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FALBronco

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About FALBronco

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  1. Download the dev build version and the problem was solved, thank you very much MudMunky, Greetings
  2. MudMunky Forgive me, I think I'm way too stupid to find the problem, I just want to re-texture the \a3\characters_f\blufor\headgear_b_helmet_ballistic but does not work hiddenSelectionsTextures[], could you explain better to do, just work with photoshop and not in 3D design, greetings and thanks.
  3. Hello Gentlemen: I have a problem to assign a new camo helmet Arma3, the game appears camo default again. Here is part of config.cpp class ItemCore; // External class reference class HeadGearItem; // External class reference class FAL_Helmet_Des : H_HelmetB { scope = 2; weaponPoolAvailable = 1; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.pa a"; model = "\a3\characters_f\blufor\headgear_b_helmet_ballist ic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\fal_uni_army\data\equip1_desert_co.paa"}; displayName = "FAL Helmet Des"; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\a3\characters_f\blufor\headgear_b_helmet_ballist ic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; hiddenSelection doesn't work. someone could help me, thanks.
  4. FALBronco

    Helmet Addons

    Hello Gentlemen: I have a problem to assign a new camo helmet Arma3, the game appears camo default again. Here is part of config.cpp class ItemCore; // External class reference class HeadGearItem; // External class reference class FAL_Helmet_Des : H_HelmetB { scope = 2; weaponPoolAvailable = 1; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\a3\characters_f\blufor\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\fal_uni_army\data\equip1_desert_co.paa"}; displayName = "FAL Helmet Des"; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\a3\characters_f\blufor\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; Someone can tell me I'm doing wrong. thanks
  5. FALBronco

    .psd templates [NATO]

    Hi, I am currently trying camos and armor1.psd file is not used as topas said, had trouble assigning to a camo helmet, only ran on the default, but copying the folder headgear_b_helmet_ballistic.p3d addon to fix the problem . Sorry for my English, I am using a translator, Greetings.
  6. FALBronco

    .psd templates [NATO]

    thank you very much, topas.
  7. FALBronco

    .psd templates [NATO]

    Thank you very much very good, but I think armor1_co.psd checks missing a layer and equals vests_rgr_co.psd and how to create units with three or four different camos.
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