I want to build models in Maya and Bring them over to oxygen so they can be used in a mod. I am new to modeling for games. All I know is polys need to be triangulated. On some models I get error:
Extra characters on line (maybe more vertices on face than supported) at line 862,
What else could it be other than n-gons?
Is there a way for me to check line 862?
Can anyone offer tips for preparing Maya models to be brought into oxygen? Like
naming conventions, topology or shader\material restrictions, ect..
I would prefer to work in Maya as much as possible...and only do in oxygen what can't be done in Maya.
Thanks