XMDM
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Everything posted by XMDM
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Noticed some items with the editor under INTEL. You can pick them up and it takes you to the map with a pop-up window that says INTEL ADDED. Anybody know how to manipulate this intel to say whatever you want and how to possibly do this with more than 3 objects?
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magnet works
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Torrent link is dead
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[WIP] Von Quest Industries - Diver System
XMDM replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks man, I haven't had time to try it out yet...busy week. I think starting the mission in the sub would be awesome. Thanks again. -
[WIP] Von Quest Industries - Diver System
XMDM replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wanna start a mission in the sub, with the sub in a predetermined location...hows that possible? -
Combat Space Enhancement Modification
XMDM replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I assume that when somebody is arrested that it fires a variable somewhere. Is there a way to start a mission with people already arrested and in the animation? As if your job was to go pick up bad guys and transport them. -
RQ-11B RAVEN for Arma 3 - RELEASED!
XMDM replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This kind of bullshit is why we lose talented coders from the community. Lstor, if you're such a talented programmer, then just make your own...it's not that hard, right? Sent from my SM-G900V using Tapatalk -
You guys are awesome...I'll have to mess with it some more. Sent from my HTC6435LVW using Tapatalk
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[OPEN BETA] [SP] bCombat infantry AI Mod
XMDM replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd like to see them surrender more in CQB situations...rush in and they surrender before they even process what happens...better for interrogation/intel Sent from my HTC6435LVW using Tapatalk -
[OPEN BETA] [SP] bCombat infantry AI Mod
XMDM replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anybody ever had somebody surrender? I'd like to see more of that. -
I guess I'll have to tweak with the inits of them and see what we can do
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Currently working quietly on an ATC system for A3...would like to tie this system together with TFAR.
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Licensing issues with porting GL4 to A3
XMDM replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This isn't worth fighting over...if you don't like it...don't download it. -
Licensing issues with porting GL4 to A3
XMDM replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
100% agree with Dwarden...youve taken every possible step to make sure its released in good faith. Awesome job!! GL4 was an amazing enhancement. -
Artificial intelligence Support System! Released
XMDM replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Units without waypoints should auto-garrison into nearby buildings, patrol around, and then move to another location. As far as units within vehicles...thats a question for Mikey. If you truly want the full experience...add some armored units and an air unit (enemy) within radio range and watch them come to aid your contacts. You will be scrambling for cover when the air unit is loitering around looking for you and shooting. I have tested with bCombat and see no issues on my end. -
ALiVE - Advanced Light Infantry Virtual Environment
XMDM replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Highly highly recommend you follow Gunny's advice and park in a town and watch the RPT...it's VERY creepy when a civ starts paying attention to you. Sent from my HTC6435LVW using Tapatalk -
[WIP] Von Quest Industries - H.A.L.O. System
XMDM replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks promising. -
ALiVE - Advanced Light Infantry Virtual Environment
XMDM replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's why I don't rush to spawn enemies into position and stress the system...I know that it'll take 10 minutes for people to get dressed...we need a wall length mirror mod and flex animations to complete that package. Sent from my HTC6435LVW using Tapatalk -
COSLX - An updated version of the original SLX Mod
XMDM replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry, shouldve been more specific...I was referring to bleedout. Cannot wait to add this...thank you! Sent from my HTC6435LVW using Tapatalk -
COSLX - An updated version of the original SLX Mod
XMDM replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is that A3 compatible yet? Sent from my HTC6435LVW using Tapatalk -
It looks like the prison buildings are all too high now...towers, signs, and all.
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ALiVE - Advanced Light Infantry Virtual Environment
XMDM replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also cannot click past the warning message...shit. -
Randomly generated roadside IEDs
XMDM replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right on the money...would like some kind of detection system or routine. Sent from my HTC6435LVW using Tapatalk -
Excellent.
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Randomly generated roadside IEDs
XMDM replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you plan on creating a method for detection of the devices by EOD techs? Or is there a way to do it now?