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SKUN

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About SKUN

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  1. hello,can anyone helpme? spent years looking forums, tutorials etc. .. and still can not get my soldier models have face texture I want, since the game use the default texture, I have the model bysta (head) and Soldier_P3D (body)-(delete bysta proxy-head, selection head,and combine with bysta head) this model perfect body and head geometry work perfectly, but in the game shows me the texture of the face by default, the problem is a config.cpp code,telling to use the default texture, I NEED to put the texture that I created ... I made the body and head of my friends and their zombie version but it fails in the texture of the head .. leave a copy of my config ------------------------------------------------------------------------------------------------------------------------------------------------------ #define true 1 #define false 0 class CfgPatches { class BINK_soldier_p3d { units[] = {"bink_test_soldier"}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class BINK_Test_Soldier { displayName = "Test Soldier"; }; }; class CfgVehicles { class All {}; class AllVehicles : All {}; class Land : AllVehicles {}; class Man : Land {}; class Soldier : Man {}; class Civilian : Man {}; class USMC_Soldier_Base : Soldier {}; class USMC_Soldier : USMC_Soldier_Base {}; class USMC_Soldier_Light : USMC_Soldier {}; class bink_test_soldier : USMC_Soldier_Light { vehicleClass = "BINK_Test_Soldier"; displayName = "Test Soldier"; model = "\soldier_p3d\soldier"; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "soldier_p3d\data\us_soldier_body.rvmat", "soldier_p3d\data\us_soldier_body_wound1.rvmat", "soldier_p3d\data\us_soldier_body_wound2.rvmat"}; }; }; };
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