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brainslush

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Posts posted by brainslush


  1. Ruthberg, skimming your code I found that you set the lattitude and longitude manually. You can also read it from the map config using

    _latitude =getNumber(configFile >> "CfgWorlds" >> worldName >> "latitude");
    _longitude =getNumber(configFile >> "CfgWorlds" >> worldName >> "longitude");

    ---------- Post added at 16:13 ---------- Previous post was at 15:56 ----------

    Sorry for double post but on side note for the bullet trace. You bound it to only work with "Binocular", "Rangefinder" and "Laserdesignator" in particular and not with any inheriting subclass. To make it compatible with other mods I suggest you use iskindof.


  2. This sadly didn't work well...Every time I entered my stuff into the atrag it just reset the parameters. (everytime I entered the WD it just reset to 12). Usually when I entered the correct parameters it didn't give me the correct mil reading...and usually just gave a me 0 for everything. It looks great, not sure if it's just me, but it's not working well...

    Can't confirm that. For me everything works perfect now.

    @Ruthberg: Your last update fixed the issue and as promissed calculation is much faster.


  3. Do you know if the AdvancedBallistics addon was running on the server?

    Anyway, thanks for letting me know about the issue, I will think about a solution.

    Yes, it was. Another thing we noticed about Advanced Ballistics Mod is that the shoot is not synchronized with any other player which results in the situation that the spotter sees a different trajectory than the shooter. Which leads to the problem that at long distances the spotter doesn't see the impact point at all since the bullet drops more rapidly and impacts somwhere between you and your target.

    But anyway great work and keep up your effort.


  4. I can understand why you request this, but then you could no longer use the target speed estimator of the ATragMX. At least you can not interact with the rifle, while the device is open.

    Wouldn't this be the spotter's job and since a rifle has no measuring device aka laser isn't this somehow impossible? Maybe you could add this to the userconfig, even tye it to a laserdesignator and then call it singleplayer feature.


  5. I assume that the bis_fnc_mp function doesn't have any client to client functionality and always is broadcasted to the server and then distributed to the respective receiver. Does by any chance someone know what happens when the sender is also the receiver? Does it get broadcasted to the server and then back to the client or does it cause the function to get executed immediately on the sender's machine?

    Thanks


  6. Had this error in our server RPT last night with v0.9.9. We are running several other mods but which as far as I know shoudln't conflict with ASR AI.

    Bad conversion: array
    Error in expression < reveal [_veh,_k];
    ;
    };
    } forEach (_veh nearEntities [["CAManBase","StaticWeapon>
    Error position: <nearEntities [["CAManBase","StaticWeapon>
    Error 0 elements provided, 3 expected
    File x\asr_ai3\addons\sysaiskill\fnc_firedEH.sqf, line 150
    

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