TSAndrey
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Posts posted by TSAndrey
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The server browser is bad anyway. Needs a big rework not just small fixes
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A friend list would be nice, but other than that it's fine, if you don't consider the server browser as part of the menu, cause that's horrible.
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Yeah I noticed that those explosives now really hamper both allotted room and movement and I think thats a great thing. Now YOU, the special man with the special job of placing an extremely lethal Satchel Explosive, has to now really think out how to go about getting to his target with:A. The ability to carry other weapons and REALLY be impaired.
B. Maybe grab a vehicle to hold the heavy armament until extremely close.
C. Landscape will now play a very large factor and must be studied pre-op.
This makes for fantastic gameplay. Consider the alternative in which you load up that satchel, sniper rifle, handgun and 10 grenades sprinting and blasting your way up that sheer rock face while whistling Megadeath in G# -not a care in the world :jump_clap:
That part I kinda agree with (although annoying). But the fatigue for "standard" gear is still way overdone.
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What's up with all this defending? I know I'm not providing "real" feedback, but they don't need it. The fatigue was almost fine before the fatigue update, the only thing we needed changed was more fatigue for heavy gear and crouching. We never needed more fatigue for normal gear! This is a game!
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Please BI, for Gods sake, nerf this fatigue, this is insane! We're playing a game not a fat soldier simulator! Carry an explosive and you won't be able to move or shoot normally, even when you carry just a rifle it gets way too annoying. What do you want from me?! To run naked?! I lower my rifle, run standing up and my character still gets tired as hell in 10 seconds!
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Since always? It does calculate some pathfinding but only of units local to the client. Typically this is only the group directly under the player's control.All other AI calculations are done on the server or other clients if the AI is local there. Hence why a Headless Client local to the server helps with server fps, the AI calculations are offloaded to seperate threads on different cores leaving the server with game related operations.
Then why does server lagg cause low FPS?
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Where is the option for physics/damage?
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It leaves the client with just graphic calculations and the server with all AI stuff and everything else.I thought that one of the biggest MP performance problems was that the client has to calculate the AI and stuff. Since when does the client only calculate graphics?
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I see 57 comments from devs here. Nothing too helpful though, just acknowledging the problem but no claims that anything has improved or that they're planning to do any extensive "fixes". :(Well, at first, Dwarden said that there is a bug in the A3 engine causing poor performance. Not sure what happened to that. A few months later, a detailed blog about performance was supposed to come out, but it never did.
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It's also unfortunate that fatigue is difficult to assess when you have stopped to rest. How rested are you, who knows? You can only hope you've stayed still long enough but good luck paying attention to that while you're being shot at.A stamina bar like in Wasteland would be nice. Optional, of course, in case some people don't want it.
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What's up with the overdone fatigue? Even with only a rifle and a belt your character gets tired after 100m and needs to rest for a century! Come on, these are trained soldiers, not fat civillians. Even if it was realistic, this is a game, tone it down a bit!
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this game is underpriced the amount and quality of assets and tools is enormous, the only bad things is the multiplayer PVP (doesn't exist)Multiplayer PVP is the best thing. The AI still isn't good enough to be a valid opponent
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i use this little tool that vincexd tell me .You can use it to test your ports in trial version ..and others things too ..Yes, but just test if they're open. You said you already opened them before and they didn't work
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That s it ,it works now !!thx to all :), except the one who said that i was stupid:mad:i play a game in coop this afternoon,it was really good .bye and thx again
What did you do to make it work?
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http://setuprouter.com/router/thomson/tg782/manual-1277.pdfThe Thomson Gateway comes with an integrated firewall. This firewall has a number of predefined levels to
allow you to adjusted the firewall to your needs.
The Firewall is disabled by default
port forwarding on the Thomson TG782:
if you still have problems ask your ISP for help
I'm not going to disable my router firewall. And as I said, I already opened the Arma 3 ports.
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deleted the gamespy entry from server config?tell me the model of your router
maybe I can help
disabled windows firewall ? service too?
can you ping router?
little advice:
if you fiddle around with ports on your router
restart router
It's a TG782i. Restarting won't help.
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sorry to be now a little rude ...if you are too stupid to setup a port forwarding
do not blame BIS for that
read this:
and follow the steps
if you have a crappy router
buy a new one they aren't expensive today
As we said, we already opened the ports and it still doesn't work. And getting a new router and screwing around with ports is something I don't want to bother with just to get the game working!
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Unfortunately, Gamespy has closed down. So the only alternative was to move over to Steam.I know it closed down, Gamespy was good, but now we're stuck with broken Steam. Is there no alternative? Steam is a much bigger company than Gamespy and they can't get their shit fixed, what the hell?! But as long as we have Steam cards...
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Yep, I can't play coop either anymore. WTF BI?! Obviously Steam is incompetent at doing shit, so why not use another netcode provider or make them fix their port issues! I opened my ports and still can't play with my friends, everything was perfect when Gamespy was on!
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anyone else having bad performance with multiplayer at King Of The Hill ? my rig is just struggling to keep framerate at least 25fps in citys but in open areas like deserts,fields and mountais ect. frames are just and just playable over 40.my rig:
i7 4770K 3.5Ghz
Nvidia GTX 670 2Gb
8Gb of ram
Windows 7 64bit
hdd harddrive
no matter what settings i play with, doesn't impact frames that much. texture & objects are giving most of the performance impact when dialing them all the way up with visibility distances at overall 2500 object 1500 and shadows 100.
is this problem with engine,serverside,server used mods or what and is there anything to do about it ?
MP isn't a realible way to test FPS. FPS in MP depends on server, server uptime, mission, mission optimization and etc.
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This is current state of arma3, you can just run around and no one can hit u lol.change back plz.
Are you ignoring the fact that you're hurt, spraying and have bullets/explosions all around you? The new weapon sway might be too much, but your video doesn't really show it.
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I see no postivi aspect for Mods on Workshop at all.
Except a nicer, faster, cleaner way to install mods and have them all gathered at one place?
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Please add some kind of smoke effect for cars that are about to explode. ATM it's basically impossible to see if a car is about to explode!
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Speaking of which, the Steam friend joining never works....
13€ DLC, hefty price for 2 choppers
in ARMA 3 - GENERAL
Posted
Vehicle physics are broken. A car exploding after barely touching a rock is unacceptable!