chrizzo
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Everything posted by chrizzo
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Wyger, so you mean settings the ki power in the mission parameters?
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Hi, i very like cti missions. But there are some problems i dont understand. 1. I set weather to always sunny, but its getting foggy? 2. The KI is fucking cheater insane! They hit me from far distance through fog, i wearing gilly suit. Making instant headshots from unreal positions and situations. (The dif its set to regular). I use your latest v0.963a-Hotfix3 version with APEX Vanilla.
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How do add a respawn for west and east? After dead respawn on marker point?
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How thris Restriction Zone Module works?
chrizzo posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, anyone knows how this restriction zone module works in arma3? Normally i can use a trigger do let someone die who is entering this zone. (but trigger dont work this time hmm) But how work this modul? I synchronzied it with this units they should not enter, but nothing goes on. Any suggestions? -
CTI is the best reason for me to play this game and spend money into huge servers :D
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Steinen city / blue 1 cti server
chrizzo replied to -S.CITY-BroTox's topic in ARMA 3 - USER MISSIONS
Blue1 CTI is based on TeeTimes Warfare. He edited it, its not a own complete creation. Iam not a fan of this mission from TeeTime (unlogic creation of an CTI, played only one time and deleted) and there are custom mades of BE Warfare Editions at this time, they work well and run very good in performance. There is no need to invent the wheel new ^^ -
okay. I analyzed the mission, someone used original BE Warfare from Arma2 and ported it to Arma3. Its a huge work but he did well cause that dont work from one to one exactly.
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Hello, i dont know if someone kowns but Benny (Or another one, i dont know really) ported BE Warfare Edition from Arma2 to Arma3. The most functions are working like at Arma2. There are 2 another versions form BECTI Arma3, edited by others. Dont know which is the best version. The Original Mission File is here: http://www.growingx.com/becti.stratis.zip Should works fine with much KI, so after reading comments they mean the server load (fps) should works fine. You can place structures and can upgrade them for new units/vehicles. Found that 3 BECTI Missions in Steam Workshop. (So you can search for your self). Think anyone should test all 3 missions to know which is the best of them. There are much servers hosted with BECTI Arma3 Edition. For all CTI Fans this should be nice. I think someone ported that mission with the arma2 to arma3 converter (found in SIX Updater and with that you can bring back Takistan from Arma2 :)) and edited final for arma3. There is no official sign from Benny that he do that be his self! Thanks and Greatings.
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Steinen city / blue 1 cti server
chrizzo replied to -S.CITY-BroTox's topic in ARMA 3 - USER MISSIONS
This is the User Mission Thread and not "Look My Server Thread" -
Hello, i did a remake from the original Simple CTI Warfare by c0da http://forums.bistudio.com/showthread.php?147687-Simple-CTI-Warfare&highlight=simple+cti Features: - 18 vs 18 (CTI - TDM) - Buy units on factorys (Infantry, Light Vehicles, Heavy Vehicles, Air Vehicles) - Capture Towns for money - Full based AI with waypoints - Resistance I hope you enjoy it. For contact, support, bug/error reporting and beta testing you can add me at Skype: chrizzo2k7 or ICQ: 77470363 or private message in this forum. Thanks. Simple CTI Warfare - Reborn (04 October 2013) http://www.growingx.com/simple_cti_new.Stratis.zip Simple CTI Warfare - Reborn CTI-36 (Armaholic Mirror) (Maybe version from 30 september 2013) Iam glad for testimonials and some feedback about balancing and bugs/errors.
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I did a update today :) Hope you like it and play it. Iam working already on multiple respawns with a respawn selection menu. (If you have captured a town, you can spawn on 2 positions.. Outposts). Also i will integrate Support Scripts like Fast Travel, UAV, Paradrops and Troops, Arty and much more.
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Selectable Multi Respawn only on captured towns!
chrizzo posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, i have a CTI Mission. Works well. But i have a question for better gameplay. How can i insert multi respawns? But the respawns should only be activated when the town is captured. I insert 2 outposts in each town, and this should be the respawns when the town is captured. Anyone a good script or a idea how i can do this? (i found already scripts like Menu Dialog - Menu respawn, but i wanna know how to insert this spawns and combine them with my CTI Script). Thanks -
I work now on a new version. Hope to release it this week. Got some new features like a Repair / Rearm / Refuel Building, more Units to buy, better balance, respawn in towns. Also working on Resistance in Towns, buy manned vehicles, AI buys vehicles, fast traveling and some other features. Ths time this map is Stratis, on a Altis version i will work when the Stratis Map is good be good :D
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Update 30 september 2013 :)
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Updated again with 0.9 RC1 :)
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Hello. Here is my mission. 2 Bases. You got some vehicles and the goal is to destroy the enemy or capture towns for point win. Features: - Vehicles (Cars, Armored, Air) - Respawn (Infantry, Vehicles) - Base Restriction Zones (Stop spawn killing, when you enter you will die) - Artillery Strike - Friendly Fire security. (Teamkilling Protection / Punishment) - Garbage Collection Script (Dead bodys and vehicles will be removed after 60sec) - Rearm and Repair Points for Vehicles in Bases - Capture the towns to win (point system) Coming Soon: - Some Bug Fixes in Rearm, Artillery and Respawn and TK Punishment Script *In progress - New features for better gameplay *In progress - A readme with pictures in .pdf *In progress - new scripts and mods for better gameplay and more fun - Next update 0.9 RC2 will be a bigger release Bugs to fix: (should be clear in next version) - Artillery works only until u die - Teamkilling Punishment Script fix some bugs Armaholic mirror: - BaseWar TDM/CTT-30 v0.9 RC1 Official Download Mirror: (always up to date) www.growingx.com/BASE_WAR_v_09_RC1.Stratis.zip thanks
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Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
chrizzo replied to .kju's topic in ARMA 3 - USER MISSIONS
have the same issue as terrarisk -
Yeah i can explain you. wanna talk in teamspeak3? I can give you the script.
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yeah entering a marker zone to capture the town after 60seconds. but there is much work. this is first version with this mode.
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Released new 0.6 RC3. Next version will be 0.7 RC1
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are there any solutions for resyncing with artillery after dead?
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problem with trigger dead zones
chrizzo replied to chrizzo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
okay! On act: was correct for me. In Code: i had only this so i changed to your preset. will test it :) -
hello. i insert dead zones over the bases on my map. the enemy insert the trigger zone and effect their death including vehicles. but always all die on the server or in the trigger zone. friendly and enemys. dont know why. someone help me?
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Looking for map testers for next version. i got ts3 and a own dedicated server. pls german and english speaking guys.