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DHope129

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Everything posted by DHope129

  1. DHope129

    Insurgency

    Anybody have an idea about this?
  2. DHope129

    Insurgency

    Hello, I am interested to find out how (if possible) to make a Main Base in the insurgency: CO mission. In other words, when players spawn, i would like there to be an option to spawn on their teammates, the mobile base, or main base. I am using the latest Insurgency 1.50, and help would be greatly appreciated. Thank you, Dhope.
  3. Hello, I am interested to find out how (if possible) to make a Main Base in the insurgency: CO mission.In other words, when players spawn, i want there to be an option to spawn on their teammates, the mobile base, or main base. I am using Insurgency 1.50, and help would be greatly appreciated. Thank you, Dhope.
  4. Hey guys, I have a few issues that i need to get solved with my arma 2 CO server. Basically, i have it all set up (files and missions), but i need help configuring all of the files (I am a noob when it comes to this part). Instead of posting all of my issues on here, it would be a lot easier for me to talk to someone in Teamspeak or Skype, and teamview if necessary. I will be on my teamspeak @ 74.91.116.177:9876 pass:ecclan, or i could join another if needed. Thanks for the help, DHope. Edit: My skype username is dhope129. I am available now
  5. Hello, I recently started hosting an ACE/ACRE domination server and i am trying to change a few things on it. First, the helicopter lift scripts. I searched the forums for answers and found a few, but i could not pinpoint a good answer that is relevent. I want to change it so the lift chopper will lift any vehicle in the game, and the wreck chopper will lift any wreck in the game. I dePBOed the mission file and tried to pinpoint where it keeps the templates for the vehicles/wrecks that are able to be lifted, but could not find it. Any help would be greatly appreciated, Thank you!! -DHope
  6. DHope129

    Support Radio

    I know, and tried wrapping the code in that, but the script didnt initialize. I'm not that much of a noob....
  7. DHope129

    Support Radio

    Ok, so where does this code go in the scripts? Im confused. :confused:
  8. DHope129

    Support Radio

    Anyone got any ideas? I'm totally stumped. Me and a few of my buds tried alot of different variants and editing the script for hours yesterday, but the main issue when it respawns. when the init code tells the respawn.sqf to activate, it does it multiple times, and spawns a whole mass of chopper thus lagging out the server. Really could use some help on this, Thanks.
  9. DHope129

    Support Radio

    Thanks for your help, that works perfectly except for for a few minor bugs which i dont know how to fix XD. 1) on about every third time it respawns, it will try to respawn many many choppers in that one spot, which lags everything immensely. 2) Is there a way to make it so when the chopper gets hit it wont just dissapear, but it will wait until the chopper crash lands and stops moving? Thanks for your help and I apologize for any noobiness on my part.
  10. DHope129

    Support Radio

    Well, so far i have this in the init. getMarkerPos "NEO_mkr_transport_00", 270, "BAF_Merlin_HC3_D", "Eagle-One", ["pickup", "land"], { (_this select 0) addEventHandler["Killed", { execVM "respawn_eagle_one.sqf"}]; } And this in the respawn_eagle_one.sqf [WEST, "TRANSPORT", "Eagle-One"] call NEO_fnc_radioSupportRemove; hint "Eagle-One down"; sleep 15; [WEST, "TRANSPORT", [getMarkerPos "NEO_mkr_transport_00", 270, "BAF_Merlin_HC3_D", "Eagle-One", ["pickup", "land"], { (_this select 0) addEventHandler["Killed", { execVM "respawn_eagle_one.sqf"}]; } ]] call NEO_fnc_radioSupportAdd; hint "Eagle-One respawned" What do i have to change in the event handler to make it so if the chopper gets shot down but not blown up it will respawn, and if the chopper pilot gets killed it will respawn? Hopefully someone will respond, Thanks. -DHope
  11. DHope129

    Support Radio

    Thanks Neo! It works perfectly now. The only problem that remains is respawning. Ive read some of the scripts above but im not exactly a pro in scripting. Is there a script i can put in so that if any asset is destroyed or the pilot/driver of the vehicle is killed it will respawn? Thanks for your help!
  12. DHope129

