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XMDM

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Everything posted by XMDM

  1. Noticed some items with the editor under INTEL. You can pick them up and it takes you to the map with a pop-up window that says INTEL ADDED. Anybody know how to manipulate this intel to say whatever you want and how to possibly do this with more than 3 objects?
  2. XMDM

    JSRS3: DragonFyre

    Torrent link is dead
  3. Thanks man, I haven't had time to try it out yet...busy week. I think starting the mission in the sub would be awesome. Thanks again.
  4. I wanna start a mission in the sub, with the sub in a predetermined location...hows that possible?
  5. I assume that when somebody is arrested that it fires a variable somewhere. Is there a way to start a mission with people already arrested and in the animation? As if your job was to go pick up bad guys and transport them.
  6. This kind of bullshit is why we lose talented coders from the community. Lstor, if you're such a talented programmer, then just make your own...it's not that hard, right? Sent from my SM-G900V using Tapatalk
  7. You guys are awesome...I'll have to mess with it some more. Sent from my HTC6435LVW using Tapatalk
  8. I'd like to see them surrender more in CQB situations...rush in and they surrender before they even process what happens...better for interrogation/intel Sent from my HTC6435LVW using Tapatalk
  9. Has anybody ever had somebody surrender? I'd like to see more of that.
  10. I guess I'll have to tweak with the inits of them and see what we can do
  11. Currently working quietly on an ATC system for A3...would like to tie this system together with TFAR.
  12. This isn't worth fighting over...if you don't like it...don't download it.
  13. 100% agree with Dwarden...youve taken every possible step to make sure its released in good faith. Awesome job!! GL4 was an amazing enhancement.
  14. Units without waypoints should auto-garrison into nearby buildings, patrol around, and then move to another location. As far as units within vehicles...thats a question for Mikey. If you truly want the full experience...add some armored units and an air unit (enemy) within radio range and watch them come to aid your contacts. You will be scrambling for cover when the air unit is loitering around looking for you and shooting. I have tested with bCombat and see no issues on my end.
  15. Highly highly recommend you follow Gunny's advice and park in a town and watch the RPT...it's VERY creepy when a civ starts paying attention to you. Sent from my HTC6435LVW using Tapatalk
  16. That's why I don't rush to spawn enemies into position and stress the system...I know that it'll take 10 minutes for people to get dressed...we need a wall length mirror mod and flex animations to complete that package. Sent from my HTC6435LVW using Tapatalk
  17. Sorry, shouldve been more specific...I was referring to bleedout. Cannot wait to add this...thank you! Sent from my HTC6435LVW using Tapatalk
  18. Is that A3 compatible yet? Sent from my HTC6435LVW using Tapatalk
  19. XMDM

    Max_Cops and Robbers MOD

    It looks like the prison buildings are all too high now...towers, signs, and all.
  20. Also cannot click past the warning message...shit.
  21. Right on the money...would like some kind of detection system or routine. Sent from my HTC6435LVW using Tapatalk
  22. Do you plan on creating a method for detection of the devices by EOD techs? Or is there a way to do it now?
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