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TSAndrey

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Posts posted by TSAndrey


  1. This is still the mission that I can't get through and makes me hate the campaign. The AI is just useless. The campaing have too much unrealistic expectations when in reality you're outnumbered a lot.

    I've always been saying this for a while now. Arma 3 has an identity crisis. On one hand, BI tries to make it realistic, with insane fatigue, weapon sway and precise enemy AI. But on the other hand, they put you alone against a whole enemy squad and expect you to kill them.


  2. The SITREP says: "Tests of recent server-side multiplayer optimizations are looking promising." And links to Dwarden's Reddit post about server performance which notes: "client-side low fps (sp/mp) is different problem and will need another fixes !"

    So no indication about performance boost for clients.

    Well a boost to server FPS should increase client FPS


  3. Actually this game is supposed to be realistic (at least more so than any other FPS) and that's kind of the entire point of playing Arma. So good fatigue management should be challenging as it is in real life when carrying a heavy load.

    It's a more realistic military sandbox, not a fatigue simulator. I don't care if it's realistic, a game should be fun. I agree, there should be some penalty for carrying heavier loadouts, but this is too much.


  4. I (and you) can setup server for up to 50 players to be able keep ~50fps (with drops to 20-25) nearly nonstop

    I tested this on multiple PVP, PVPVE and COOP missions on my CHIMERA servers

    of course in moment I there is too much AI or script issues then I can't vouch for that

    anyway I'm not gunna deny there might be some hidden or new bug

    that's why good reports and reproduction cases/ missions helps a lot

    now,for player numbers over 50 the server FPS drop is larger with each new player

    So Arma isn't optimized for >50 player counts?


  5. I always hear that there is only bad MP fps because everyone can host missions on his bad PC. But why isn't it better when I play servers with high performance? And why should I get low FPS at all??

    In theory, my PC only has to receive the positions of other players and AI and place them, and send the server the position of my own player. How should this consume more performance than when I play a SP mission with ton of AI??

    My PC should not care if there are many AI in a mission, because my PC does not have to calculate anything AI related. This is the job of the server. A client's PC just places the units then, nothing else. The only thing that a client PC would have to do is interpolation of the position data, since you don't receive new packages from the server every frame. And to avoid stuttering AI and players the client has to interpolate their movement, which should not consume as much performance as calculating AI.

    Something is definetly wrong with the whole netcode/multiplayer code. But BIS don't care. Since 13 years.

    Exactly. Why should the server impact my FPS? The only thing that should impact the FPS are large amount of objects/effects in the mission, but that's obviously not the issue hee.


  6. It doesn't rely on other people, really ironic how you say that. You are trying (and miserably failing) to play a user made mission, which is the same with "being dependent on other people". Only in this case you chose to be dependent on people.

    Even worse, I checked that missions and it requires like 5 different addons... Did you install those? Because god forbid the User ever has to copy files right? Bill Gates should come to your home and do it for you since you bought an OS, not a copy software.

    You have to play user made content, there are no real official MP gamemodes. But just because that's how it is, doesn't mean BI can just ignore all the issues and not try to polish it up. MP is basically unplayable because of all the FPS problems and unoptimized missions. But I can't say I really blame the mission makers, how are they supposed to know how to optimize?

    Btw. Why is this moved to questions & answers? Just because I phrased it as I question, doesn't mean I'm really asking it, this is a bug report!


  7. That's not the game fault or missdesign, A3 is only a "tool". And as all tools everyone can use as they want, for what it's intended and some force its capabilities.

    It's like if you use a Ferrari to tow a huge truck.

    Is a Ferrari intended to tow heavy cargo? Nope. Is Ferrari's fault or the driver that wanted to use it for something it's not meant to be used.

    Same happens with Arma3. Missions are meant to be really small, all the extras should be added in addons.

    We are not talking about capabable mission makers... a mission that weights 60MB is clearly among silliness! You should be happy that the game can even play it.

    I didn't buy a "tool", I bought a game. And even though this is a sandbox game, it's still supposed to be playable, and not completely rely on other people.


  8. It's clearly a non efficient designed mission, as some have said before a mission should be 1-5 MB.

    So it's more an "author"'s issue.

    As I said, those are just silly workarounds. This game shouldn't rely so heavily on capable mission makers/modders. Just the same thing as with MP optimization: unless the mission is heavily optimized, you're gonna get 20 FPS. Good luck finding an optimized mission...


  9. Nope. Not the cached missions, the original one steam downloads. There is a bit of difference such as: Don't need to access a hidden folder using "run". It's just copy file from folder A to B. Non clued up? More like too much of an asshole. Instead of making this stupid thread, he could go copy the mission...

    I also agree Steam Workshop integration is really bad, but there is a simple solution for that. I never the use the workshop, and problem is solved. Not like I'm missing any high quality content, all of that is either here, in ArmAHolic, or in Play With Six. Definitely not in Steam Workshop though. I mean generally the Workshop is a great concept which I use for any game except ArmA 3. It's just too sloppy to use. You know it's going to be broken when you use it, it's like going to Chernobyl and complaining to Ukraine about the radiation, then blaming the Russians.

    Why does every single thing in this game have to have a workaround? Can't something just work?! Yes, I can go copy the files, but the point is I shouldn't have to. It should be a basic game thing not to download a mission you already have, especially not from the host!


  10. I don't really see why that mission is 60MBs, probably filled with unnecessary "cool HD textures".

    Whatever, you don't have to do that if you all put the mission in your "MPMissions" folder, so nobody has to download a mission they already have, BI has that feature in since ArmA 2, and probably had it even before. The "MPMissions" folder is located in ArmA 3's core folder, you can't miss it. First you'll have to find where Steam downloads those mission .pbos, and than copy that in to the MPMission folder. So go ahead and change it yourself for once!

    So much hassle just to play? No thanks, it's up to BI to fix their game


  11. When you play coop with friends, you're forced to download missions you already have downloaded. Why? If we both subscribed to the same workshop mission, why should I be forced to redownload it from the host?! Yes, it gets even worse, because not only do you have to redownload it, you have to download it from the host, not the Steam servers. Good luck downloading a 60MB mission, it takes like 20 minutes!

    Change this BI!


  12. I fully realize that it is now too late in the game but still I wish that feature hadn't been removed in the first place - as was done with quite a number of features. BUgfixing through feature removal. *sigh*

    It's a known BI method to just scrap things they unfortunately can't fix. Same thing happened to beta clouds and most recently guaranteed messages!

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