    Support Radio

    Yes, i am putting it in the same format, but my editor crashes when i add that #include line for the radio. Here is my description.ext i will post. This makes my editor ctd when i click on the load button for the mission. The version of the mission is domination ACE west oa 2.71 by xeno. //__EXEC(diag_log format ["############################# %1 #############################", missionName];); //__EXEC(diag_log [diag_frameno, diag_ticktime, time, "Executing Dom description.ext"]); #include "x_setup.sqf" onLoadMission=__D_VER_NAME__; onLoadIntroTime=false; onLoadMissionTime=false; disabledAI=1; respawn="BASE"; respawndelay = __D_RESPAWN_DELAY__; debriefing=1; showGPS=1; loadScreen = "pics\domls.paa"; class Header { #ifndef __TT__ gameType = DOM; #else gameType = DOMTT; #endif minPlayers = 1; maxPlayers = __D_NUM_PLAYERS__; playerCountMultipleOf = 1; }; disableChannels[] = {6}; enableItemsDropping = 0; class Params { class GVAR(params_dummy_line_1) { title = "---------------------- Common Mission Values ----------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(MainTargets) { title = "$STR_DOM_MISSIONSTRING_965"; #ifdef __DEFAULT__ values[] = {50,60,70,90,2,4,6,8,10,12,14,16,18,21}; default = 8; texts[] = {"$STR_DOM_MISSIONSTRING_966","$STR_DOM_MISSIONSTRING_967","$STR_DOM_MISSIONSTRING_968","$STR_DOM_MISSIONSTRING_969","$STR_DOM_MISSIONSTRING_970","$STR_DOM_MISSIONSTRING_971","$STR_DOM_MISSIONSTRING_972","$STR_DOM_MISSIONSTRING_973","$STR_DOM_MISSIONSTRING_974","$STR_DOM_MISSIONSTRING_975","$STR_DOM_MISSIONSTRING_976","$STR_DOM_MISSIONSTRING_977","$STR_DOM_MISSIONSTRING_978","$STR_DOM_MISSIONSTRING_979"}; #endif #ifdef __TT__ values[] = {2,4,6,8,10,12,14,16,18,20}; default = 8; texts[] = {"2","4","6","8","10","12","14","16","18","20"}; #endif }; class GVAR(TimeOfDay) { title = "$STR_DOM_MISSIONSTRING_980"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; #ifdef __OA__ default = 9; #endif #ifdef __CO__ default = 7; #endif texts[] = {"$STR_DOM_MISSIONSTRING_981","$STR_DOM_MISSIONSTRING_982","$STR_DOM_MISSIONSTRING_983","$STR_DOM_MISSIONSTRING_984","$STR_DOM_MISSIONSTRING_985","$STR_DOM_MISSIONSTRING_986","$STR_DOM_MISSIONSTRING_987","$STR_DOM_MISSIONSTRING_988","$STR_DOM_MISSIONSTRING_989","$STR_DOM_MISSIONSTRING_990","$STR_DOM_MISSIONSTRING_991","$STR_DOM_MISSIONSTRING_992","$STR_DOM_MISSIONSTRING_993","$STR_DOM_MISSIONSTRING_994","$STR_DOM_MISSIONSTRING_995","$STR_DOM_MISSIONSTRING_996","$STR_DOM_MISSIONSTRING_997","$STR_DOM_MISSIONSTRING_998","$STR_DOM_MISSIONSTRING_999","$STR_DOM_MISSIONSTRING_1000","$STR_DOM_MISSIONSTRING_1001","$STR_DOM_MISSIONSTRING_1002","$STR_DOM_MISSIONSTRING_1003","$STR_DOM_MISSIONSTRING_1004"}; }; class GVAR(MissionType) { title = "$STR_DOM_MISSIONSTRING_1052"; values[] = {0,1,2}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1053","$STR_DOM_MISSIONSTRING_1054","$STR_DOM_MISSIONSTRING_1055"}; }; class GVAR(random_sm_array) { title = "$STR_DOM_MISSIONSTRING_1425"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(FastTime) { title = "$STR_DOM_MISSIONSTRING_1069"; values[] = {0,1,2,3,4,5}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1070","$STR_DOM_MISSIONSTRING_1071","$STR_DOM_MISSIONSTRING_1072","$STR_DOM_MISSIONSTRING_1073","$STR_DOM_MISSIONSTRING_1074","$STR_DOM_MISSIONSTRING_1075"}; }; class GVAR(MaxNumAmmoboxes) { title = "$STR_DOM_MISSIONSTRING_1169"; values[] = {10,20,30}; default = 30; texts[] = {"10","20","30"}; }; #ifndef __ACE__ class GVAR(OverrideBISEffects) { title = "$STR_DOM_MISSIONSTRING_1166"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; #endif class GVAR(max_truck_cargo) { title = "$STR_DOM_MISSIONSTRING_1195"; values[] = {1,3,6,9,12,16}; default = 16; texts[] = {"1","3","6","9","12","16"}; }; class GVAR(with_base_camonet) { title = "$STR_DOM_MISSIONSTRING_1210"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_2) { title = "--------------------------- Viewdistance --------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(InitialViewDistance) { title = "$STR_DOM_MISSIONSTRING_1025"; values[] = {1000,1500,2000,2500,3000,3500,4000,4500,5000}; default = 1500; texts[] = {"$STR_DOM_MISSIONSTRING_1026","$STR_DOM_MISSIONSTRING_1027","$STR_DOM_MISSIONSTRING_1028","$STR_DOM_MISSIONSTRING_1029","$STR_DOM_MISSIONSTRING_1030","$STR_DOM_MISSIONSTRING_1031","$STR_DOM_MISSIONSTRING_1032","$STR_DOM_MISSIONSTRING_1033","$STR_DOM_MISSIONSTRING_1034"}; }; class GVAR(MaxViewDistance) { title = "$STR_DOM_MISSIONSTRING_1035"; values[] = {2000,3000,4000,5000,6000,7000,8000,9000,10000}; default = 10000; texts[] = {"$STR_DOM_MISSIONSTRING_1028","$STR_DOM_MISSIONSTRING_1030","$STR_DOM_MISSIONSTRING_1032","$STR_DOM_MISSIONSTRING_1034","$STR_DOM_MISSIONSTRING_1036","$STR_DOM_MISSIONSTRING_1037","$STR_DOM_MISSIONSTRING_1038","$STR_DOM_MISSIONSTRING_1039","$STR_DOM_MISSIONSTRING_1040"}; }; class GVAR(ViewdistanceChange) { title = "$STR_DOM_MISSIONSTRING_1041"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_3) { title = "---------------------------- Terrain ------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(GrasAtStart) { title = "$STR_DOM_MISSIONSTRING_1174"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(Terraindetail) { title = "$STR_DOM_MISSIONSTRING_1175"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_4) { title = "---------------------------- Weather ------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(weather) { title = "$STR_DOM_MISSIONSTRING_1164"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(WithWinterWeather) { title = "$STR_DOM_MISSIONSTRING_1165"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_5) { title = "----------------------------- Revive ------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(WithRevive) { title = "$STR_DOM_MISSIONSTRING_1005"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(only_medics_canrevive) { title = "$STR_DOM_MISSIONSTRING_1008"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class xr_max_lives { title = "$STR_DOM_MISSIONSTRING_1009"; values[] = {1,5,10,20,30,40,50,-1}; default = -1; texts[] = {"1","5","10","20","30","40","50","$STR_DOM_MISSIONSTRING_1010"}; }; class