel and there's a droid nearby so my main gun blasts the crap out of the pier ;) -
Deadly Islands mod (10th Anniversary Edition)
Savant1974 replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Hi! Just wanted to say how amazing this mod is, you've adjusted and changed things I didn't think were changeable. I'm hooked on CC again thanks to this. Quick question: I've tried adding a few custom weapons to the game (taken from my own mod that I really miss playing with) and while they can be built in-game, when delivered to the carrier they don't show up on the item list. THe 'supplies' section does show they're on board, however. These items worked in my own mod so I'm wondering what you've adjusted that allowed you to put in your own custom weapon (i.e. carrier missiles). As for a suggestion; is there any way you could make the carrier gun adjust its trajectory like the walrus HEAT and Shell guns do? Getting a little tired of it trying to shoot straight and falling far short of the target! -
Dear Devs, hopefully you'll make a sequel!
Savant1974 replied to dlder's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It plays quite well these days, thanks to ongoing patches. There's issues of course but it's come a long way since release :) -
Sound mod
Savant1974 replied to Savant1974's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Just uploaded a new version with improved engine sounds for the walrus. -
Unit balance mod
Savant1974 replied to Savant1974's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Just released an update! -
targeting computer
Savant1974 replied to quiet_man's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yes it's pretty useless, especially compared to other mods for the same slot. Should probably be revised at some point in the future. -
Yes I'm rather hooked on it too, nearly at 300 hours now according to steam. It must be doing something right ;)
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Unit balance mod
Savant1974 replied to Savant1974's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
New version is up. -
Deadly Islands mod (10th Anniversary Edition)
Savant1974 replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Awesome - I tried getting those walrus items like the ammo box etc to fit in slot 2 but they didn't function properly. Needed some scripting work I guess ;) -
Unit balance mod
Savant1974 replied to Savant1974's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
New version is up. Increasing the hitpoints of the APA droids and soldiers shouldn't break the campaign (I've tested 20% of it) but if some part of it becomes uncompletable as a result, let me know. -
Unit balance mod
Savant1974 replied to Savant1974's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Thank you Foxhound, very stealthy of you ;)