ssg
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What score is considered good performance? I got around 4000. I see that some got worse and some have better. What is considered good enough score to play this game?
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Help with AI behaviour in mission
ssg replied to Skjold's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try messing around with http://community.bistudio.com/wiki/setBehaviour http://community.bistudio.com/wiki/setUnitPos http://community.bistudio.com/wiki/setCombatMode http://community.bistudio.com/wiki/disableAI I have also question about AI. How can I make AI do things when they contact enemy? Let's say Red force spots Blu force unit and alarm is sounded. I could not found command that returns something on encounter. I found workaround using CombatMode, but it does not work if unit behavior is set to Careless. Any ideas? -
Thanks. I knew there had to be easier way than doing own minefield.sqf. I was thinking way too complexly. At least I can now start scripting with something much more simple. There is quite a lot of things already done in modules. I should check what else there is.
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Is there easy way to do minefield with properties like radius, number of mines, mine type etc. I did some research and I found ArmA2 minefield scripts, but they have different logic since ArmA2 does not have mines. I also tried to search for random item spawn scripts, but I could not find anything useful. I'm new to SQF and browsing through all commands seemed kinda silly to do. Edit: I found out that there is createMine, but I could not find what parameters it takes.
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We noticed that ATI cards generally run this game worst than equal Nvidia card. There is also something mysterious going on. Game runs same 25-30 fps on low and very high settings on escape from Stratis mission beginning. I tested it myself and my friend tested it also. We had vsync disabled etc. Also ArmA3 does not seem to benefit anything from crossfire. FPS was same with 1 GPU and 2 GPU. I think this indicates that this game is really CPU dependent and currently lacks crossfire support. But then again it is just weird because I have 965BE and my friend has latest i7. I have 2x 6950 and he has 7850 ATI card. Same time our friend with GTX 580 runs game in same situation with 60-80 FPS. We both have 30 fps and nothing in video options change it expect view distance. It is only one that has any effect. I really hope BIS will find solution for this problem.
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I'm having problem with custom face I created. It's all white for myself. First person and third person. My friend sees it perfectly on me and I can see it perfectly on him. Also he sees it perfectly on himself. File is 43KB .paa file. We both have ATI video cards. I have 6950. I'm not sure what my friend has but I know it is ATI. Does anyone have idea why the skin shows as white on my character for myself but works perfectly fine otherwise? Edit: It also works for me perfectly on Profile menu.