

parratt
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Everything posted by parratt
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ALiVE - Advanced Light Infantry Virtual Environment
parratt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can anyone help me find out why my mission wont work? it just gets stuck at the loading screen. i can hear sounds from the game however. been letting it load for about 2 hours now... https://www.dropbox.com/s/96hc62kilrms365/co%40x_the-rebellion.altis.rar?dl=0 All you need is CSE,TFAR,Alive -
ALiVE - Advanced Light Infantry Virtual Environment
parratt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any ETA on Isla duala indexing into alive? -
Toadie's SmallArms and Animations for Arma3
parratt replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Loving the AUG Video. -
Hey any chance of more jean + anything?
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ALiVE - Advanced Light Infantry Virtual Environment
parratt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well i only synced The Two of one side to the Opcom of the other. so that was probably the issue. testing now ---------- Post added at 18:39 ---------- Previous post was at 18:14 ---------- Well, cant see if it fixed it since i changed something and now our mission wont go past the Splash screen. ---------- Post added at 18:41 ---------- Previous post was at 18:39 ---------- Scratch that. i found out. it seemed adding a MLRS Support broke it. -
ALiVE - Advanced Light Infantry Virtual Environment
parratt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey i have a question. i added two sides to my mission. AAF and NATO. i want them to actively go out and attack each other. but they really don't do that. they do fight each other but its seldom. any ideas how to make them more aggressive? -
Toadie's SmallArms and Animations for Arma3
parratt replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes i know about that addon too. yet its still just a port of Arma 2. Thus asking Toadie for a XM8 -
Toadie's SmallArms and Animations for Arma3
parratt replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh i know all to well, http://i.imgur.com/keKjRnl.png (2893 kB) However, its not to the level i would like to see and thusly why i asked Toadie. -
Toadie's SmallArms and Animations for Arma3
parratt replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Toadie! first off, love your work its hands down some of the best looking stuff available to the community. However i would like to know if you plan to do a XM8 pack or if its within the realm of possibility's? Good work and keep it up! -
ALiVE - Advanced Light Infantry Virtual Environment
parratt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance we can get Panthera A3 for alive? -
Firstly I Apologize if this is meant to be in troubleshooting but here it goes. My Server keep crashing 5Ish minutes from mission load. Ive linked the three dump file and i would love some help! https://www.dropbox.com/home/Arma%203%20Crash
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
parratt replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can we get it on PWS already... -
I Bloody Love you guys.
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http://i.imgur.com/ld9XWRq.jpg (384 kB) Welcome to "The Rebellion." This is my first mission I've released so please report bugs, give suggestions, and your feedback. You're a FIA fighter and the start of the civil war. your enemy is the AAF. you have three camps that you can take the FIA tunnel system to the other camps from each camp. To do this. Find the shovel and click on the action in your scroll menu. Camps: The Mount. This camp is your spawn point. It is on the south-west side of the map east of Kavala. The Marsh. Relatively large camp in the east side of the map near Nifi. The Shed. A Very small camp in the northwest mountains. East of the Synneforos wind farm. Objectives. Fight the AAF. Destroy their installation, Fight their troops. and take everything you can find. you're going to need it. VAS Is available at "The Shed" its there only if you need it. For getting guns such as HLC AK's. Don't abuse it or it can ruin the experience of being a FIA Insurgent. Requirements: Alive, CSE And TFAR. Also Creativity and Courage! DropBox Link Armaholic Link.
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Those menus look amazing! ETA On 3.0?
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US Helicopters (HAFM OVerhaul) MOD
parratt replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, mainly talking about the M320 Cannon. since were going up against insurgents. -
US Helicopters (HAFM OVerhaul) MOD
parratt replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've ran into a problem with this mod. in my alive mission we have the Apache on call as a gunship support. but it will not engage enemy's. i loaded it up in the editor and it will not engage enemy's at all. nor will the Ah-1z -
Okay Glowbal. ill do a test with every gun in the game. and ill try a mission from 2.7 and ill make a new one with 2.8 and see if that makes a change. ill put the data up asap ---------- Post added at 19:24 ---------- Previous post was at 18:20 ---------- I've don't testing on it. and i believe the issue lies in Enemy AI that is spawned by Alive or other mods of the sort. My full report can be read on my Dev heaven bug report. : http://dev.withsix.com/issues/74902
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I Don't think "Bug #74863: AI Taking extreme amounts of bullets without dying." is fixed. I've done testing in a Alive mission where some enemy's take up too 9 7.62 Rounds without dying. will do more test before sending in a bug report.
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I bloody love you guys.
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So are we going to have to a wait a week or two to get a fix for a huge game breaking bug or are we still getting it this week?
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Great news! Our setting is already on True. (Yes) However.
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Question. is there any work around to the AI Being able to take extreme amount of bullets and damage without dying? or do we have to wait for a patch?
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Toadie's SmallArms and Animations for Arma3
parratt replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Toadie! There's a small problem with the Front flip down sights on some of the guns having no texture through the MRCO Sight. http://i.imgur.com/ts1KFKB.jpg (169 kB) http://i.imgur.com/hVDX0Uv.jpg (163 kB) http://i.imgur.com/1TBFFLz.jpg (160 kB) Also some guns like the Honey Badger the front side doesn't get removed when a sight is placed witch would be very useful since the MRCO's range markers are blocked by the front sight All that being said, My group loves the mod pack they all feel unique in there own way that just adds to our PMC loadouts. Cant wait to see what else you have in store for us. -
Toadie's SmallArms and Animations for Arma3
parratt replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Aussie Digger. He has those planned actually. also a bunch of other ww2 weapons.