xr_lifetime { title = "$STR_DOM_MISSIONSTRING_1011"; values[] = {60,120,180,240,300,600,1200}; default = 60; texts[] = {"$STR_DOM_MISSIONSTRING_1012","$STR_DOM_MISSIONSTRING_1013","$STR_DOM_MISSIONSTRING_1014","$STR_DOM_MISSIONSTRING_1015","$STR_DOM_MISSIONSTRING_1016","$STR_DOM_MISSIONSTRING_1017","$STR_DOM_MISSIONSTRING_1018"}; }; class xr_respawn_available_after { title = "$STR_DOM_MISSIONSTRING_1019"; values[] = {30,60,90,120,180,240,300,600}; default = 30; texts[] = {"$STR_DOM_MISSIONSTRING_1020","$STR_DOM_MISSIONSTRING_1012","$STR_DOM_MISSIONSTRING_1021","$STR_DOM_MISSIONSTRING_1013","$STR_DOM_MISSIONSTRING_1014","$STR_DOM_MISSIONSTRING_1015","$STR_DOM_MISSIONSTRING_1016","$STR_DOM_MISSIONSTRING_1017"}; }; class GVAR(params_dummy_line_6) { title = "---------------------------- Ranked -------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(with_ranked) { title = "$STR_DOM_MISSIONSTRING_1112"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_7) { title = "------------------------------ UI ---------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(WithChopHud) { title = "$STR_DOM_MISSIONSTRING_1156"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(vechud_on) { title = "$STR_DOM_MISSIONSTRING_1157"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(show_vehicle_welcome) { title = "$STR_DOM_MISSIONSTRING_1158"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(show_playernames) { title = "$STR_DOM_MISSIONSTRING_1159"; values[] = {0,1}; #ifndef __ACE__ default = 0; #else default = 0; #endif texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(playernames_state) { title = "$STR_DOM_MISSIONSTRING_1160"; values[] = {0,1,2,3}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1058","$STR_DOM_MISSIONSTRING_1161", "$STR_DOM_MISSIONSTRING_1162", "$STR_DOM_MISSIONSTRING_1163"}; }; class GVAR(BloodDirtScreen) { title = "$STR_DOM_MISSIONSTRING_1167"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1145","$STR_DOM_MISSIONSTRING_1058"}; }; // 3rd person still available in vehicles (when enabled in A2/OA difficulty settings) // outside vehicles no 3rd person, means also no group view for teamleaders class GVAR(no_3rd_person) { title = "$STR_DOM_MISSIONSTRING_1209"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; #ifndef __TT__ class GVAR(ShowBaseSafeZone) { title = "$STR_DOM_MISSIONSTRING_1131"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; #endif class GVAR(show_player_marker) { title = "$STR_DOM_MISSIONSTRING_1177"; values[] = {0,1,2,3,4}; #ifndef __TT__ default = 1; #else default = 1; #endif texts[] = {"$STR_DOM_MISSIONSTRING_1058","$STR_DOM_MISSIONSTRING_1178","$STR_DOM_MISSIONSTRING_1179","$STR_DOM_MISSIONSTRING_1180","$STR_DOM_MISSIONSTRING_1163"}; }; class GVAR(dont_show_player_markers_at_all) { title = "$STR_DOM_MISSIONSTRING_1181"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(p_marker_dirs) { title = "$STR_DOM_MISSIONSTRING_1182"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(v_marker_dirs) { title = "$STR_DOM_MISSIONSTRING_1183"; values[] = {0,1}; #ifndef __TT__ default = 0; #else default = 0; #endif texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(MarkerTypeL) { title = "$STR_DOM_MISSIONSTRING_1184"; values[] = {0,1,2,3,4}; default = 0; texts[] = {"mil_dot","Man","mil_circle","mil_box","mil_triangle"}; }; #ifndef __ACE__ class GVAR(BlockSpacebarScanning) { title = "$STR_DOM_MISSIONSTRING_1168"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; #endif class GVAR(params_dummy_line_8) { title = "---------------------------- Client -------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(AutoKickTime) { title = "$STR_DOM_MISSIONSTRING_1107"; values[] = {0,60, 300, 600, 1800,3600}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1077","$STR_DOM_MISSIONSTRING_1106","$STR_DOM_MISSIONSTRING_1078","$STR_DOM_MISSIONSTRING_1079","$STR_DOM_MISSIONSTRING_1080","$STR_DOM_MISSIONSTRING_1081"}; }; class GVAR(WithBackpack) { title = "$STR_DOM_MISSIONSTRING_1110"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(without_nvg) { title = "$STR_DOM_MISSIONSTRING_1100"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(without_vec_ti) { title = "$STR_DOM_MISSIONSTRING_1101"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(with_mgnest) { title = "$STR_DOM_MISSIONSTRING_1191"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(with_medtent) { title = "$STR_DOM_MISSIONSTRING_1192"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(engineerfull) { title = "$STR_DOM_MISSIONSTRING_1193"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; // only in missions without revive class GVAR(RespawnTime) { title = "$STR_DOM_MISSIONSTRING_1022"; values[] = {4,10,20,30,60,120,240,300}; default = 4; texts[] = {"4","10","20","30","60","120","240","300"}; }; class GVAR(WithRepStations) { title = "$STR_DOM_MISSIONSTRING_1096"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(VecCreateWaitTime) { title = "$STR_DOM_MISSIONSTRING_1105"; values[] = {60,300, 600, 1800,3600}; default = 60; texts[] = {"$STR_DOM_MISSIONSTRING_1106","$STR_DOM_MISSIONSTRING_1078","$STR_DOM_MISSIONSTRING_1079","$STR_DOM_MISSIONSTRING_1080","$STR_DOM_MISSIONSTRING_1081"}; }; #ifndef __TT__ class GVAR(params_dummy_line_9) { title = "------------------------------- AI --------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(with_ai) { title = "$STR_DOM_MISSIONSTRING_1023"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(with_ai_features) { title = "$STR_DOM_MISSIONSTRING_1024"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(max_ai) { title = "$STR_DOM_MISSIONSTRING_1176"; values[] = {6,8,10,12,14,16}; default = 16; texts[] = {"6","8","10","12","14","16"}; }; #endif class GVAR(params_dummy_line_10) { title = "------------------------------ MHQ --------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(WithMHQTeleport) { title = "$STR_DOM_MISSIONSTRING_1056"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(MHQDisableNearMT) { title = "$STR_DOM_MISSIONSTRING_1057"; values[] = {0,500,700,900,1000,2000}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1058","$STR_DOM_MISSIONSTRING_1059","$STR_DOM_MISSIONSTRING_1060","$STR_DOM_MISSIONSTRING_1061","$STR_DOM_MISSIONSTRING_1026","$STR_DOM_MISSIONSTRING_1028"}; }; class GVAR(NoMHQTeleEnemyNear) { title = "$STR_DOM_MISSIONSTRING_1062"; values[] = {0,50,100,200,500}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1063","$STR_DOM_MISSIONSTRING_1064","$STR_DOM_MISSIONSTRING_1065","$STR_DOM_MISSIONSTRING_1066","$STR_DOM_MISSIONSTRING_1059"}; }; class GVAR(with_mhq_camo) { title = "$STR_DOM_MISSIONSTRING_1067"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(WithTeleToBase) { title = "$STR_DOM_MISSIONSTRING_1068"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_11) { title = "------------------------- Main Targets ----------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(MTTowerSatchelsOnly) { title = "$STR_DOM_MISSIONSTRING_1213"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(WithRecapture) { title = "$STR_DOM_MISSIONSTRING_1130"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(delete_mt_vehicles_after_time) { title = "$STR_DOM_MISSIONSTRING_1086"; values[] = {0,5,10,15,20,25,30,40,60}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1087","$STR_DOM_MISSIONSTRING_1088","$STR_DOM_MISSIONSTRING_1089","$STR_DOM_MISSIONSTRING_1090","$STR_DOM_MISSIONSTRING_1091","$STR_DOM_MISSIONSTRING_1092","$STR_DOM_MISSIONSTRING_1093","$STR_DOM_MISSIONSTRING_1094","$STR_DOM_MISSIONSTRING_1095"}; }; class GVAR(WithEnemyArtySpotters) { title = "$STR_DOM_MISSIONSTRING_1135"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(IllumMainTarget) { title = "$STR_DOM_MISSIONSTRING_1085"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_12) { title = "-------------------------- Difficulty -----------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(sub_kill_points) { title = "$STR_DOM_MISSIONSTRING_1113"; values[] = {0,1,2,3,4,5,6,7,8,9,10}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1007","$STR_DOM_MISSIONSTRING_1114","$STR_DOM_MISSIONSTRING_1115","$STR_DOM_MISSIONSTRING_1116","$STR_DOM_MISSIONSTRING_1117","$STR_DOM_MISSIONSTRING_1118","$STR_DOM_MISSIONSTRING_1119","$STR_DOM_MISSIONSTRING_1120","$STR_DOM_MISSIONSTRING_1121","$STR_DOM_MISSIONSTRING_1122","$STR_DOM_MISSIONSTRING_1123"}; }; class GVAR(LimitedWeapons) { title = "$STR_DOM_MISSIONSTRING_1111"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(pilots_only) { title = "$STR_DOM_MISSIONSTRING_1099"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(WithLessArmor) { title = "$STR_DOM_MISSIONSTRING_1132"; values[] = {0,1,2}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1126","$STR_DOM_MISSIONSTRING_1133","$STR_DOM_MISSIONSTRING_1134"}; }; class GVAR(EnemySkill) { title = "$STR_DOM_MISSIONSTRING_1124"; values[] = {1,2,3}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1125","$STR_DOM_MISSIONSTRING_1126","$STR_DOM_MISSIONSTRING_1127"}; }; class GVAR(WithIsleDefense) { title = "$STR_DOM_MISSIONSTRING_1128"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; #ifndef __TT__ class GVAR(WithBaseAttack) { title = "$STR_DOM_MISSIONSTRING_1129"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; #endif class GVAR(params_dummy_line_13) { title = "----------------------------- HALO --------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(ParaAtBase) { title = "$STR_DOM_MISSIONSTRING_1098"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(HALOWaitTime) { title = "$STR_DOM_MISSIONSTRING_1076"; values[] = {0,300, 600, 1800,3600}; #ifndef __TT__ default = 0; #else default = 0; #endif texts[] = {"$STR_DOM_MISSIONSTRING_1077","$STR_DOM_MISSIONSTRING_1078","$STR_DOM_MISSIONSTRING_1079","$STR_DOM_MISSIONSTRING_1080","$STR_DOM_MISSIONSTRING_1081"}; }; class GVAR(WithJumpFlags) { title = "$STR_DOM_MISSIONSTRING_1097"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(HALOJumpHeight) { title = "$STR_DOM_MISSIONSTRING_1108"; values[] = {500,700, 888, 1000, 2000, 5000}; default = 1000; texts[] = {"$STR_DOM_MISSIONSTRING_1059","$STR_DOM_MISSIONSTRING_1060","$STR_DOM_MISSIONSTRING_1109","$STR_DOM_MISSIONSTRING_1026","$STR_DOM_MISSIONSTRING_1028","$STR_DOM_MISSIONSTRING_1034"}; }; class GVAR(params_dummy_line_14) { title = "------------------------ Locked Vehicles --------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(LockArmored) { title = "$STR_DOM_MISSIONSTRING_1082"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(LockCars) { title = "$STR_DOM_MISSIONSTRING_1083"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(LockAir) { title = "$STR_DOM_MISSIONSTRING_1084"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_15) { title = "--------------------------- Artillery -----------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(ArtiOperatorMaxDist) { title = "$STR_DOM_MISSIONSTRING_1136"; values[] = {500,1000,2000,3000,5000,10000000}; default = 10000000; texts[] = {"$STR_DOM_MISSIONSTRING_1059","$STR_DOM_MISSIONSTRING_1026","$STR_DOM_MISSIONSTRING_1028","$STR_DOM_MISSIONSTRING_1030","$STR_DOM_MISSIONSTRING_1034","$STR_DOM_MISSIONSTRING_1137"}; }; class GVAR(arti_reload_time) { title = "$STR_DOM_MISSIONSTRING_1138"; values[] = {5,10,20,30,60}; default = 5; texts[] = {"$STR_DOM_MISSIONSTRING_1139","$STR_DOM_MISSIONSTRING_1140","$STR_DOM_MISSIONSTRING_1141","$STR_DOM_MISSIONSTRING_1020","$STR_DOM_MISSIONSTRING_1012"}; }; class GVAR(arti_available_time) { title = "$STR_DOM_MISSIONSTRING_1142"; values[] = {10,30,60,120,240,300,600}; default = 10; texts[] = {"$STR_DOM_MISSIONSTRING_1140","$STR_DOM_MISSIONSTRING_1020","$STR_DOM_MISSIONSTRING_1012","$STR_DOM_MISSIONSTRING_1013","$STR_DOM_MISSIONSTRING_1015","$STR_DOM_MISSIONSTRING_1016","$STR_DOM_MISSIONSTRING_1017"}; }; class GVAR(arti_check_for_friendlies) { title = "$STR_DOM_MISSIONSTRING_1143"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(ai_arti_available_time) { title = "$STR_DOM_MISSIONSTRING_1196"; values[] = {60,120,180,240,300,600}; default = 60; texts[] = {"$STR_DOM_MISSIONSTRING_1012","$STR_DOM_MISSIONSTRING_1013","$STR_DOM_MISSIONSTRING_1014","$STR_DOM_MISSIONSTRING_1015","$STR_DOM_MISSIONSTRING_1016","$STR_DOM_MISSIONSTRING_1017"}; }; class GVAR(params_dummy_line_16) { title = "---------------------- Teamkill Handling --------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(maxnum_tks_forkick) { title = "$STR_DOM_MISSIONSTRING_1197"; values[] = {1,3,5,10,20,30,40,1000000}; default = 3; texts[] = {"1","3","5","10","20","30","40","$STR_DOM_MISSIONSTRING_1198"}; }; class GVAR(player_kick_shootingbase) { title = "$STR_DOM_MISSIONSTRING_1199"; values[] = {2,3,5,10,20,30,1000}; default = 10; texts[] = {"$STR_DOM_MISSIONSTRING_1200","$STR_DOM_MISSIONSTRING_1201","$STR_DOM_MISSIONSTRING_1202","$STR_DOM_MISSIONSTRING_1203","$STR_DOM_MISSIONSTRING_1204","$STR_DOM_MISSIONSTRING_1205","$STR_DOM_MISSIONSTRING_1206"}; }; class GVAR(kick_base_satchel) { title = "$STR_DOM_MISSIONSTRING_1207"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(no_teamkill) { title = "$STR_DOM_MISSIONSTRING_1208"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(sub_tk_points) { title = "$STR_DOM_MISSIONSTRING_1194"; values[] = {0,1,5,10,20,30,50}; default = 50; texts[] = {"0","1","5","10","20","30","50"}; }; class GVAR(params_dummy_line_17) { title = "------------------------ Bonus Handling ---------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(mainTargetBonus) { title = "$STR_DOM_MISSIONSTRING_1211"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(sideMissionBonus) { title = "$STR_DOM_MISSIONSTRING_1212"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(params_dummy_line_18) { title = "------------------------ Wreck Handling ---------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(WreckDeleteTime) { title = "$STR_DOM_MISSIONSTRING_1170"; values[] = {1800,3600,5400,7200,-1}; default = -1; texts[] = {"$STR_DOM_MISSIONSTRING_1093","$STR_DOM_MISSIONSTRING_1095","$STR_DOM_MISSIONSTRING_1171","$STR_DOM_MISSIONSTRING_1172","$STR_DOM_MISSIONSTRING_1087"}; }; class GVAR(WreckMaxRepair) { title = "$STR_DOM_MISSIONSTRING_1173"; values[] = {1,2,3,4,5,10,20,100000}; default = 100000; texts[] = {"1","2","3","4","5","10","20","$STR_DOM_MISSIONSTRING_1137"}; }; class GVAR(params_dummy_line_19) { title = "-------------------- Vec Service Handling -------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(reload_engineoff) { title = "$STR_DOM_MISSIONSTRING_1189"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(reload_time_factor) { title = "$STR_DOM_MISSIONSTRING_1190"; values[] = {0,1,2,3,4,5,10}; default = 4; texts[] = {"0","1","2","3","4","5","10"}; }; class GVAR(params_dummy_line_20) { title = "---------------------- Air Drop Handling --------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(drop_radius) { title = "$STR_DOM_MISSIONSTRING_1186"; values[] = {0,10,30,50,100}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1187","10 m","30 m","$STR_DOM_MISSIONSTRING_1064","$STR_DOM_MISSIONSTRING_1065"}; }; class GVAR(drop_max_dist) { title = "$STR_DOM_MISSIONSTRING_1188"; values[] = {100,500,1000,2000,3000,5000,10000000}; default = 10000000; texts[] = {"$STR_DOM_MISSIONSTRING_1065","$STR_DOM_MISSIONSTRING_1059","$STR_DOM_MISSIONSTRING_1026","$STR_DOM_MISSIONSTRING_1028","$STR_DOM_MISSIONSTRING_1030","$STR_DOM_MISSIONSTRING_1034","$STR_DOM_MISSIONSTRING_1137"}; }; #ifdef __ACE__ class GVAR(params_dummy_line_21) { title = "----------------------------- ACE ---------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(WithWounds) { title = "$STR_DOM_MISSIONSTRING_1144"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1145","$STR_DOM_MISSIONSTRING_1058"}; }; class GVAR(WoundsRevTime) { title = "$STR_DOM_MISSIONSTRING_1146"; values[] = {60,120,300,600,1200,-1}; default = 60; texts[] = {"$STR_DOM_MISSIONSTRING_1012","$STR_DOM_MISSIONSTRING_1013","$STR_DOM_MISSIONSTRING_1016","$STR_DOM_MISSIONSTRING_1017","$STR_DOM_MISSIONSTRING_1018","$STR_DOM_MISSIONSTRING_1147"}; }; class GVAR(wounds_no_ai) { title = "$STR_DOM_MISSIONSTRING_1148"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(no_rpunish) { title = "$STR_DOM_MISSIONSTRING_1149"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(IFAK_Capacity) { title = "$STR_DOM_MISSIONSTRING_1150"; values[] = {2,4,6,8,10}; default = 10; texts[] = {"$STR_DOM_MISSIONSTRING_1151","$STR_DOM_MISSIONSTRING_1152","$STR_DOM_MISSIONSTRING_1153","$STR_DOM_MISSIONSTRING_1154","$STR_DOM_MISSIONSTRING_1155"}; }; class GVAR(ace_vec_weaponcheck) { title = "$STR_DOM_MISSIONSTRING_1427"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; #endif class GVAR(params_dummy_line_22) { title = "------------------------------ ACRE -------------------------------"; values[] = {-99999}; default = -99999; texts[] = {""}; }; class GVAR(WithAcre) { title = "$STR_DOM_MISSIONSTRING_1042"; values[] = {0,1}; default = 0; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; }; class GVAR(AcreSignalLoss) { title = "$STR_DOM_MISSIONSTRING_1043"; values[] = {100,75,50,25,0}; default = 50; texts[] = {"$STR_DOM_MISSIONSTRING_1044","$STR_DOM_MISSIONSTRING_1045","$STR_DOM_MISSIONSTRING_1046","$STR_DOM_MISSIONSTRING_1047","$STR_DOM_MISSIONSTRING_1048"}; }; class GVAR(AcreRadioOnBackWorks) { title = "$STR_DOM_MISSIONSTRING_1049"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1050","$STR_DOM_MISSIONSTRING_1051"}; }; }; #include "x_dlg\define.hpp" #include "x_dlg\menu.hpp" #include "x_dlg\StatusDialog.hpp" #include "x_dlg\AdminDialog.hpp" #include "x_dlg\Artillery.hpp" #include "x_dlg\UnloadDialog.hpp" #include "x_dlg\Parajump.hpp" #include "x_dlg\VecDialog.hpp" #include "x_dlg\SettingsDialog.hpp" #include "x_dlg\MsgDialog.hpp" #include "x_dlg\AirDropDialog.hpp" #include "x_dlg\Sat_Cam.hpp" #include "x_dlg\BackpackDialog.hpp" #include "x_dlg\AIRecruitDialog.hpp" #include "x_dlg\SquadManagement.hpp" #include "x_dlg\PlayerStatsDialog.hpp" #include "spect\spectating.hpp" #include "x_revive\define.hpp" #include "x_revive\XR_UnconDlg.hpp" #include "x_revive\XR_RespDlg.hpp" #include "x_revive\XR_SpectDlg.hpp" class CfgSounds { sounds[] = {Funk,Ari,IncomingChallenge2}; class Funk {name="Funk";sound[]={"\sounds\funk.ogg",db,1.0};titles[] = {};}; class Ari {name="Ari";sound[]={"\sounds\ari.ogg",db,1.0};titles[] = {};}; class DThunder {name="DThunder";sound[]={"\sounds\thundershort2.ogg",db-25,1.0};titles[] = {};}; #ifndef __ACE__ class DPara {name="DPara";sound[]={"\sounds\para.ogg",db-10,1.0};titles[] = {};}; #endif class IncomingChallenge2 {name="IncomingC2";sound[]={"\sounds\incoming_challenge.wss",db,1.0};titles[] = {};}; class Notebook {name="Notebook";sound[]={"\sounds\notebook.wss",db-15,1.0};titles[] = {};}; class Ui_cc {name="Ui_cc";sound[]={"\sounds\ui_cc.wss",db,1.0};titles[] = {};}; #define __hitSound(vname)\ class vname {name=#vname;sound[]={\sounds\##vname##.wss,db-25,1.0};titles[] = {};} __hitSound(Hit11); __hitSound(Hit12); __hitSound(Hit13); __hitSound(Hit14); __hitSound(Hit15); __hitSound(Hit16); __hitSound(Hit17); __hitSound(Hit18); __hitSound(Hit19); __hitSound(Hit20); __hitSound(Hit21); __hitSound(Hit22); __hitSound(Hit23); __hitSound(Hit24); __hitSound(Hit25); __hitSound(Hit26); __hitSound(Hit27); __hitSound(Hit28); __hitSound(Hit29); __hitSound(Hit30); }; class X_RscAnimatedLetters { idd = -1; movingEnable = false; onLoad = "uiNamespace setVariable ['X_ANIM_LETTERS', _this select 0]"; onUnLoad = "uiNamespace setVariable ['X_ANIM_LETTERS', nil]"; class ControlsBackground {}; class Controls { __EXEC(idc = 5000) class L1: X3_RscText { idc = __EVAL(idc); x = 0.5; y = 0.5; h = 0.3; w = 0.1; }; class L2: L1 {idc = __EVAL(idc + 1);}; class L3: L1 {idc = __EVAL(idc + 2);}; class L4: L1 {idc = __EVAL(idc + 3);}; class L5: L1 {idc = __EVAL(idc + 4);}; class L6: L1 {idc = __EVAL(idc + 5);}; class L7: L1 {idc = __EVAL(idc + 6);}; class L8: L1 {idc = __EVAL(idc + 7);}; class L9: L1 {idc = __EVAL(idc + 8);}; class L10: L1 {idc = __EVAL(idc + 9);}; class L11: L1 {idc = __EVAL(idc + 10);}; class L12: L1 {idc = __EVAL(idc + 11);}; class L13: L1 {idc = __EVAL(idc + 12);}; class L14: L1 {idc = __EVAL(idc + 13);}; class L15: L1 {idc = __EVAL(idc + 14);}; class L16: L1 {idc = __EVAL(idc + 15);}; class L17: L1 {idc = __EVAL(idc + 16);}; class L18: L1 {idc = __EVAL(idc + 17);}; class L19: L1 {idc = __EVAL(idc + 18);}; class L20: L1 {idc = __EVAL(idc + 19);}; class L21: L1 {idc = __EVAL(idc + 20);}; class L22: L1 {idc = __EVAL(idc + 21);}; class L23: L1 {idc = __EVAL(idc + 22);}; class L24: L1 {idc = __EVAL(idc + 23);}; class L25: L1 {idc = __EVAL(idc + 24);}; class L26: L1 {idc = __EVAL(idc + 25);}; class L27: L1 {idc = __EVAL(idc + 26);}; class L28: L1 {idc = __EVAL(idc + 27);}; class L29: L1 {idc = __EVAL(idc + 28);}; class L30: L1 {idc = __EVAL(idc + 29);}; class L31: L1 {idc = __EVAL(idc + 30);}; class L32: L1 {idc = __EVAL(idc + 31);}; class L33: L1 {idc = __EVAL(idc + 32);}; class L34: L1 {idc = __EVAL(idc + 33);}; class L35: L1 {idc = __EVAL(idc + 34);}; class L36: L1 {idc = __EVAL(idc + 35);}; class L37: L1 {idc = __EVAL(idc + 36);}; class L38: L1 {idc = __EVAL(idc + 37);}; class L39: L1 {idc = __EVAL(idc + 38);}; class L40: L1 {idc = __EVAL(idc + 39);}; class L41: L1 {idc = __EVAL(idc + 40);}; class L42: L1 {idc = __EVAL(idc + 41);}; class L43: L1 {idc = __EVAL(idc + 42);}; class L44: L1 {idc = __EVAL(idc + 43);}; class L45: L1 {idc = __EVAL(idc + 44);}; class L46: L1 {idc = __EVAL(idc + 45);}; class L47: L1 {idc = __EVAL(idc + 46);}; class L48: L1 {idc = __EVAL(idc + 47);}; class L49: L1 {idc = __EVAL(idc + 48);}; class L50: L1 {idc = __EVAL(idc + 49);}; class L51: L1 {idc = __EVAL(idc + 50);}; class L52: L1 {idc = __EVAL(idc + 51);}; class L53: L1 {idc = __EVAL(idc + 52);}; class L54: L1 {idc = __EVAL(idc + 53);}; class L55: L1 {idc = __EVAL(idc + 54);}; class L56: L1 {idc = __EVAL(idc + 55);}; class L57: L1 {idc = __EVAL(idc + 56);}; class L58: L1 {idc = __EVAL(idc + 57);}; class L59: L1 {idc = __EVAL(idc + 58);}; class L60: L1 {idc = __EVAL(idc + 59);}; class L61: L1 {idc = __EVAL(idc + 60);}; class L62: L1 {idc = __EVAL(idc + 61);}; class L63: L1 {idc = __EVAL(idc + 62);}; class L64: L1 {idc = __EVAL(idc + 63);}; class L65: L1 {idc = __EVAL(idc + 64);}; class L66: L1 {idc = __EVAL(idc + 65);}; class L67: L1 {idc = __EVAL(idc + 66);}; class L68: L1 {idc = __EVAL(idc + 67);}; class L69: L1 {idc = __EVAL(idc + 68);}; class L70: L1 {idc = __EVAL(idc + 69);}; class L71: L1 {idc = __EVAL(idc + 70);}; class L72: L1 {idc = __EVAL(idc + 71);}; class L73: L1 {idc = __EVAL(idc + 72);}; class L74: L1 {idc = __EVAL(idc + 73);}; class L75: L1 {idc = __EVAL(idc + 74);}; class L76: L1 {idc = __EVAL(idc + 75);}; class L77: L1 {idc = __EVAL(idc + 76);}; class L78: L1 {idc = __EVAL(idc + 77);}; class L79: L1 {idc = __EVAL(idc + 78);}; class L80: L1 {idc = __EVAL(idc + 79);}; class L81: L1 {idc = __EVAL(idc + 80);}; class L82: L1 {idc = __EVAL(idc + 81);}; class L83: L1 {idc = __EVAL(idc + 82);}; class L84: L1 {idc = __EVAL(idc + 83);}; class L85: L1 {idc = __EVAL(idc + 84);}; class L86: L1 {idc = __EVAL(idc + 85);}; class L87: L1 {idc = __EVAL(idc + 86);}; class L88: L1 {idc = __EVAL(idc + 87);}; class L89: L1 {idc = __EVAL(idc + 88);}; class L90: L1 {idc = __EVAL(idc + 89);}; class L91: L1 {idc = __EVAL(idc + 90);}; class L92: L1 {idc = __EVAL(idc + 91);}; class L93: L1 {idc = __EVAL(idc + 92);}; class L94: L1 {idc = __EVAL(idc + 93);}; class L95: L1 {idc = __EVAL(idc + 94);}; class L96: L1 {idc = __EVAL(idc + 95);}; class L97: L1 {idc = __EVAL(idc + 96);}; class L98: L1 {idc = __EVAL(idc + 97);}; class L99: L1 {idc = __EVAL(idc + 98);}; class L100: L1 {idc = __EVAL(idc + 99);}; class L101: L1 {idc = __EVAL(idc + 100);}; class L102: L1 {idc = __EVAL(idc + 101);}; class L103: L1 {idc = __EVAL(idc + 102);}; class L104: L1 {idc = __EVAL(idc + 103);}; class L105: L1 {idc = __EVAL(idc + 104);}; class L106: L1 {idc = __EVAL(idc + 105);}; class L107: L1 {idc = __EVAL(idc + 106);}; class L108: L1 {idc = __EVAL(idc + 107);}; class L109: L1 {idc = __EVAL(idc + 108);}; class L110: L1 {idc = __EVAL(idc + 109);}; class L111: L1 {idc = __EVAL(idc + 110);}; class L112: L1 {idc = __EVAL(idc + 111);}; class L113: L1 {idc = __EVAL(idc + 112);}; class L114: L1 {idc = __EVAL(idc + 113);}; class L115: L1 {idc = __EVAL(idc + 114);}; class L116: L1 {idc = __EVAL(idc + 115);}; class L117: L1 {idc = __EVAL(idc + 116);}; class L118: L1 {idc = __EVAL(idc + 117);}; class L119: L1 {idc = __EVAL(idc + 118);}; class L120: L1 {idc = __EVAL(idc + 119);}; class