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Preacher0815

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About Preacher0815

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  1. Preacher0815

    missing texture

    Turn off any forced antialiasing in the Nvidia control panel or any tuning tool you might be running and try again.
  2. Yeah you're right, it's got nothing to do with the actual silicon. But I didn't come up with the term "hardware cursor", that's just what it's called. The lag is indeed a rendering effect, caused by that missing third buffer (frame buffer 1, frame buffer 2, "hardware cursor" buffer). With a hardware cursor enable game, the frame buffers don't actually pass -everything- to the screen, only a part of it. You never wondered why the mouse pointers of some hardware cursor enabled games don't show up in some screenshots? More explanations can be found here here and here
  3. The cause for mouse lag is "in the game", as I've outlined in http://forums.bistudio.com/showthread.php?140726-mouse-lag-amp-how-it-can-be-fixed-for-good-%28not-by-the-users-though%29 I've seen this exact same behavior in a couple of games already, mostly older or free ones like Freelancer or Privateer Gemini Gold. But even WoW has a switch for it.
  4. Preacher0815

    PC Demo

    Not any time soon, if they're smart. If the demo would be on the same technical level as the retail game, it would only serve to scare away customers. Sorry for the negativity, it's just impossible to stay optimistic when you can't even play the game due to issues, hickups and missing features.
  5. Hello everybody, just got the game today. There seem to be a lot of things wrong with it, but the straw that broke the camel's back was that there doesn't seem to be a hardware cursor implementation for the mouse pointer. As you might or might not know, a hardware cursor is another buffer in your video card's memory specifically used for the mouse pointer. It is drawn as an overlay over the frame buffers that hold the game's graphics and works independently from these. This means that no matter how low your FPS in the game are, the mouse pointer is always fast and responsive, kind of like the mouse pointer in Windows itself. Not using hardware cursor, the mouse pointer is drawn directly into the frame buffers. This means that its position is updated only when a new frame is shown on the screen. The delay between the movement of your mouse hand and the mouse pointer's response on the screen not just feels extremely strange, you also have to double check whether or not the mouse pointer is in the right place. Two factors you just can't have if you're trying to immerse yourself in a game. This is a request for Bohemia Interactive to implement such a hardware cursor.
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