L121: L1 {idc = __EVAL(idc + 120);}; class L122: L1 {idc = __EVAL(idc + 121);}; class L123: L1 {idc = __EVAL(idc + 122);}; class L124: L1 {idc = __EVAL(idc + 123);}; class L125: L1 {idc = __EVAL(idc + 124);}; class L126: L1 {idc = __EVAL(idc + 125);}; class L127: L1 {idc = __EVAL(idc + 126);}; class L128: L1 {idc = __EVAL(idc + 127);}; class L129: L1 {idc = __EVAL(idc + 128);}; class L130: L1 {idc = __EVAL(idc + 129);}; class L131: L1 {idc = __EVAL(idc + 130);}; class L132: L1 {idc = __EVAL(idc + 131);}; class L133: L1 {idc = __EVAL(idc + 132);}; class L134: L1 {idc = __EVAL(idc + 133);}; class L135: L1 {idc = __EVAL(idc + 134);}; class L136: L1 {idc = __EVAL(idc + 135);}; class L137: L1 {idc = __EVAL(idc + 136);}; class L138: L1 {idc = __EVAL(idc + 137);}; class L139: L1 {idc = __EVAL(idc + 138);}; class L140: L1 {idc = __EVAL(idc + 139);}; class L141: L1 {idc = __EVAL(idc + 140);}; class L142: L1 {idc = __EVAL(idc + 141);}; class L143: L1 {idc = __EVAL(idc + 142);}; class L144: L1 {idc = __EVAL(idc + 143);}; class L145: L1 {idc = __EVAL(idc + 144);}; class L146: L1 {idc = __EVAL(idc + 145);}; class L147: L1 {idc = __EVAL(idc + 146);}; class L148: L1 {idc = __EVAL(idc + 147);}; class L149: L1 {idc = __EVAL(idc + 148);}; class L150: L1 {idc = __EVAL(idc + 149);}; class L151: L1 {idc = __EVAL(idc + 150);}; class L152: L1 {idc = __EVAL(idc + 151);}; class L153: L1 {idc = __EVAL(idc + 152);}; class L154: L1 {idc = __EVAL(idc + 153);}; class L155: L1 {idc = __EVAL(idc + 154);}; class L156: L1 {idc = __EVAL(idc + 155);}; class L157: L1 {idc = __EVAL(idc + 156);}; class L158: L1 {idc = __EVAL(idc + 157);}; class L159: L1 {idc = __EVAL(idc + 158);}; class L160: L1 {idc = __EVAL(idc + 159);}; class L161: L1 {idc = __EVAL(idc + 160);}; class L162: L1 {idc = __EVAL(idc + 161);}; class L163: L1 {idc = __EVAL(idc + 162);}; class L164: L1 {idc = __EVAL(idc + 163);}; class L165: L1 {idc = __EVAL(idc + 164);}; class L166: L1 {idc = __EVAL(idc + 165);}; class L167: L1 {idc = __EVAL(idc + 166);}; class L168: L1 {idc = __EVAL(idc + 167);}; class L169: L1 {idc = __EVAL(idc + 168);}; class L170: L1 {idc = __EVAL(idc + 169);}; class L171: L1 {idc = __EVAL(idc + 170);}; class L172: L1 {idc = __EVAL(idc + 171);}; class L173: L1 {idc = __EVAL(idc + 172);}; class L174: L1 {idc = __EVAL(idc + 173);}; class L175: L1 {idc = __EVAL(idc + 174);}; class L176: L1 {idc = __EVAL(idc + 175);}; class L177: L1 {idc = __EVAL(idc + 176);}; class L178: L1 {idc = __EVAL(idc + 177);}; class L179: L1 {idc = __EVAL(idc + 178);}; class L180: L1 {idc = __EVAL(idc + 179);}; class L181: L1 {idc = __EVAL(idc + 180);}; class L182: L1 {idc = __EVAL(idc + 181);}; class L183: L1 {idc = __EVAL(idc + 182);}; class L184: L1 {idc = __EVAL(idc + 183);}; class L185: L1 {idc = __EVAL(idc + 184);}; class L186: L1 {idc = __EVAL(idc + 185);}; class L187: L1 {idc = __EVAL(idc + 186);}; class L188: L1 {idc = __EVAL(idc + 187);}; class L189: L1 {idc = __EVAL(idc + 188);}; class L190: L1 {idc = __EVAL(idc + 189);}; class L191: L1 {idc = __EVAL(idc + 190);}; class L192: L1 {idc = __EVAL(idc + 191);}; class L193: L1 {idc = __EVAL(idc + 192);}; class L194: L1 {idc = __EVAL(idc + 193);}; class L195: L1 {idc = __EVAL(idc + 194);}; class L196: L1 {idc = __EVAL(idc + 195);}; class L197: L1 {idc = __EVAL(idc + 196);}; class L198: L1 {idc = __EVAL(idc + 197);}; class L199: L1 {idc = __EVAL(idc + 198);}; class L200: L1 {idc = __EVAL(idc + 199);}; class L201: L1 {idc = __EVAL(idc + 200);}; class L202: L1 {idc = __EVAL(idc + 201);}; class L203: L1 {idc = __EVAL(idc + 202);}; class L204: L1 {idc = __EVAL(idc + 203);}; class L205: L1 {idc = __EVAL(idc + 204);}; class L206: L1 {idc = __EVAL(idc + 205);}; class L207: L1 {idc = __EVAL(idc + 206);}; class L208: L1 {idc = __EVAL(idc + 207);}; class L209: L1 {idc = __EVAL(idc + 208);}; }; }; class RscTitles { #include "x_dlg\RscTitles.hpp" #include "x_revive\RscTitles.hpp" #include "scripts\NEO_radio\hpp\titles.hpp" }; class CfgIdentities { class DHQ_EN1 { name = "Winters, HQ"; face = "Default"; glasses = "$STR_DOM_MISSIONSTRING_1134"; speaker = "Male03EN"; pitch = 1.0; }; class DHQ_EN2: DHQ_EN1 { name = "Meyers, HQ"; }; #ifdef __CO__ class DHQ_RU1: DHQ_EN1 { name = "Rustov, HQ"; speaker = "Male03RU"; }; class DHQ_RU2: DHQ_EN1 { name = "Krustshov, HQ"; speaker = "Male03RU"; }; #endif #ifdef __OA__ class DHQ_RU1: DHQ_EN1 { name = "Aziz, HQ"; speaker = "Male03TK"; }; class DHQ_RU2: DHQ_EN1 { name = "Horiz, HQ"; speaker = "Male03TK"; }; #endif }; #include "scripts\NEO_radio\hpp\main.hpp" //__EXEC(diag_log [diag_frameno, diag_ticktime, time, "Dom description.ext processed"]); ---------- Post added at 16:06 ---------- Previous post was at 15:45 ---------- Update! Ok, so the editor crashed on me, so i decided to manually pack the pbo and try it in MP, so i actually get an error this time with text! Here's what it said... File scripts\NEO_radio\hpp\titles.hpp, line 31: /RscTitles/NEO_radioHintInterface/controls.NEO_radioHintText: Undefined base class 'NEO_RscText' So i dont know if anyone else gets this error, maybe the file got corrupted for me or something. I will post my titles.hpp here: class NEO_radioHintInterface { idd=-1; movingEnable=1; duration=10e10; fadein=0; fadeout=1; name="NEO_radioHintInterface"; onload = "uinamespace setvariable [""NEO_radioHint"", (_this select 0)]"; class controlsbackground{}; class controls { class NEO_radioHint { idc = 655000; text="scripts\NEO_radio\img\hint.paa"; x = "safeZoneX + (safeZoneW / 1.3)"; y = "safeZoneY + (safeZoneH / 1.2)"; w = "(safeZoneW / 5)"; h = "(safeZoneH / 10)"; colortext[] = {1,1,1,0.7}; access=0; type=0; style=48; colorBackground[]={0,0,0,0}; font="TahomaB"; sizeEx=0; lineSpacing=0; }; class NEO_radioHintText : NEO_RscText { idc = 655001; x = "safeZoneX + (safeZoneW / 1.3)"; y = "safeZoneY + (safeZoneH / 1.2)"; w = "(safeZoneW / 5)"; h = "(safeZoneH / 10)"; text = ""; colorBackground[]={0,0,0,0}; class Attributes { font = "Zeppelin33Italic"; color = "#FFFFFF"; align = "center"; valign = "middle"; shadow = true; shadowColor = "#000000"; size = "1.1"; }; }; }; }; Thanks for the help Neo.
  13. DHope129

    Support Radio

    Hello, I'm having a bit of a problem. I added the support scripts to domination ACE West and my editor crashes when i load the mission. I found out that the problem that was causing it to crash was the Rsc titles line when i added it to the desc file ---> #include "scripts\NEO_radio\hpp\titles.hpp" I removed all other rsc titles and tried just that line alone but it still didnt work. Any help would be appreciated. Thanks
  14. Ok, cool I got it to work. So even though I'm running ACE West, the heli lift types are listed under the "OAver" for ACE. Now, that i have that problem solved, I am trying to get the latest version (2.71) to load in the editor but its not working. I unpboed it, put the mission file into my documents/Arma other profiles/MyName/Missions. I loaded it in the editor and basically nothing showed up at all(like all the repair points, crates, helis, etc at base). If anyone can tell me how to get around this to access the mission in the editor, please show me that would be great. Here is the latest download for Domi 2.71:https://dev-heaven.net/projects/domination/files Thanks!
  15. New Question: Does anyone have any idea where to find in the domination mission file of where the classnames of the vehicles that are able to be wreck repaired? I'm having some trouble finding them.
  16. Ok, so i spent all day eding the script for heli lift vehicles but they arent working. For example, i put the classname of a m1a1 in there, repack the mission load it to the server, try to lift the m1a1 but no lift option. Same thing happens when i try to lift the c130 and other helis. Yet i still can lift vehicles that i usually can like HMMWVs or supply trucks. Does anyone have any advice, or could they post an example script modification that would be correct? I'm not sure if im doing everything the right way. Thanks for the help. **Edit: I am using ACE West domi, so the script edit would be in the ACEver. Thx
  17. Yea, i understand where they go, Clowns and i were talking in teamspeak last night about it, i just need to get all the vehicles that are in domination and put them in for the heli lift scripts. Also the code has changed a bit from 2010 domination, as we were discussing last night. Thanks for the help anyway tho.
  18. when i choose armored it only shows the opfor armored vehicles, no blufor. I would be alot easier and save alot more time if i could get a list of vehicles that are used in game via the domination files. Does anyone know where to look in the domination mission files where there is a list of vehicles that are used?
  19. how do i find the vehicles on that? I only see infantry classes
  20. Ok cool thanks alot. I've been looking around google and here, and couldn't find an updated class name vehicle list for ACE. If anyone can send me a link to one or show me how to find the list of vehicles that Domination ACE west uses that would be awesome.
  21. Yes, i have teamspeak. Join uglts.kgclan.org:7788. Thank you for assisting me
  22. @Clowns2 ok, i understand, but the thing is where do i edit that? specifically what file, what location?
  23. @kylania sorry about that. @Clowns2 so how would i go about putting in the classnames that i want to be able to lift? Sorry im kind of a newb to scripting.
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